About Fire Penetration Support
Fire Penetration Support
Mana Multiplier: 140%
Requires Level 31
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Per 1% Quality:
Supported Skills deal 0.5% increased Fire Damage
Supported Skills Penetrate (18-37)% Fire Resistance
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Poe Fire Penetration Support Builds
List Poe Builds With Fire Penetration Support.
This Build uses at league starts until you get your gear up and running for Icicle. The clear on Pyro is sub-par, but the single target is second to none, and it will help you get over the boss hump early on. Pyroclast Mine > Trap and Mine Support > Swift Assembly > Conc Effect > Combustion > Fire Pen. Early on, you may want to use Pyroclast mine as your boss killer and then swap out full-time for Icicle once you have the damage.
The range at which Arc can chain to another enemy is now 35 units Now. This Builds one of the most potent spells in the game, Arc, with mines. There are several benefits to using tunnels with Arc rather than self casting or with totems, some being the fact that they have a much higher dps output, and you aren't stunning yourself while casting for nearly as long, but Eznpc Builder will go into that later.
Poe Elemental Hit is an attack skill, executing a primary attack that deals with added damage of a random element in an area. Elemental Hit can be performed with any weapon, or with no evidence equipped. In This Build Elemental hits damage mostly scales itself, it mainly scales with gem levels, so you don't need too much % damage to explicit endgame content comfortably.
In terms of 3.9 Conquerors of the Altas, Scourge Arrow's base weapon damage has been lowered, but the skill now deals added Chaos Damage that grows as the gem levels. The skill was often used with builds adding elemental damage, so this change is intended to give it a greater reward to Chaos damage based builds while also improving its usability while leveling. This guide is a work in progress and you should expect things to be tweaked in the coming day, especially once I have a chance to play around with Inspiration in practice to determine if it is really worth slotting in our main gem links.
In POE 3.8, Elemental Hit saw a huge revamp, and it has come to be a premiere potential for each MF and Bossing. The superb bossing has been shown by nine undertaking this quite impressive 2 minute Uber Elder Kill. Winds have shown the insane clearspeed of Elemental Hit with his Magic Locate Deadeye version from the developer. This guide is going to be the culmination of my research and presenting what I really feel would be the best all-around version of Elemental Hit for folks who desire to try the capacity out.
In Path of Exile, I played the Poet's Pen Volatile Dead when this skill was introduced in the game. Later I wanted to make another Volatile Dead character, but I really don't like to repeat myself. So I found a few interesting setups, tested them a bit in 3.6. And finally, in 3.7 I managed to create the character I really like. I don't play the game a lot, so my gear not as good as it can be. Anyway, 36 challenges completed in Legion softcore without any assistance from other players.
For this build, there's nothing mandatory. You'll need some strength on your stuff and a bit of dexterity. Noone bothered with this weird combination, but I actually had a blast even though single target damage was complete crap. With some jewels and abyssal gear and regen in the ascendancy it became much better, yet still sucked for a single target in general. So I've been waiting for some single target help and looks like it finally arrived in 3.8!
This build is Path of Exile blight league Chieftain first Build, I think this Chieftain Build is Friendly League Starter. I played the Poet's Pen Volatile Dead when this skill was introduced in the game. Later I wanted to make another Volatile Dead character, but I really don't like to repeat myself. So I found a few interesting setups, tested them a bit in 3.7. And finally, in 3.8, I managed to create a character I really like.
This is a Chieftain Cyclone CWC Blade Vortex(BV) build. This seems like a fun build to play. The concept is to get BV stacks started by using cyclone while still moving. It also uses Vaal RF for boss fights. You can use regular righteous fire as needed and just use a life flask with "of dousing: to end the effect so you don't kill yourself with fire. This build focuses on the easily accessible life nodes and uses a staff (Can be switched out for sword and shield or even Axe).
This Build the best all-around version of Elemental Hit for people who want to try the ability out. Like our other builds, we will present options for you to choose from and we always encourage people to use the guide as a guideline for taking the things you like and making the build your own!
This Build was attainable but quite clunky. You can cast Zombies devoid of Corps, plus they count as corps, so it is possible to let them explode, although alive. With 110.000 HP, they give us most likely the most significant corpses hp-wise inside the game.
This build can be started very cheaply and can get to red maps with minimal gear, but scales up sufficiently to complete endgame content and delve down below 240.
This build uses a combination of blocking and health regain to mitigate the incoming hits. Block recovery animation for blocking a hit that would stun does count as actually being stunned.
I wanted to try a different approach to RF after playing a lot of jugg RF, the way this all is done may not be the best way as you can't use movement skills or any other skill apart from CWDT and RF. Saying that I'm having a lot of fun with it and also it's great for getting used to flask management from someone who tends to neglect them.
A potential future upgrade could be a crafted sword with the endurance charge on the block, though crafting is expensive for me and I don't have the correct Veiled mods yet. Might be able to extend "life" pool a little bit with MoM and making some adjustments to ES allocation. This might mean swapping out shield charge for Riposte to make sure fortify is always up.
This build is Path of Exile on the PS4 platform and This build after playing trickster last league, and while I did enjoy it, the overall build felt lacking. We played quite a bit with Winter Orb elementalist during Betrayal league and liked the skill, but the damage wasn't so good for late game content. With the buff to Trickster via Ghost Dance and Escape Artist this league we wanted to give it another shot, and use this as an excuse to test out how a spell-leech focused channeling build would feel. Thus we decided to pick the incredibly non-meta skill: Winter Orb.