About Flesh and Stone
Flesh and Stone
Spell, Aura, AoE
Mana Reserved: 25%
Can Store 1 Use(s)
Cooldown Time: 2.00 sec
Requires Level 16
Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.
Per 1% Quality:
0.5% increased Cooldown Recovery Speed
Nearby Enemies are Blinded while in Sand Stance
You take (9-11)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance
Nearby Enemies are Maimed while in Blood Stance
Enemies Maimed by this Skill take (13-16)% increased Physical Damage
(0-50)% increased Cooldown Recovery Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Poe Flesh and Stone Builds
List Poe Builds With Flesh and Stone.
This build uses non-meta (maces) 2 Handed weapons, and a couple of uniques that are currently underused. Gearing with rares is easy as well; get good life rolls on all gear (50-75+) along with capping resists (6 endurance charges also helps here). Intelligence and Dexterity can be a bottleneck for gear/skills, so feel free to add those to your gears, or pick up some of the +30 nodes on the tree in the meantime.
Poe Cluster Jewels are a new way of modifying the skill tree. They are a better version of the Historic Jewels. Instead of relying on RNG to get the desired mods, you can now use crafting. This opens up a vast array of possibilities. As you can see, there are a lot of them that can be useful to us. Don't forget, though, that getting those nodes requires skill points, so you will have to remove them from other nodes. For now, This Build not going to modify the skill tree.
This is an Impale Cyclone build that We made during Legion league that We plan to update consistently throughout the future leagues. It can be played as any duelist/marauder ascendancy except for chieftain, and the main focus is to demolish endgame content without spending a fortune.
Few fossil/influence changes. The overall Poe 3.10 build remains mostly unchanged. Chest piece now is probably something like Explody mod + double curse + attack crit % + tons of life. Realistically getting all mods probably won't happen without sacrificing your firstborn child to Lucifer. That being said, most of the build remains unchanged and plays the same.
This Trickster Build began Essence Drain back in Legion league, and We attempted to ideal Delirium. We have not had ANY problems with this build on any bosses, following finishing Act 10. You will drop resistance once again. Make sure to cap these resistances by getting much better gear with higher resistances and as much Life / Energy Shield as you can get for low-cost. Resist cap is 75% when you full act 10. We would recommend possessing no less than 3000 HP with Mind more than Matter and Eldritch Battery. Ensure you upgrade all the leveling gear, and also you replace every flask with newer ones.
This development grew out of my frustrations with 3.10. Even though Caustic Arrow is arguable a "bow" skill, I was fairly miffed that the middle-investment Elemental Bow builds have largely gone extinct due to a heavy-handed series of adjustments from GGG. Though I hope they soften the changes in an upcoming patch, I still wanted to create a bow for more bosses capable of all content material in this league. Trickster is and probably will stay my preferred ascendancy. I wanted to again augment its underlying strengths.
Hello everybody, Thank you for taking the time to look through our build guide. The job of this build is to reliably stack poisons on enemies from a distance while building up withered stacks and Blinding enemies. This build is intended to be part of a poison scaling duo build. The counterpart build can be found by clicking the various links spaced out through the guide or at the link above. I plan to begin as a dodge based cobra lash assassin. I’ll be running a setup that doesn’t seem optimal but when paired with its partner build becomes much more powerful.
Hello everybody, in POE 3.10, are you tired of creating defense and ending up using a ZDps build? Are you tired of developing defense and ending up using a ZDps construct? Have you had adequate playing a necromancer and let some moving pixels do your job for you? Do you wanna play a melee develop that feels wonderful, deal good damage and never ever die from spike harm. This build high-end price range is about 10-15EX, but we are able to begin this simply at about 2-3EX. Just before we go on, we're a stat stacking make that revolves about maximizing our gear primarily based on maximum strength.
Welcome to my Blade Flurry guide for the Berserker. This will be my league starter for 3.10 IF impale does not get nerfed hard This guide is at the moment updated for patch 3.10. This construct can clear ALL content material. It must be fun and engaging, not cost an extraordinary amount of currency, and possess the capability to be a league starter together with the ability to do all content material later on as you upgrade and invest in your character.
In POE 3.10, This creates has comparable playstyle as a summoner, the distinction getting that this build demands the player to stack Virulence Stack to enhance the Agony Crawler damage. Herald of Agony Juggernaut is genuinely tanky for the reason that we are only speccing into mostly defenses around the passive talent tree.
This creates is viable for all content in POE 3.10. The big defensive sides and also the decent damage this development provides will make you kill any boss at Awakener eight and bosses, for example, Uber Elder and Shaper.
That is an Impale Cyclone build that can also play as Bladestorm. It works with every duelist/marauder ascendancy apart from Chieftain. It can also play with 2handed or other weapon types with a few changes on the skill tree. This build allows for some pretty cost-efficient options, as well as being viable with low investment and has infinite room to improve damage and survivability. Since Cyclone hits fast, it can be hard to sustain mana only through leech.
Pestilent Strike is the best melee skill in the game atm. For Pestilent Strike is an actual melee name locking Skill that has secondary debuff similar to the Infernal Blow, which explodes enemies and deals secondary chaos damage to the surrounding enemies based on the amount of poison damage that primary had on itself. This and Pathfinder's poison proliferation will result in a chain reaction that can wipe out whole lanes of monsters and bosses caught in it
This Builds with a Shattering / Lancing Steel character into the league. This build is based on Shattering / Lancing Steel as a primary skill. Eznpc Builder uses Champion to increase the Damage of enemies taken as much as possible and use the Herald of Purity to support our Damage. With the natural tackiness of Champion, this build should be stable!
In Poe 3.9, Lancing Steel has a base attack time multiplier of 85% (from 80%). deals 135% of base damage at gem level 1 (from 130%), up to 180% at gem level 20 (from 175%). Grants 1% increased Impale Effect per 1% gem quality (from 1% chance to Impale per 2% gem quality). This Builds with the new passive tree reworks for the champ; you can get even greater damage.
In Poe 3.9, Poe Discharge No longer has a target limit (previously limited to 30 targets). This build uses Kingsguard for heavy 'life leech,' but this means that we need to gain power charges from something other than Volls reliably. To do this, Eznpc Builder uses double with '#% chance to gain a Power Charge on Critical Strike,' along with a lvl 20 Power Charge on Crit support.
For everyone saying the build didn't get nerfed, you are wrong. We lost a 200% more multiplier because the whole league there was a bug that caused the fork to make barrage and tornado shot to hit a mob three times instead of one with each attack. The +2 to +1 tornado shot helm change kind of sucks because you could craft +1 Tornado shot helms on a budget.
Welcome to my build, This build is a great clear and league starter in POE 3.9. With 3.9 newly introduced item Triad Grip, physical minions went up to a different level and I had to try it out. With Doedre's skin, you have 7-8 curses up almost all the time, and normal/rare monsters can barely touch you. That combined with 8-10K hybrid life/ES, it was a very safe playstyle.
The build is very defensive, fast clearing as well as being relatively budget. Offensively, on a budget, you are looking at around 1M single-target DPS, with the potential to rise to 2-3M+ with new currency and changes. At level 89, This build has 6k Life, 20k Armour, 24% Dodge, 77/76/76 resistances, Blind, and a lot more other defensive layers. With the +6 arrows from Split Arrow, +2-3 from the helm enchant, and +2 from Arborix, the AoE coverage is great for this build.
This is my take on a Guardian support. This build is well suited for both chill mapping on some dangerous maps and fast clearing of some easier. It has insane amounts of defense while being speedy and providing obscene amounts of damage and tankiness to your carry.