Aura, Spell, AoE
Mana Reserved: 50%
Can Store 1 Use(s)
Cooldown Time: 1.20 sec
Requires Level 24
Casts an aura that multiplies damage over time and increases skill effect duration of you and your allies.
Per 1% Quality:
2% increased Area of Effect
You and nearby allies deal (14-20)% more Damage over Time
You and nearby allies have (10-19)% increased Skill Effect Duration
+(0-19) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Poe Malevolence Builds
List Poe Builds With Malevolence.
This Trickster Build began Essence Drain back in Legion league, and We attempted to ideal Delirium. We have not had ANY problems with this build on any bosses, following finishing Act 10. You will drop resistance once again. Make sure to cap these resistances by getting much better gear with higher resistances and as much Life / Energy Shield as you can get for low-cost. Resist cap is 75% when you full act 10. We would recommend possessing no less than 3000 HP with Mind more than Matter and Eldritch Battery. Ensure you upgrade all the leveling gear, and also you replace every flask with newer ones.
In this League, the Essence drain was so popular at legion league just because it can clear monoliths very fast. In metaphor, we can get legions from map devices. If you want to farm monoliths, this build is perfect for you. All bosses are at awakening level 8. We killed Sirus with this build at level 8, but the fight wasn't right. We died a couple of times.
In POE 3.10, Welcome to my Bane/Blight guide. This makes the core is mana. So, let me get started with why I made this construct, how it performs and how is it different from all present Bane and Blight builds. To ensure that is generally how they to develop performs. We have decent mitigation, decent EHP, quite higher recovery, really high damage and on leading, I also grabbed Phase Acrobatics, Acrobatics, and Blind to help us dodge a lot of the harm.
This development grew out of my frustrations with 3.10. Even though Caustic Arrow is arguable a "bow" skill, I was fairly miffed that the middle-investment Elemental Bow builds have largely gone extinct due to a heavy-handed series of adjustments from GGG. Though I hope they soften the changes in an upcoming patch, I still wanted to create a bow for more bosses capable of all content material in this league. Trickster is and probably will stay my preferred ascendancy. I wanted to again augment its underlying strengths.
Hello everyone! This is my first build ever posted in POE 3.10. Caustic Arrow is a great skill to use as a league start, or for doing the most difficult of content! This build albeit relatively cheap to start, min-maxing has no end. You can check on the Cospri version, the sky is the limit. While being really flexible, it can't be considered beginner-friendly. As you rely on Caustic Arrow's active mitigation against spells, you require some game knowledge to make the difference between physical burst abilities, spell burst abilities, and composite ones
With Explosive Arrow can snapshot the first arrow connected, so if swapping for a +3 bow for the single target can hit it once then quill rain it 4 times to stack the charges faster and the damage will be as if you stacked 5x with the +3 bow.
Poe Vortex is an instant cast, cooldown based aoe spell that causes an initial small hit and then a cold DoT for its duration. Eznpc Builder are trying to get everything out of this DoT to pretty much melt the maps. We're supporting the skill with Cold Snap, which generates us Frenzy Charges, Frost Bomb, which drops enemies cold resistance and orb of storms/ball lightning/storm brand, which helps us proc our Elemental Overload. Being an occultist causes cursed enemies to pop in satisfying purple clouds and help us clear.
Poe Toxic Rain is an attack skill where the user fires multiple arrows in the air, which land and drop spores, dealing with chaos damage. This Build takes on a Toxic Rain based Trickster, which focuses on damage output through the Plague Bearer gem. The original concept of the Build was to utilize plague bearer AND Death's oath armor aura. However, Death's oath aura provided so little damage, and it became much more valuable to get the extra HP. Also, plague bearer melts all mobs instantly while mapping anyways.
The choice between the two abilities comes down to personal preference, and some enjoy to cast Essence Drain and spread it by having a Contagion cast before you use ED. However, we felt that the approach of using Bane was smoother, faster, and honestly, better in all ways.
Poe Caustic Arrow is a bow attack that fires an arrow dealing with chaos damage and spreading caustic ground. Trickster also has some enormous DoT damage boost in the Ascendancy, which works well with CA. All these combined results in probably the safest character we ever played with moderate single target damage and impressive apparent speed.
with this build, you will be leveling with Toxic Rain as it is super smooth. After leveling, you can switch to Scourge Arrow. Important! The gems we are using for Toxic Rain leveling are not all the same as we will be using after we migrate to Scourge Arrow. Check the end of the Gem Progression section for details.
This build feels really good. In Path of Exile 3.9, Scourge Arrow's base weapon damage has been lowered, but the skill now deals added Chaos Damage that grows as the gem levels. The skill was often used with builds adding elemental damage, so this change is intended to give it a greater reward to Chaos damage based builds while also improving its usability while leveling.
This is my take on a Guardian support. This build is well suited for both chill mapping on some dangerous maps and fast clearing of some easier. It has insane amounts of defense while being speedy and providing obscene amounts of damage and tankiness to your carry.
In Poe 3.8, Essence Drain Occultist / Trickster can be a properly-recognized, strong league starter with countless guides existing! Let's take a deeper appear into the existing state of Essence Drain as well as learn how properly new Synthesis gear and abilities like Soulrend / Malevolence / Bane will perform with each other! Assume about Contagion as a "fuse" and Essence Drain as a "nuke". You mark enemies with Contagion then shoot ED projectile in a pack. They start off melting and explode, proliferating chaos damage to nearby enemies, as a result, "chaining" DoT chaos harm.
The build utilizes Chaos Inoculation which tends to make you 100% immune to all sources of chaos damage which includes poison. Nonetheless, you'll have 1 HP and thus need to cover yourself with Power Shield alone. This is not suggested for early levels and this guide will cover the transition and workarounds to have yourself to CI. Besides this, the develop slows enemies down and utilizes an enormous EHP pool to be as tanky as you can. For greater spending budget builds you can also throw in Temporal Chains enabling for much more slow effects on enemies.
This is a beginner-friendly, league-starter viable, solo-self-found viable, and Bane Occultist guide. The leveling section within this guide is meant to take players using a fresh install or inside a fresh league and get them into maps and started on a highly effective character. Interested readers can find gear priority, stat recommendations, mechanics explanations, in addition to a whole bunch of links that might be useful for newer players.If you are new and choose to get by means of the story and get off to a great start I recommend reading by means of the guide fully before starting.
This build is creating off-meta builds capable of reaching the endgame. In Poe 3.8 Blight league Update: Huge Ignite buffs! Elementalist also got some love with some numerical buffs and QoL improvements. This should be the best iteration of the build so far, damage and smoothness wise. The build also dodged the Mana sustain nerfs.
First I want to say that build is heavily inspired by Mathil's Viper Strike build from 3.7 leagues. I liked it very much and wanted to push it to the next level. If you liked Mathil's poison build, wanna run like a maniac and clear like an autobomber but also delete bosses you will like this even more because it has 2x damage with superior defenses. On top of that, it's ranged. He did a great job by scaling that build the right way. I didn't publish my guide for Viper Strike because making mandatory 2 gem swaps was too much hassle.
Welcome to my Toxic Rain guide. I think its a phenomenal build because it does not require a lot of gear to get started and progresses nicely as you invest more into it. As a player, I always liked builds that go fast. I prefer movement speed over move skills because I really dislike mashing a button to move and move speed makes looting so much smoother. Turns out that movement speed also makes delve and labs a cakewalk so that's that!
This build features over 6000 life, very high evasion with up to 95% evade chance cap, 50/40% dodge/spell dodge. Starting with the most important question: "Why Raider of all classes?" For powerful defensive abilities, QoL features and speed. When damage is not a problem, these are more valuable qualities than slightly higher dps number. That's why I believe this is the best ascendancy choice for life-based CA.