About Scourge Arrow
Attack, Projectile, Channelling, Chaos, Bow
Mana Cost: (4-5)
Cast Time: 1.00 sec
Attack Speed: 190% of Base
Effectiveness of Added Damage: (40%-49%)
Requires Level 28
Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing a nova of thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be split between those arrows.
Per 1% Quality:
1% increased Projectile Speed
Deals (40-49.1)% of Base Damage
5 maximum Stages
Each Spore Pod fires 9 Thorn Arrows
60% of Physical Damage Converted to Chaos Damage
Thorn Arrows deal 50% less Damage
150% more Damage with Hits and Ailments per Stage
Arrows Pierce all Targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Poe Scourge Arrow Builds
List Poe Builds With Scourge Arrow.
In POE 3.10, This can be a 3.10 Lightning Stacking Scourge Arrow & Rain of Arrows build. I will keep the build updated with eventual changes and will be available to clarify any doubts. After the huge nerf to Scourge Arrow in 3.10, making the skill deal around 30% less base damage, I wanted to try and bring Scourge Arrow back to success like in the good old days. And so I started to build a bow based lightning damage stacking Slayer, using Scourge Arrow for the single target and Rain of Arrows for the clear.
This Build can have a pretty good budget version, especially with ele wand and ele bow. Wand version would love that essence, only crit gloves. Eznpc Build think people would greatly appreciate a league-oriented budget version of it (5l, no vinegar, cheap wand, no rats, malis, etc.). It could be even taken to 100, but you would have to invest in different mana reservation setup, like grace + curse(s), for example. 5k life with this setup won't cut it, and character will die eventually form many reasons in maps
Blink Arrow is an attack that fires an arrow, upon reaching the destination teleported there, and a clone summoned at your previous location. THAT IS NOT A BUDGET BUILD! However, you can easily make this better than the Resolute Technique build without having to spend much more. this build work is to alt spam for just the double damage mod and imprint -> regal -> annul until left with only the double Damage on rare base.
Poe Scourge Arrow is a channeling bow skill. Channeling the Skill charges up an arrow that creates spore pods as the Arrow travels when released. his time, Eznpc Builder will be utilizing the strengths of elemental conversion and penetration, along with the massive leech bonuses that Berzerker gains, to nearly become immortal as long as we are leeching. That, along with up to 8k life and millions of damage, makes this build completely insane against all content.
with this build, you will be leveling with Toxic Rain as it is super smooth. After leveling, you can switch to Scourge Arrow. Important! The gems we are using for Toxic Rain leveling are not all the same as we will be using after we migrate to Scourge Arrow. Check the end of the Gem Progression section for details.
This build feels really good. In Path of Exile 3.9, Scourge Arrow's base weapon damage has been lowered, but the skill now deals added Chaos Damage that grows as the gem levels. The skill was often used with builds adding elemental damage, so this change is intended to give it a greater reward to Chaos damage based builds while also improving its usability while leveling.
In Poe 3.8, This is my first guide and I am excited to share what I have been playing since the start of Blight league. This is a Scourge Arrow Slayer build that focuses on stacking physical, cold and elemental damage. I currently have 60% Phys to cold conversion and enough DPS to melt down all content.
This build is creating off-meta builds capable of reaching the endgame. In Poe 3.8 Blight league Update: Huge Ignite buffs! Elementalist also got some love with some numerical buffs and QoL improvements. This should be the best iteration of the build so far, damage and smoothness wise. The build also dodged the Mana sustain nerfs.
This build is designed to run fast and clear maps safely. It summons storm brands that shock, freeze and trigger our herald to clear massive packs of mobs both on-screen and off. With Brand Recall we can pull the brands with us to a new screen, clear it AND extend the duration of the brands themselves. It has good single target for map bosses because if 2 brands attach themselves to the same target, it increases the damage each brand does by 50% more damage.
POE 3.8 Popular Build - Scourge Arrow Poison Prolif Pathfinder, Fast, Tanky, Easy Beginner - Friendly
In 3.8 poison builds received massive buffs on the tree, at present one particular of the very best bows for this make received enormous buff too. Scourge Arrow was buffed too so now it, in fact, feels fantastic to play even in closed regions. Mainly due to Nature's Reprisal great poison proliferation. It solves a lot of problems that Scourge Arrow has, and that is having to charge to deal good damage, having issues with struggler monsters near walls and having issues with outputting damage consistently.
This build was heavily inspired by Mathil and a major thanks to him for enlightening me with this build. Today I present to you all a Lightning Damage based Scourge Arrow/Lightning Arrow Archer. I started playing halfway through the Legacy League and have only played Ranger. I'm playing Betrayal and I've kept a mini-journal below if you would like to follow along with my progress with this build. This build will be the only build I will play this League to see how much potential it has in the Temp Leagues. I have tried cold-based Archers previously, but this build was my first build that was able to complete all of the Endgame content.
In POE 3.8, Scourge Arrow is a very powerful skill. Like Volatile Dead and other similar abilities, its AoE damage is powerful enough there is no need for a single target as well. With the upcoming changes to Scourge Arrow’s projectiles, there will be no more annoying clipping through doorways and hallways, leaving it up to you if you’d like to add in a Rain of Arrows secondary link for clear. This build can do all content! Though not extremely impressive in Delves 500+ with patience you could hit 600 for End Game Grinds.
In Path of Exile 3.8, Elementalist also got some love with some numerical buffs and QoL improvements. So this is scourge arrow elementalist build of my first. This should be the best iteration of the build so far, damage and smoothness wise. The build also dodged the Mana sustain nerfs.
Welcome to my Scourge Arrow build guide. In Path of Exile Blight, Scourge Arrow Clarified the Piercing behavior on the gem. So, let me start with saying that I really love Scourge Arrow. I tried quite a few variations of SA (including CI Trickster version, for what I have another build) and I think I like this one the most.
This is a build for Elementalist, using Scourge Arrow to deliver high Ignite values through a combination of unique items and rely on the Ignite proliferation from the Ascendancy to clear screens of monsters. The main goal for this build was to remove map as fast and as smoothly as possible with Scourge Arrow, can say that it's a success.