Fast Movement and Good destructive power POE 3.14 Ranger Raider Elemental Hit Build

By eznpc - Views: (2095) - Apr,14,2021

Build Summary

POE Elemental Hit is a very versatile skill. You can play with wand, bow, or melee combat. Most of them play with the former, but this is a variant about close combat. Unlike most offensive skills, elemental hits only partly depend on our weapon damage. In other words, we are not interested in the damage number above the weapon because the direct hit itself will cause damage, and then we will scale as much as possible in a percentage increase. Each elemental impact will cause extra elemental damage (fire, lightning, or ice) and will never attack the same element twice in a row. We can use this point to maintain an essential balance with you by giving generous rewards on the passive end.

Build Items

Build Stat

  • 564615.33
  • 8.9
  • 65.68
  • 82.93
  • 4.04
  • 94
  • 5025600.4
  • 5025600.4
  • 5025600.4
  • 5025600.4
  • 5025600.4
  • 5025600.4
  • 13
  • 23
  • 182
  • 180
  • 335
  • 212
  • 121
  • 98
  • 5477
  • 166
  • 5477
  • 100
  • 630.79
  • 1095.4
  • 686
  • 46
  • 6.71
  • 26.4
  • 137.2
  • 105.05
  • 552.14
  • 525.74
  • 26.4
  • 3751
  • 268
  • 63
  • 63
  • 687
  • 48
  • 5
  • 3.45
  • 12.6
  • 75
  • 75
  • 76
  • 29
  • 76
  • 43
  • 76
  • 52
  • 3
  • 3
  • 7
  • 7
  • 3
  • 1

Build Videos

Build PoB Link

https://pastebin.com/52nP5d15

Build Skill Tree

Build Description

POE Elemental Hit is a very versatile skill. You can play with wand, bow, or melee combat. Most of them play with the former, but this is a variant about close combat. Unlike most offensive skills, elemental hits only partly depend on our weapon damage. In other words, we are not interested in the damage number above the weapon because the direct hit itself will cause damage, and then we will scale as much as possible in a percentage increase. Each elemental impact will cause extra elemental damage (fire, lightning, or ice) and will never attack the same element twice in a row. We can use this point to maintain an essential balance with you by giving generous rewards on the passive end.

Pros:
+ Fast movement brought by fast rotation
+ Good destructive power
+ Get a good defense through the ability to dodge (but it's not for everyone. Obviously, it works well for me: D)

Cons:
- The clear feeling is not so smooth
- It's a bit expensive, but it's not priceless
- Not conducive to leveling
- In the case of scattered bosses, it may sometimes take a while until you get the maximum number of crazy charges and reach your full potential

Elemental Hit: If we hit an opponent with an element, the element gains 25% resistance, while the other two resistances are -50%. Since elemental hits always use different factors for each attack, the opponent will always get -50% primary resistance in our next episode on the next element. (For example, if we hit the enemy with firepower (->the enemy gains +25% fire resistance, -50% lightning and cold resistance), our next elemental attack must come from elemental lightning or cold, so more It is because the opposition is reduced to cause damage, and based on this, it is considered to cycle.

Dreieinigkeit: When we hit an enemy with one element (one element causes the most damage), we resonate with the other two elements. By processing all three elements one by one, we get a maximum of 50 resonances for all elements, which gives us more damage and resistance penetration.

Interrogation: This unique cluster of gems provides us with a passive point of "painful secrets" and cannot replace "normal" with new fundamental obstacles. Since we have to use Arachnobots to overcool and shock the opponent anyway, we can cause up to 5 elemental damage to the opponent-elemental hits can cause more than 105 points of damage each time!

Ascendancy:


Except for the Scoin, each class has three sub-classes. You can choose a sub-class from step 3 in the maze. To access this maze, you must pass an exam. You can find these exams in various areas of the story. At the end of step 3, you should have found the first 6 to visit the first laboratory in the city in step 3. Then there are three more in the second laboratory, then three more in the third laboratory, and there are six randomly generated maps available for search in these maps in the last game. For each maze completed, you will get two boost points to allocate.

Pantheon:
I think there are no points to choose from here. You should adjust according to the situation when you need to be immune to poisons or when your soil burns too much. For example, it is worth moving the selected point for the best fight in a boss fight.

 

Bandit: Kill All


Essentials tree:
- Element balance (S mechanics)
- The combination of acrobatics and acrobatics program Wind Dancer provides a lot of Dodge defense is good
- All +1 maximum anger costs

Advantage:
1) The Path of Wilderin: Bring us a relatively fast, crazy sprint
2) The incarnation of the massacre: every crazy sprint can get a huge bonus
3) Quartz injection: More dodge and constant tactics allow us to pass through opponents.
4) The incarnation of the veil: the opponent is vulnerable to these three factors + direct damage to immunity.