Fun to play PoE 3.11 Necromancer Build With Volatile Dead

By crackheadOwOcrackhead - Views: (8054) - Jul,07,2020

Build Summary

The Build will be to cast Volatile Dead devoid of any headache that comes with this skill. We imply we don't choose to build corpses manually, and we do not want to stand still while casting. So we decide on Cyclone + Cast Although Channeling combination to trigger Volatile Dead.

Build Items

Build Stat

  • 11424.94
  • 11424.94
  • 2.01
  • 12.55
  • 12.55
  • 1
  • 100
  • 22992.69
  • 3391.87
  • 11424.94
  • 0.34
  • 27
  • 330
  • 151
  • 127
  • 108
  • 245
  • 188
  • 7749
  • 233
  • 7749
  • 100
  • 596.27
  • 65.52
  • 1179
  • 28
  • 106
  • 8.99
  • 28.9
  • 400
  • 1386
  • 4
  • 4
  • 6420
  • 78
  • 65
  • 2.37
  • 29
  • 21
  • 78
  • 77
  • 77
  • 75
  • 119
  • 99
  • 48
  • 37
  • 3
  • 3
  • 3
  • 4
  • 4

Build Videos

Build PoB Link

https://pastebin.com/Sqh0zsuE

Build Skill Tree

Build Description

The Build will be to cast Volatile Dead devoid of any headache that comes with this skill. We imply we don't choose to build corpses manually, and we do not want to stand still while casting. So we decide on Cyclone + Cast Although Channeling combination to trigger Volatile Dead. The next step should be to give our character some passive skill that creates corpses infinitely. We want to cast Volatile Dead in any circumstance (even in hideout). I decided to work with CWDT setups to trigger Unearth and Desecrate. The last factor to perform will be to locate the strategy to deal with harm ourselves continually. We discovered a few helpful options.

1. Throw away militant faith. We do not have to have it anymore because "The Agnostic" is now always available on the passive tree. So it saves us many time and money early inside the league.
2. Deidre's Malevolence is a dead Poe items for us now. It looks like we should use Voidbringer gloves now. It is exceptional because Doedre's always been quite expensive early inside the league. Voidbringer ought to be a much more prevalent item (possibly not).
3. New Infernal Cry gem looks excellent. I can't wait to find out how it performs with my Build.
4. The new "Undertaker" passive skill point is A-WE-SO-ME. 30% increased damage, 2% life regen, and two further corpses spawned for each desecrate and unearth.
5. Cyclone is nerfed, and now we can be stunned while spinning. That is unfortunate news, but we'll find some resolution. (Or perhaps it is fine idk)
6. "Corpse Pact" ascendancy point is changed a little. Now attack and cast speed buff are capped at 200%. I think it is perfect for us. If we wanted to utilize corpse pact pre 3.11, it was pretty much like balancing on major on the knife. It looks like now it needs to be okay. But prefer Commander of Darkness rather than Corpse Pact anyway.

Pros:
+ Great single target
+ Great mapper
+ Great delver
+ All content doable
+ Fun to play

Cons:
- Might be hard to setup
- Need some item swaps for elemental reflect
- FPS drops

Ascendancy:


Essence Glutton -> Plaguebringer -> Mistress of Sacrifice -> Commander of Darknes / Corpse Pact.

Pantheon:
- Major: Arakaali (Stun Immune) or Brine King (DoT mitigation)
- Minor: Shakari (DoT mitigation) or Yugul (Elemental reflect immune setup).

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Bandit: Kill All
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Primary Skill: Volatile Dead and Detonate Dead
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PoB Link: https://pastebin.com/Sqh0zsuE
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