Build Summary
In Path of Exile 3.12, This build introduces a platform to create super tanky ranged characters that deal very high poison DPS. There are two main variants with the creation: Scourge Arrow/Blasts Rain and Toxic Rain/Blast Rain, each of which uses poison as main damaging mechanics. Also, it is possible to do poison Barrage/SA or poison Barrage/Caustic Arrow. The guide aims to supply all information you'd require including build mechanics, gearing recommendation, crafting guide, league-starting guide, etc. It may seem to be intimidating at first, but be patient and treat it as a journey. I guarantee the construct will reward you handsomely in the finish.
Build Items
Build Stat
- 29039.54
- 10.27
- 5.15
- 5.15
- 1.5
- 100
- 298369.7
- 508.93
- 251.98
- 107998.07
- 616898.09
- 6319831.8
- 140
- 142
- 362
- 183
- 114
- 126
- 6578
- 170
- 6578
- 100
- 806.35
- 1463.48
- 1013
- 46
- 60
- 5.92
- 21.3
- 212.38
- 593.97
- 59
- 102
- 50
- 50
- 4234
- 24
- 51
- 2.24
- 76
- 75
- 77
- 61
- 78
- 25
- 101
- 3
- 4
- 4
- 5
- 5
Build Videos
Build PoB Link
https://pastebin.com/f8q2dFhK
Build Skill Tree
Build Description
INFO:
In Path of Exile 3.12, This build introduces a platform to create super tanky ranged characters that deal very high poison DPS. There are two main variants with the create: Scourge Arrow/Blasts Rain and Toxic Rain/Blast Rain, each of which use poison as main damaging mechanics. Also, it is possible to do poison Barrage/SA or poison Barrage/Caustic Arrow. The guide aims to supply all information you'd require including build mechanics, gearing recommendation, crafting guide, league-starting guide, etc. It may seem to be intimidating at first, but be patient and treat it as a journey. I guarantee the construct will reward you handsomely in the finish.
There are actually multiple phases inside the game that influence the way that a character is played and equipped. We use some affordable gears within the early game till we are capable to equip a Voltaxic Rift bow for the mid-game or end-game. For the end game, we could either all-in with a highly effective rare bow (highly advisable) or possibly a unique like Darkscorn+Divine Flesh, which can be not suggested since it's not fully compatible with our less harm taken defense. A comprehensive crafting section is supplied to help you transition towards the finish game smoothly. Our construct is performing fantastic in Harvest, a lot more, highly effective together with the Harvest crafting. All the mechanics from Delirium still functions fine, along with the cluster setup we've been working with because Delirious: one particular offensive cluster + 1 defensive/flask cluster has been functioning terrific.
PROS & CONS:
+ Well-rounded build.
+ Good clear speed and great single-target DPS
+ Extreme surviving capabilities thanks to 1.4x Fortify + 5xEndurance charges + multi-layered defense.
+ Super durable: high regen; long utility flask duration + good life recovery + fast charge recovery.
+ All contents were cleared smoothly and deathlessly.
+ Hardcore is viable.
+ Have a reliable way to build up withered stacks by Blast Rain/MiArcher.
+ Comprehensive league-starting guide.
+ Final gears are affordable.
+ Comprehensive crafting guide for gears and cluster jewels that updated constantly.
+ Comfortable farming T16 juiced map in the Delirium mist [3.10].
- Scourge Arrow style takes time to adapt.
- Need to press many flask buttons.
- Not suitable if you don't like being reliant too much on flasks.
- You need to understand the Scourge Arrow mechanics to be able to maximize your poison DPS against the single targets
ASCENDANCY:
- Nature's Boon
- Nature's Reprisal
- Master Alchemist
- Master Toxicist
BANDITS:
Kill them all.
PANTHEON:
Major God: Soul of Lunaris
Minor God: Soul of Solaris
MAIN SKILL:
Socurge Arrow