That is a weird 100% hipster CI Aegis Aurora Scorching Ray Gladiator with 85k Armor and 9-12k ES that We produced especially for fossil hunting and deep delving. Yeah, We did not feel that mixture was probably either. It is not a terrific more boss or mapper as a result of its low dps, but should you do not have the reflexes of a cat and have negative lag. It'll pretty a great deal preserve you alive, through all encounters.
Red Elder | Deathless Uber Elder Crit&Block Gladiator
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That is a weird 100% hipster CI Aegis Aurora Scorching Ray Gladiator with 85k Armor and 9-12k ES that We produced especially for fossil hunting and deep delving. Yeah, We did not feel that mixture was probably either.
It is not a terrific more boss or mapper as a result of its low dps, but should you do not have the reflexes of a cat and have negative lag. It'll pretty a great deal preserve you alive, through all encounters.
Many of the defenses are automated, so you can AFK and get a cup of tea through hordes of enemies provided that there aren't exceptionally crazy mods.
It does not matter how several mobs are attacking you or whatever is taking place. You stand there and facetank all the things.
+ All content material viable
+ Fantastic DPS (up to 5,5+ shaper DPS)
+ 75% block&spell block chance (79% while mapping)
+ Toughness build
+ Hardcore viable
- Can't run elemental reflect maps
- Can't run any leech maps
- DoT is our weakness
Solaris for Critical Strike Immunity
Bandits: Kill All
For most encounters, you'll be phase running or flame dashing by way of most hordes of enemies. Our low dps does not usually allow us to kill them all before the crawler leaves, so we run past them. If we want the exp, we can always kill them after the delve. We make use of frostwall once there are too numerous enemies chasing after us that it becomes inconvenient.
Now for the dangers. There are three threats you should be aware of when deep delving besides the usual hard-hitting delve mods (12% elemental penetration, 100% extra fire damage, etc...). These are the ones I'm aware of at depth 553.
1. Corrupting Blood. Azurite Version.
At lower depths, certain spiders will apply a debuff that slows your movement and does a degen similar to corrupting blood that stacks on you ten times. This degen can be dangerous 1000+ degen should you have a full ten stacks and you are not getting hit by enemies.
Use frostwall to block them off and flame dash to run past them. The duration is pretty short, so so long as you get away, it goes away relatively fast. If you can't get away, target fire the spiders you see around you till the debuff is gone.
Truong (azurite doggy) is the other significant threat at lower delves. When stacking multiple elemental mods and elemental penetration, their tail swipe can easily chunk out 5-8k energy shield with one swipe. Target fire them with a scorching ray.
So long as you aren't doing a 1v1 with a strong. You are relatively safe because of all the blocking you are doing. For those who find yourself surrounded by multiple Truong in a Rippy delve. Put your back against a wall if possible, and use frostwall to cut them off from getting too close.
3. Shock Damage
Shock is dangerous at lower delves. 50% increase in damage is a death sentence. Should you see the shock debuff on you, you should press the flask to remove it. Or you're in for the negative time.