Build Summary
This build uses non-meta (maces) 2 Handed weapons, and a couple of uniques that are currently underused. Gearing with rares is easy as well; get good life rolls on all gear (50-75+) along with capping resists (6 endurance charges also helps here). Intelligence and Dexterity can be a bottleneck for gear/skills, so feel free to add those to your gears, or pick up some of the +30 nodes on the tree in the meantime.
Build Items
Build Stat
- 286661.25
- 3.19
- 100
- 915022.71
- 32483.81
- 915022.71
- 45
- 33
- 451
- 212
- 146
- 111
- 152
- 111
- 7891
- 181
- 7891
- 100
- 665.04
- 1578.2
- 713
- 156
- 21.88
- 12.5
- 142.6
- 42.39
- 622.65
- 97
- 10
- 621
- 24
- 11460
- 140
- 81
- 2.3
- 77
- 76
- 76
- 35
- 38
- 28
- 3
- 3
- 7
- 7
Build Videos
Build PoB Link
https://pastebin.com/1yt9rmJd
Build Skill Tree
Build Description
This build uses non-meta (maces) 2 Handed weapons, and a couple of uniques that are currently underused. Gearing with rares is easy as well; get good life rolls on all gear (50-75+) along with capping resists (6 endurance charges also helps here). Intelligence and Dexterity can be a bottleneck for gear/skills, so feel free to add those to your gears, or pick up some of the +30 nodes on the tree in the meantime.
This build has great innate defensive mechanics such as Fortify, Warbringer heals, and its ability to stunlock enemies, making them unable to do anything but take a beating! We also run 6+ Endurance Charges, resulting in 24% physical damage reduction and 24% all res, just for beautiful things!
This build excels at single target damage. Pop up old war chief, use your Warbringer passive, and start slamming. All non-stun immune bosses will be interlocked in place. Stun immune bosses (Unwavering) do require regular melee gameplay, however, dodging including. Mapping is smooth and fun, hop around the pack to pack while completely smashing with massive Ground Slam AoE
This build uses RT and pure physical, so there is no need to stress for critical attack breakpoints, gearing critical multiplier, or converting elemental damage types. Your most significant upgrades, such as six links chest/Mace/Tidebreaker, BiS uniques, and edible jewels, help min-max the build but are not required. You can get into maps and making currency with minimal hideout trading.
Although Ground Slam offers massive AoE and screen brightness, it is not Tornado Shot off screening or ED + Contagion destroying monsters in the next room. You will be up close and personal with monsters and bosses.
Pros:
+ Easy to league start with
+ Safe
+ Boss Killing and mapping
+ Linear gear progression
Cons:
- Cannot do physical reflect
- Hardcore viability
- Melee build
Ascendancy:
- Aspect of Carnage
- War Bringer
- Crave the Slaughter
- Rite of Ruin
Pantheon:
Major God - Lunaris for general mapping and Solaris for bossing.
Arakalli offers chaos res. However, we can no longer abuse the Blood Rage + Immortal call to proc the increased recovery.
Minor God – Map/boss dependent.
Garuhan can be reliable for the movement speed.
Yugul is excellent for Elder and Uber Elder fights (cold damage)
Gruthkul offers substantial Phy's damage reduction and - attack speed for enemies
Ralakesh is decent for lab farming or Trials
Ryslatha is excellent for areas with no mobs, like Trials or Lab.
Shakari is useful for maps that have poison mod, or poison bosses.
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Bandit: Kill all for two passives
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Primary Skill: Vaal Ground Slam
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PoB Link: https://pastebin.com/1yt9rmJd
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