[PoE 3.11] Smoothly Well-rounded Ranger Pathfinder League Starter Build with Scourge Arrow

By th33beat - Views: (528) - Jun,15,2020

Build Summary

Poe Scourge Arrow is a funneling bow skill. Carrying the ability charges up an arrow that develops spore sheaths as the arrowhead travels when launched. The cases take off to discharge thorn arrowheads around them. The arrowhead and hulls deal with physical damages transformed to mayhem damage. With this Build Every time we take in a life flask charge, we have Fortify thanks to the Hardened Scars anointment on the amulet.

Build Items

Build Stat

  • 24331.8
  • 6.84
  • 19.03
  • 34.44
  • 1
  • 100
  • 33285.9
  • 529.69
  • 102899.19
  • 422401.55
  • 611131.22
  • 4
  • 136
  • 70
  • 369
  • 212
  • 161
  • 155
  • 5814
  • 156
  • 5814
  • 100
  • 245.93
  • 133.14
  • 1124
  • 46
  • 195
  • 17.35
  • 28
  • 146.46
  • 13.32
  • 232.61
  • 48
  • 10
  • 26447
  • 267
  • 66
  • 66
  • 2.61
  • 63
  • 42
  • 52
  • 56
  • 68
  • 64
  • 3
  • 3
  • 3
  • 3

Build Videos

Build PoB Link

https://pastebin.com/3mSeMQuf

Build Skill Tree

Build Description

[PoE 3.11] Smoothly Well-rounded Ranger Pathfinder League Starter Build with Scourge Arrow

Poe Scourge Arrow is a funneling bow skill. Carrying the ability charges up an arrow that develops spore sheaths as the arrowhead travels when launched. The cases take off to discharge thorn arrowheads around them. The arrowhead and hulls deal with physical damages transformed to mayhem damage. With this Build Every time we take in a life flask charge, we have Fortify thanks to the Hardened Scars anointment on the amulet. A life flask would quit releasing when the character reaches full health, so to obtain strengthen up for the complete period of the flask, we choose a unique affix called foreboding. This foreboding is a prefix that forces mana recuperation happens at the end of the flask effect, ensuring the flask gives fortify during its entire period.

Rather than casting wither through multiple spell totems, which is sluggish and not practical in congested mobs getting rid of, esp. Simulacrum, this build shoots blast rain with no cast time and generates withered heaps on the target (boss or mobs). Blast Rain also gives a little added damage (400K Sirus DPS) that makes it actually helpful in softening up bosses or mobs. It functions great with toxin DoT.

So why Blast Rain, one may ask! One of the most appealing features of Blast Rain is that all the explosions overlap on the target. This is fantastic for withered pile generation. We include GMP or Awakened GMP to have 11 or 12 of overlap explosions, each of which has a 25% possibility to cause withered. So the inquiry is can we quick enough to max cap the withered stack within the withered duration of 2 sec?

Rather than trying to respond to that tough concern, allow's tackle it from a different angle: raise the withered stack duration. The build spends a fair bit right into raising skill effect duration to make sure that we have Mirage Archer (MiA) lasts for ~ 10sec as well as perished lasts for ~ 5sec (original: 2sec). To balance out MiA reduced assault rate (60% less AS), we invest in faster AS from frenzy costs, flask, etc. So we manually fire a volley of Blast Rain to the target and also allow MiA lock on to that target for 10 seconds, a period that is sufficient to kill any kind of single-phase beast, such as metamorph, Conquerors, Omniphobia, and so on. If our hands-on Blast Rain misses out on the target on the initial shooting, we need to fire it once again. However, typically, We do not invest too much time in that particular. Just fire the mobs with BR as soon as in about 10sec and shoot Scourge arrowhead the continuing to be time.


Pros:
+ Well-rounded build.
+ Good clear speed and great single-target DPS (upto ~14M DPS from Scourge Arrow + ~1M DPS from Blast Rain/MiArcher with Malevolence).
+ Extreme surviving capabilities thanks to Fortify + multi-layered defense. Up to 89% less damage taken from hit with Immortal Call (57% uptime) and 71% less damage taken from hit when Immortal Call on cooldown.
+ Super durable: high regen; long utility flask duration + good life recovery + fast charge recovery.
+ All contents were cleared smoothly and deathlessly.
+ Hardcore viable.
+ Have reliable way to build up withered stacks (lasts ~5sec) by Blast Rain/MiArcher.
+ 100% League-starter, and final gears are affordable.

Cons:
- Scourge Arrow style takes time to adapt.
- Need to press many flask buttons.
- Not suitable if you don't like being reliant too much on flasks.

Ascendancy:


1. Nature's Reprisal.
2. Master Toxicist.
3. Nature's Boon.
4. Master Alchemist.

Pantheon:
Soul of Lunaris: upto +8% phys damage reduction from nearby enemies.
Soul of Tukohama: upto +8% phys damage reudction while stationary, which this build loves to stand and shoot. It also provides a sweet chunk of life regen while stationary. Quite good synergy with the build.

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Bandit: Kill All
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Main Skill: Scourge Arrow
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PoB Link: https://pastebin.com/3mSeMQuf
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Example: https://youtu.be/537D3zZEanA
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