This build using Blade Vortex and uses multiple buffs, debuffs, halo effects, critical strikes, conversion, penetration, and reducing enemies' resistance. When upgrading, this version becomes very deadly. Alternatively, you can use AOE clusters, which will significantly increase the explosion radius with more than 200% and a large movement speed explosions. We must say that using this version for mapping is very satisfying.
Build PoB Link
Build Skill Tree
Due to the reduced value of Vengeful Commander and Precise Commander, this version will get DPS to nerf, which has nothing to do with IMO (please do not break this version in 3.13 pl).
I was joking just now. This version can be used even without Vengeful Commander (the crazy source of DPS), but you need to get the aura effect elsewhere, and the value is much lower than using Vengeful rn.
However, the hit mark now only applies to rare and unique monsters and has full effect on them, while the character no longer applies to multiple creatures or white/magic creatures. Since the Assassin’s Mark is mainly used for single-target DPS, this change is inspiring (the most significant mistake may be that you cannot continue to generate charges while mapping from the Mark unless there are rare creatures everywhere on the map you are running, such as Transcendence or Delusion, it will not recover the mana and life hit/killed from the defect, which makes it impossible to restore the map without a mana bottle)
Another nerd now shown in the gem information bar is that the Assassin’s Mark will no longer cause marked enemies to get more damage from critical hits. Instead, it will increase the critical strike multiplier for enemies that hit them.
This guide is build using Blade Vortex and uses multiple buffs, debuffs, halo effects, critical strikes, conversion, penetration, and reducing enemies' resistance. When upgrading, this version becomes very deadly.
Alternatively, you can use AOE clusters (instead of DPS clusters, which I will introduce in the "Cluster Jewels" section), which will significantly increase the explosion radius with more than 200% and a large movement speed number of explosions. We must say that using this version for mapping is very satisfying.
This version can complete any content in the game (except for in-depth exploration. However, it can reach 800 depth without any practical problems. Only when it is around 900 things will become confusing)
This version has DPS and clearspeed, but it is not a tank, so don't expect to be attacked as potent as the shaping machine slam. Due to the nature of the building (it doesn’t need to be cast all the time, it moves fast), if you have some experience fighting with them and know their attacks, you can easily avoid powerful boss attacks. Therefore, I would not consider this build to be suitable for beginners.
+ Great league starter
+ Extreme DPS
+ Access to life leech
+ zoom zoom
+ Great health pool that can reach over 6k
+ Consistent 10 blades
+ Massive Explosions with clusters
+ Can do Hall of Grandmasters with a single gem swa
+ Extremely versatile with equipment, most gear can be swapped for IIQ gear
+ Can counter reflect with a ring swap
- no base Physical Damage Reduction, read Flasks section for countermeasures
- No Leech and Reduced Recovery map mods can be deadly and should be avoided.
- Not viable for Hardcore
- Slow life regen
Mistwalker defensive bonuses are great, but I dont think it matters much while leveling, Uberlab isnt very hard and I can't see any reason for anyone to not have access/complete Ulab before reaching red maps, and thats why it's the last notable in my allocating order for anyone wondering.
1. Unstable Infusion
2. Deadly Infusion
+ Soul of Abberath
+ Soul of Lunaris.
Dont forget to fully upgrade them.
Robber: Help Alira
Main Skill: Blade Vortex
PoB link: https://pastebin.com/GXb8E2Td