PoE 3.13 Molten Strike Tank Marauder Juggernaut Build

By eznpc - Views: (2714) - Jan,11,2021

Build Summary

When this Build started to play POE, Poe 3.13 Build tried multiple builds but was never completely satisfied. They always have a significant shortcoming, some lack of defense, removal, damage, and some are too expensive or too clumsy. Therefore, this version decided to create a project that can meet my needs. The project failed in the first attempt and needs some work.

Build Items

Build Stat

  • 40678.14
  • 5.71
  • 6
  • 6
  • 1
  • 100
  • 232353.54
  • 232353.54
  • 3980.57
  • 16560.65
  • 236334.1
  • 232353.54
  • 3980.57
  • 236334.1
  • 232353.54
  • 7
  • 31
  • 526
  • 212
  • 134
  • 134
  • 126
  • 114
  • 7862
  • 216
  • 7862
  • 100
  • 1454.47
  • 1842.53
  • 726
  • 86
  • 11.85
  • 17.8
  • 145.2
  • 150.21
  • 1322.06
  • 1304.26
  • 17.8
  • 44
  • 923
  • 24
  • 44417
  • 208
  • 90
  • 1.81
  • 18
  • 77
  • 130
  • 76
  • 76
  • 76
  • 75
  • 60
  • 3
  • 3
  • 10
  • 10
  • 1

Build Videos

Build PoB Link

https://pastebin.com/krhiKuSu

Build Skill Tree

Build Description

When this Build started to play POE, Poe 3.13 Build tried multiple builds but was never completely satisfied. They always have a significant shortcoming, some lack of defense, removal, damage, and some are too expensive or too clumsy. Therefore, this version decided to create a project that can meet my needs. The project failed in the first attempt and needs some work. This version chose Jugg because it has an excellent defensive advantage in QOL. To further enhance our defense capabilities, this version ensures that every piece of equipment we use has a life cycle, and all life nodes are allocated on the skill tree. But frankly, it's not enough, we need damage, and debris can't provide a lot, so this version needs a way to deal with a lot of damage. Molten Strike caught my attention because it is an exciting skill, not a "typical" melee body, and its damage rating is quite different. You focus on the damage and counting of the projectile rather than the melee part.

advantage:
+ 7k EHP, 1k life recovery (no lasting crying), up to 90% physical reduction, seven endurance recharges and overload, too high survivability
+ Excellent league starters, including unique events that are effective at low prices.
+ Strong mobility. We can apply bleeding and dodge mechanisms while maintaining high DPS.
+ Juggernaut dramatically improves the quality of life
+ It is not an ingot, investment is not easy, because there is not much competition for equipment.
+ If you like the DoT version, exciting and unique game style.

Disadvantages:
-We sacrificed some potential sustainable dps, such as incorporating water incorporating.
-Because some mechanisms rely on uniqueness, SSF is not feasible.
-DoT and melee game style are not for everyone.

Ascendancy:
1. Undeniable for damage, hit chance and attack speed.
2. Unstoppable for QOL.
3. Unbreakable for a lot of defense mods.
4. Unflinching as endurance charges have more effect in endgame where physical damage is high.

Pantheon:
Major: Soul of Solaris
Minor: Sould of Tukohama

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Bandit: Kill all
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Main Skill: Molten Strike
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PoB Link: https://pastebin.com/krhiKuSu
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