As the primary skills, we will use Lightning Chain and Ball Lightning Spells. The lightning damage chain is sufficient to completely clear the card, including killing all bosses, shapeshifters, and creator/ancient defenders on it. So don't worry, you don't have to change stones directly on the cards. The chain of lightning is very suitable for killing monsters because its key attributes make this skill unique-every possible damage on the chain will increase the damage by 15%. A series of lightning quickly jumped to the enemy, providing a breakneck clearing speed beyond Ball Lightning. When going to Sirus, Maven, and other Uber bosses, we will use Ball Lightning because Lightning may not damage a single target enough due to skills. Ball lightning has an excellent single target damage rate. Thanks to the slow projectile stone, each electric ball slows down its movement speed. As a result, it deals a big blow to the enemy, allowing you to kill all Uber bosses in a few seconds. Unlike our other miners on Ball Lightning, this construction is significant because we use different mechanisms to spread the destruction (which tools we will analyze later).
Build PoB Link
Build Skill Tree
Poe Scion, who passes Indigo, is a magic digger who gives Chain of Lightning and Ball Lightning. This structure has excellent survivability, significant damage to the boss, high moving speed, and a reasonable removal rate. This nobleman can kill all Uber bosses in the game: Creator, Sirius, Maven, and even Maven’s invitation-fear.
The survival status of the character allows you to miss the most potent attack of the Uber boss-catch the yellow ball of the creator, the call of Uber Atziri storm, the beam of Sirus, and so on. The damage allows you to kill guardians and conquerors in a few seconds. Sometimes, you can eliminate Sirus in the final stage before using Sirus's unique skills and kill Maven before using its puzzle.
However, such efficiency requires a specific price-the structure that can reach its full potential no earlier than level 95. When playing a role, you need to constantly monitor the three buff states, keep all the flasks active, and burn skills in the correct order when starting the boss battle. The complexity of this game is not for everyone.
The process of building a role is divided into three stages:
- Initial (costs about 30-50 Chaos Ball)
- Transitional (costs about 5-10 Exalted Orbs)
- Finally (costs 50 Exalted Orbs)
The central part of the guide describes the final assembly of the POE build. Some mechanisms will start to be applied as the character develops. Some tools (such as The Destroyer of Klecuffs) will only be used in the final version because its application requires a lot of Poe Currency and high-level skills.
The initial version and the transitional version are cheap. The purpose is to ensure that you gradually enter Atlas from the beginning of the new alliance while increasing your build strength progressively and preparing for the transition to the final version. They will follow progressively up in separate chapters.
If this is not your first role in the league, or you already have enough Poe Currency to collect construction information, please order the final assembly immediately and thoroughly enjoy the construction information.
+ Excellent survival rate. Characters can make most boss attacks unrecognizable.
+ From the beginning of the new league, suitable for the construction of the game
+ Kill all the super bosses in the game: Sirius, ancient Uber, Maven will not be your obstacle.
+ Excellent peeling speed. This version can cover the card with 4 Delirium Orbs.
+ This version can clear more than 800 depths of mines.
- For beginners, this version is difficult to understand and build even when using Building Road.
- A large number of buttons must be pressed continuously in the correct order. Therefore, it is not suitable for fans who play on the console and build with one click.
- Not suitable for SSF because a large number of specific items in the construction are difficult to find in a single-player league
- It may not be suitable to participate in the Hardcore alliance, because unfortunately, the result can still be done simultaneously. This rarely happens, but it still happens.
As the primary skills, we will use Lightning Chain and Ball Lightning Spells. The lightning damage chain is sufficient to completely clear the card, including killing all bosses, shapeshifters, and creator/ancient defenders on it. So don't worry, you don't have to change stones directly on the cards.
The chain of lightning is very suitable for killing monsters because its key attributes make this skill unique-every possible damage on the chain will increase the damage by 15%. A series of lightning quickly jumped to the enemy, providing a breakneck clearing speed beyond Ball Lightning.
When going to Sirus, Maven, and other Uber bosses, we will use Ball Lightning because Lightning may not damage a single target enough due to skills.
Ball lightning has an excellent single target damage rate. Thanks to the slow projectile stone, each electric ball slows down its movement speed. As a result, it deals a big blow to the enemy, allowing you to kill all Uber bosses in a few seconds.
Unlike our other miners on Ball Lightning, this construction is significant because we use different mechanisms to spread the destruction (which tools we will analyze later).
We don't need to spend energy to collect missing features because our amulet Atziri's Quirk reduces the feature requirements of all items by as much as 25%, and we also get good feature rewards from the superior class.
Promotion is a special kind of promotion. The difference between Climbing Nobility and other climbing is that it does not provide any new unique mechanisms. Still, it allows you to create hybrid classes, including the functions of other promotion classes. In the first maze, we will not get a lot of rewards for the characters, but we will be able to choose two different subcategories in the future.
For example, in our build, we will create a mixture of Hierophant and Pathfinder subclasses.
We select talents in the following order:
On the way to the Huntress, 40 agility and one passive point are required
Follow the ascent of the Huntress, choose the Pathfinder sub-category, and gain 20 strength and wisdom on the way to the priest (from the center) ascent
There is one passive point on the way to the priest and the priest; please choose the Hierophant subtype
1 Passive Point and Huntress’s Path of Talent or Priest Path (Since we only need two additional talent points, they are both one of them)
Elevate the elevating class of the nobility, elevate
In the first maze, we won't get a lot of rewards for the role, but we will be able to choose two different subcategories in the future.
After passing through the first maze, we chose 40 agility and one passive skill on the way to the Huntress sub-category to obtain the Pathfinder reward in the second maze.
We enter the first maze at the interval between 28 and 33 levels.
In the second maze, we introduced a passive skill and finally obtained our first Ascendancy subtype-Pathfinder.
This talent will allow us to restore the flask continuously, so after this, we immediately start using the Mind materially without worrying about losing mana. We will also receive a pretty good exercise speed reward, and every time we use a bottle, we can restore 4% of our health.
The second passive skill puts 20 points of strength and intelligence to enter the priest subclass to be rewarded later in the third maze.
After learning the inner energy skills and starting to use the Arcane Shroud's defensive skills, we entered the second maze.
In the third maze, we choose the second Ascendancy subtype, Hierophant. The main reward of this subcategory is to get an additional 8% when converting incoming damage to mana. This sub-category also enhances our arcane impulse, and since we are using the highest content of gems, we get a pretty good bonus to damage and enchantment speed.
Before Kitava is murdered, we enter the third labyrinth of Act 10. Since killing Kitava, we will lose some resistance, making the maze passage more complicated.
In the fourth maze, we obtained three trivial passive skills, which will not significantly affect the power of our character. Don't rush through this labyrinth. Save your strength and dress up your character better.
If this is your first character in the league, we recommend that you use Alira's help because her elemental resistance bonus will help you balance the resistance of all stages of the game. The final version is recommended to change Alira's reward to 2 passive skills (kill all bandits).
Aquaman-At the beginning of the journey, we will use the soul of Aquaman to gain immunity to vertigo.
After receiving the flask with the unique attribute avoid vertigo, we started using two pantheons, alternating between them:
Lunaris-Clear the map more comfortably by improving movement speed and resisting physical damage
Solaris-For a more comfortable battle with a single goal like Sirius and Maven, because the main bonus of the temple only applies if there is only one enemy next time for you
Shakari-We chose this god because it is tough to collect good resistance to chaos damage in our buildings.