This build is definitely an RT Mace build with an emphasis on beautiful; which permits for safety and easier gear progression. Crit versions are viable but more expensive. Check our questions and answers for information on Crit. This construct is capable of doing any and all content inside the game, nevertheless niche issues like depth 800 Auls and HoGM have significantly a lot more suited builds.
Day 4 Uber Elder 5 Link Tidebreaker
Build PoB Link
Build Skill Tree
This build is definitely an RT Mace build with an emphasis on beautiful; which permits for safety and easier gear progression. Crit versions are viable but more expensive. Check our questions and answers for information on Crit. This construct is capable of doing any and all content inside the game, nevertheless niche issues like depth 800 Auls and HoGM have significantly a lot more suited builds. This develop is actually a good league starter and I'll write this guide using a beginner mindset, too as answering queries!
Ground Slam Seeker is in my opinion, is among the extra underused and beginner-friendly builds the game has to present. It has a linear scaling and straightforward to understand gearing investments. Just about every upgrade feels meaningful. It uses 2H Maces, although 1H Maces and 1H/2H Axes are also viable depending on your preference.
PROS & CONS:
+ Easy to league start with. Ground Slam is available immediately to Marauders and this build clears the story with 0 gear. 4 links, Berserker Ascendancy and the whetstone recipe will take care of all act bosses and areas.
+ Safe. This build has great innate defensive mechanics such as Fortify, Warbringer heals and its ability to stunlock enemies, making them unable to do anything but take a beating! We also run 6+ Endurance Charges, resulting in 24% physical damage reduction and 24% all res, just for stunning things!
+ Boss Killing and mapping, all in one. This build excels at single target damage. Pop up ancestral warchief, use your Warbringer passive, and start slamming. All non-stun immune bosses will be instalocked in place. Stun immune bosses (Unwavering) do require regular melee gameplay however, dodging including. Mapping is smooth and fun, hop around pack to pack while completely smashing with huge Ground Slam AoE.
+ Linear gear progression. This build uses RT and pure physical, so there is no need to stress for critical attack breakpoints, gearing critical multiplier, or converting elemental damage types. Your biggest upgrades such as 6 links chest/Mace/Tidebreaker, BiS uniques and good jewels help min max the build but are not required. You can get into maps and making currency with minimal hideout trading.
- Cannot do physical reflect. This build has no way to mitigate reflect; you will have to reroll these maps.
- Hardcore viability. I am a Softcore player and this build is made in mind for new players. I have not tested this build in HC, however it has great defensive mechanics like fortify, Stun and good eHP pool thanks to Warbringer
- Melee build. Although Ground Slam offers huge AoE and screen clear, it is not Tornado Shot off screening or ED + Contagion destroying monsters in the next room. You will be up close and personal with monsters and bosses.
1. Aspect of Carnage
2. War Bringer
3. Crave the Slughter
4. Rite of Ruin
Kill them all, or Oak as an alternative.
Major God - Soul of Lunaris
Minor God - Soul of Garuhan