POE 3.8 Beginner Friendly - Essence Drain/Contag/Bane Occultist Build

By u4npoe - Views: (1635) - Sep,05,2019

Build Summary

In Path of Exile Blight, This can be my very first make for Occultist. This construct will potentially do a little a lot more harm than in three.7. No transform to Essence Drain/Bane harm from 3.7. ES mechanics and item-related elements remain identical as three.7. Contagion received a hefty nerf to its radius, so it is advisable playing ED/Bane Low life version in three.eight. You are able to opt for either Low Life or CI, but recall that Low Life will provide you with a lot more utilities and overall harm.

Build Items

Build Stat

  • 194901.12
  • 194901.12
  • 2.1
  • 2.75
  • 2.75
  • 1.5
  • 100
  • 409292.35
  • 2881914.47
  • 3076815.59
  • 85
  • 105
  • 105
  • 130
  • 159
  • 418
  • 180
  • 1333
  • 17
  • 28
  • 2.1
  • 1139
  • 28
  • 102
  • 8.96
  • 97.8
  • 8016
  • 233
  • 396.79
  • 540
  • 27
  • 28
  • 15
  • 2.04
  • 12
  • 12
  • 75
  • 75
  • 76
  • 75
  • 2
  • 15
  • 5
  • 3
  • 3
  • 3

Build Videos

Build PoB Link

https://pastebin.com/Na1EdbXm

Build Skill Tree

 

 

Build Description

INTRO:
In Path of Exile Blight, This can be my very first make for Occultist. This construct will potentially do a little a lot more harm than in 3.7. No transform to Essence Drain/Bane harm from 3.7. ES mechanics and item-related elements remain identical as 3.7. Contagion received a hefty nerf to its radius, so it is advisable playing ED/Bane Low life version in 3.8. You are able to opt for either Low Life or CI, but recall that Low Life will provide you with a lot more utilities and overall harm.

CI version can provide you with much more defense in the cost of some damage output. No, modify to ascendancy choice/pathing. The passive tree remains basically precisely the same. No new gems definitely advantage the build - they're most effective to minion make archetypes. More spell harm with some ability tree nodes that give enhanced % spell damage determined by maximum mana, so in case you lack harm, spec into these. Arcane Surge receives some buff too. Monsters have much less accuracy, so this benefits us defensively. Overall, the make will potentially do a little additional harm than in 3.7, so the defensive utility is what we'll concentrate on extra in 3.8".


PROS & CONS:
+ Very High Damage output
+ Decently tanky, safe to play
+ Do Any map Mod Can do reflect and no leech maps without problems and most other mods.
+ All Content
+ HC Viable
+ Insane Amount of Health Regen
+ Decently fast clear speed, fun playstyle rushing from pack to pack
+ League starting is very possible
+ Great boss killer, can do any boss
- Cannot reliably do no-regen maps, mana flask and clunkier playstyle
- Not quite beginner-friendly and takes time to learn all mechanics and gearing in the build
- Min-maxing with double corruptions is very expensive for high-end gear


ASCENDANCY:


1. Void Beacon
2. Profane Bloom
3. Malediction
4. Withering Presence


BANDITS: Kill All.


PANTHEONS:
- Shaper & Hard Boss
Major God - Soul of Lunaris / Soul of Solaris
Minor God - Soul of Tukohama

- Mapping
Major God - Soul of Lunaris
Minor God - Soul of Garukhan