About Xoph's Blood - Amber Amulet
Item Level: 72
+29 to Strength
10% increased maximum Life
+30% to Fire Resistance
10% increased Strength
Damage Penetrates 10% Fire Resistance
Cover Enemies in Ash when they Hit you
Avatar of Fire
Poe Xoph's Blood - Amber Amulet Builds
List Poe Builds With Xoph's Blood - Amber Amulet.
In POE 3.10, Ancestral Warchief Chieftain is amongst the classic Path of Exile builds. It often was a robust league starter, but how is it for all existing end-game? With so much energy creep and so many builds about. it’s really really hard to inform, isn’t it? And it’s a totem construct too, and not absolutely everyone likes totems.
In Poe 3.9, Molten Strike has strengthened. Now Molten Strike deals 120% of base damage at gem level 1, up to 139% 20 (from 130%). Eznpc Builder wanted to try Molten Strike for its single busted target. The ancestral call makes clearing bearable. This used to be a chieftain up until 3.7. Post-MS nerf, I decided to go super tanky and check how to dps is. The dps is excellent. For Weapons Well rolled Nebulously. Good synergy with JUGG make sure your fire res is capped when using these. The degen hurts.
Poe Elemental Hit is an attack skill, executing a primary attack that deals with added damage of a random element in an area. Elemental Hit can be performed with any weapon, or with no evidence equipped. In This Build Elemental hits damage mostly scales itself, it mainly scales with gem levels, so you don't need too much % damage to explicit endgame content comfortably.
Before you ask for help with your characters, please consult the Starter, and Endgame PoBs for the guide. So far, most of the characters we have seen from people needing help are not following my suggested tree closely enough and dropping too many defenses or life for more damage.
This build is Immortal Call No longer makes you immune to physical damage for a duration. Base duration is now 1 second at all gem levels. Now has an instant cast time. Now causes you to take 25% less elemental damage and 25% less physical damage at gem level 1, with the values growing based on the gem level, up to 34% less elemental damage and 35% less physical damage at gem level 20.
This is my THICC Jugg build in POE 3.8. You may be thinking that this has been done to death, and you would be right. But, I found that most super tanky Jugg's tended to either be Lab farmers because they did not have the dps for bosses, or were high dps glass cannons that relied only on the ascendancies for protection. As someone who usually only plays minion builds and with the "melee patch" of 3.7, I wanted to make an unkillable boss killer/map farmer. And, I think I have done just that, and for much cheaper than I thought I would.
There are many Molten Strike guides out there, probably with more damage too. But they are focusing on damage too much and it hurts the build in other aspects. So I made my own build that fits my playstyle without compromising too much (if any) on the damage. After watching and analyzing more MS builds, I can safely say that mine is among the highest DPS ones.
This is a guide to my Physical ST Slayer. It is a perfect league starter, can be used in SSF and scales to do all content in the game. It is a lot of fun to play as it is fast and tanky, has good clear speed and easily destroys all bosses. The guide is very detailed and probably contains answers to all your questions so please read it first before asking.
How does developing function in a nutshell? We spin with cyclone, our weapon is generating 'Molten Burst' very comparable projectiles that Molten Strike is creating, which scale with area damage, fire damage, elemental damage, and so forth. together with the current adjustments to cyclone's AOE radius and much more ways to get Weapon Range, it's very straightforward to obtain high AOE coverage for smooth mapping. Lastly, we use Vaal haste to get even more speed and new talent 'Dash' to close the gap.
Welcome to Path of Exile Builds. Do you like an explosion? Do you mainly play melee build? Do you prefer playstyle of a hit once hit hard? If you answer yes to any of these questions then this may be something you looking for to play. This build is very explosion and plays melee build, so this build is you need
The build is the highly overused Molten Strike Juggernaut. This build is my THICC Jugg build. Very little change from 3.8. Multistrike slightly stronger. Tectonic Slam Version of the build's AoE slightly nerfed if using Pulverise support. You may be thinking that this has been done to death, and you would be right.
Welcome, exile. Do you like an explosion? Do you primarily play melee construct? Do you choose playstyle of a hit once hit challenging? For those who answer yes to any of these queries then this may very well be anything you trying to find to play.
This is a Chieftain Cyclone CWC Blade Vortex(BV) build. This seems like a fun build to play. The concept is to get BV stacks started by using cyclone while still moving. It also uses Vaal RF for boss fights. You can use regular righteous fire as needed and just use a life flask with "of dousing: to end the effect so you don't kill yourself with fire. This build focuses on the easily accessible life nodes and uses a staff (Can be switched out for sword and shield or even Axe).
Most Ngamahu's Flame builds focus on scaling the projectile dmg from molten burst and use cyclone as a ball delivery system as it hits lots of times, but we just wanted to play a Cyclone build with the balls as auxiliary dmg, so we focused on scaling cyclone and not fully invest into the Balls. We picked Berserker, well because We first started playing this as a Berserker back in 3.7.
We abuse the mod "life acquire for every enemy hit by your attack" with all the molten strike balls. Each ball that hits a monster grant us Instant life and with 14 shots per swing multiplied by ~12.5 attacks per sec we get TONS of life.the removal of min crit chance cap will not affect us given that we're not using something that lowers our crit opportunity.