About Queen of the Forest - Destiny Leather
Queen of the Forest
Item Level: 68
231% increased Evasion Rating
+66 to maximum Life
+8% to Fire Resistance
+40% to Cold Resistance
+12% to Lightning Resistance
25% reduced Movement Speed
1% increased Movement Speed per 600 Evasion Rating, up to 75%
-49 Physical Damage taken when Hit by Animals
Poe Queen of the Forest - Destiny Leather Builds
List Poe Builds With Queen of the Forest - Destiny Leather.
Welcome to my Toxic Rain guide. I think its a phenomenal build because it does not require a lot of gear to get started and progresses nicely as you invest more into it. As a player, I always liked builds that go fast. I prefer movement speed over move skills because I really dislike mashing a button to move and move speed makes looting so much smoother. Turns out that movement speed also makes delve and labs a cakewalk so that's that!
How does developing function in a nutshell? We spin with cyclone, our weapon is generating 'Molten Burst' very comparable projectiles that Molten Strike is creating, which scale with area damage, fire damage, elemental damage, and so forth. together with the current adjustments to cyclone's AOE radius and much more ways to get Weapon Range, it's very straightforward to obtain high AOE coverage for smooth mapping. Lastly, we use Vaal haste to get even more speed and new talent 'Dash' to close the gap.
This build, however, isn’t easily juiced a-la Big Streamer to use HH and Inspired Learning. I’ve been playing PoE for about two years now, and magic find is something I always return to once a league in various forms. This specific build I’ve geared in three different leagues and is a favorite of mine. I always run an MF character every league because I just keep coming back to the chill playstyle and the comfort that comes from running a bunch of maps at a low investment with tons of herald of ice shatters.
In Path of Exile 3.8 league, This is typical Toxic Rain develop with my personal spin on factors. The build is incredibly tanky, decent life pool, and has great damage and clear speed. This guide needs to be rather comprehensive, so if I left anything out, just ask within the comments. I also added some example calculations in the bottom if you would like to calculate your own DPS.
Welcome to my Pathfinder Toxic Rain guide. This is the first time I write a build guide so things might be missing. I will be actively maintaining it until 3.8 releases. I will also try to add some videos of the build once it is posted. I have been tuning this build for the past two leagues (Synthesis/Legion) and I've cleared all the regular content with it. I think its a phenomenal build because it does not require a lot of gear to get started and progresses nicely as you invest more into it.
This specific build I’ve geared in three different leagues and is a favorite of mine. Magic find is something I always return to once a league in various forms. The purpose of this character is for Magic Find Only. It can do all tiers with investment, including Eldered T16s, but like most MF, struggles with bosses. You can likely kill map bosses up to T10 or so, depending on your gear. The changes to Rares having more health make things a bit risky in Red maps, but it's still definitely doable with some gear changes.
This build is standard Toxic Rain build with my own spin on things. The build is incredibly tanky, decent life pool, and has great damage and clear speed. This guide should be rather comprehensive, so if I left anything out, just ask in the comments. The build remains relatively unchanged, however with the difference in league content, some differences might be warranted.
This build remains relatively unchanged, however with the difference in league content, some differences might be warranted. This build is standard Toxic Rain build with my own spin on things. And this guide should be rather comprehensive. The build is incredibly tanky, decent life pool, and has great damage and clear speed. Path of Exile 3.8 changes to poison interacting with DOT Multi MIGHT make PF poison decent
This could be a phenomenal make because it does not require rather a little gear to obtain began and progresses nicely as you invest extra into it. As a player, I constantly liked builds that go quickly. I choose movement speed greater than move capabilities for the explanation that I definitely dislike mashing a button to move and move speed tends to produce looting so much smoother. Turns out that movement speed also makes delve and labs a cakewalk so that is that!
This build doesn't use headhunter or inspired learning making it a fairly good introductory MF build while also being a great option for veterans who want to Min/Max their farm game. And this build is intended for the best possible clear speed while running full MF gear, as a result, it is not ideal for atlas completion, hard bosses, deep delving, uber lab, carrying 6 man T16's without an aura bot, etc. Although you can probably do these things very well with the right gear swap.
This build is a very good League build. It does not require any specific uniques, all you need to get you through mid-tier maps is a decent DPS bow and flat added physical damage rings and amulet. Tornado Shot is one of the most popular bow skills in Path of Exile. And obviously, Ranger is pretty much the most suitable class to use it. All 3 Ranger Ascendency classes are extremely good, and choosing one of them has always been a close call. Raider is currently the best Ranger Ascendancy class for the end-game viable Tornado Shot Ranger build.
In Poe 3.7 Deadeye Ascendancy Fast and Deadly grants 50% more Accuracy Rating (previously doubled Accuracy Rating). The Poe 3.7 Builds main expensive items this build is avoiding is Ringwald's Quills, Bisco's Leash, and Devoto's Devotion. Although Windripper and Lioneye's Fall may be pricey, it is well worth it!
In Poe 3.7, Headsman grants 10% more damage if you've killed recently (from 20%). No longer increases the area of effect by 20% if you've killed recently, instead of granting 20% more damage against unique enemies. To Start this Build, you need to get Deaths Harp and later use Voltaxic Rift before you get enough currency for a Windripper. Also, use Thiefs Torment for the budget.
This build for end game Uberlab farming with %500+ movement speed. It is not the quickest build but adequate for farming Poe Currency. Traps are usually not challenging only 1-2 time they may hit you and trap harm are running your %life so low life doesn't matter when operating traps
This build is a master of versatility. You are being able to speed run through labyrinth typically ending in top 5 placement, T16, Shaper; so versatile. This build makes an excellent league starter as most of the gear is simple to acquire and cheap Poe Currency.