About Chemist's Silver Flask of Warding
Chemist's Silver Flask of Warding
Item Level: 53
23% reduced Charges used
Immune to Curses during Flask effect
Removes Curses on use
Poe Chemist's Silver Flask of Warding Builds
List Poe Builds With Chemist's Silver Flask of Warding.
There are many Molten Strike guides out there, probably with more damage too. But they are focusing on damage too much and it hurts the build in other aspects. So I made my own build that fits my playstyle without compromising too much (if any) on the damage. After watching and analyzing more MS builds, I can safely say that mine is among the highest DPS ones.
You will find several approaches to play cast on crit at the moment, with unique spells frostbolt, ice nova, arc, and weapon and ascendancy possibilities. High base crit daggers with crafted 'Hits can't be evaded' and spell harm mods make it ensure that you do not even require Lycosidae or Assassin, and you can go for any ascendancy, But you lose the more proc from Cospri's. I wanted to play the old cast on crit discharge with Cospri's and not crafted daggers, and I didn't actually find any guides for ascendant that I liked so right here we are.
This Guide is always WIP as im playing LA every league not exclusive though. I'll add stuff from time to time. Its a pretty default softcore bow build using the generic offensive and defensive slayer perks and some abyssal/league specific items. That bow builds, in general, tend to be a bit harder as a league starter. If you want to play a bow char anyways you can try my build and I'll try to help you through the leveling by answering questions and providing some of my experiences.
This build is Starforge Cyclone Slayer in POE 3.8, This really is a pure physical cyclone create. It really is truly quickly and mobile, simple to play, has excellent clear speed and actually great sustain thanks to slayer leech. I don't claim my guide to be original or the very best or even this make to become super-efficient. I create guides largely due to the fact I am fond of my characters and I'd prefer to share them.
This develops was fantastic to begin a blight league with as each of the core products for the creatures are very easily accessible and also you can start leveling together with the Herald as soon as you get it. This develop can do each of the content material in Path of Exile with Little Difficulty.
This build is friendly to this league, solo-self-found viable, and comprehensive Storm Brand Inquisitor guide. It's a really strong build and I would love to hear opinions. The leveling section in this guide is meant to take players with a fresh install or in a fresh league and get them into maps and started on a powerful character. Interested readers can find gear priority, stat suggestions, mechanics explanations, and a whole bunch of links that might be useful for newer players.
This build is ED+Bane Build on 3.7 Legion Content since this is currently the second most popular skill for the league. As everyone figured would be the case, this skill combo absolutely wrecks the league mechanic. It’s not quite as strong in the multiple army emblem encounters as it is in the map monoliths, but combined with being a strong/cheap league starter, it’s a great all-around choice.
This build guide is easy to follow and this build decided to make a guide on a blade flurry berserker. The build mainly focuses on insane attack speed via the berserker's ascendancies along with high crit chance pretty much allowing us to kill most rares before they could even breathe. This build goes full physical damage, using the brutality gem which allows us to abuse the impale mechanic. The impale mechanic at 100% chance to impale, gives us around 100% more damage with a tiny bit of investment to the tree and mana. This build is not a Hardcore build but can easily be transitioned to a hardcore build by going the more tankier ascendencies such as jugg etc.
This is a CI berserker build using KB. This is my first build guide, just made it because I didn't see anyone play any build like this with Berserker. We can take advantage of using rage without any downside, also we get 40% more damage. In order to not die from rage when you are CI you have to get at least 1-2 flat regen somewhere in your gear - You will die slowly without this
This Build can quickly clear maps up to 16 on a budget. The two uniques you seriously will need cost one chaos Orb right after the very first couple of days of a league. On the other hand, This Build produced quite a little currency in the memory nexus and delved as This Build progressed.
We abuse the mod "life acquire for every enemy hit by your attack" with all the molten strike balls. Each ball that hits a monster grant us Instant life and with 14 shots per swing multiplied by ~12.5 attacks per sec we get TONS of life.the removal of min crit chance cap will not affect us given that we're not using something that lowers our crit opportunity.
In 3.6, some changes affect the build slightly. Leech has changed, but over-leech is still broken regardless. We can remedy this problem a bit more with getting more life, which we already have a crap ton of and especially so if you use Kaom's Heart. Do not be too discouraged. The build still works as intended even with this nerf. The build remains dumb cheap, and we have one of the best if not best and reliable ways to generate Frenzy charges and sustain.