About Dying Sun - Ruby Flask
Item Level: 86
1% increased Charges used
Skills fire 2 additional Projectiles during Flask Effect
20% increased Area of Effect during Flask Effect
Poe Dying Sun - Ruby Flask Builds
List Poe Builds With Dying Sun - Ruby Flask.
Poe Elemental Hit is an attack skill, executing a primary attack that deals with added damage of a random element in an area. Elemental Hit can be performed with any weapon, or with no evidence equipped. In This Build Elemental hits damage mostly scales itself, it mainly scales with gem levels, so you don't need too much % damage to explicit endgame content comfortably.
Blink Arrow is an attack that fires an arrow, upon reaching the destination teleported there, and a clone summoned at your previous location. THAT IS NOT A BUDGET BUILD! However, you can easily make this better than the Resolute Technique build without having to spend much more. this build work is to alt spam for just the double damage mod and imprint -> regal -> annul until left with only the double Damage on rare base.
Poe Caustic Arrow is a bow attack that fires an arrow dealing with chaos damage and spreading caustic ground. Trickster also has some enormous DoT damage boost in the Ascendancy, which works well with CA. All these combined results in probably the safest character we ever played with moderate single target damage and impressive apparent speed.
For everyone saying the build didn't get nerfed, you are wrong. We lost a 200% more multiplier because the whole league there was a bug that caused the fork to make barrage and tornado shot to hit a mob three times instead of one with each attack. The +2 to +1 tornado shot helm change kind of sucks because you could craft +1 Tornado shot helms on a budget.
Poe Toxic Rain is an attack skill where the user fires multiple arrows in the air, which land and drop spores, dealing with chaos damage. This Build takes on a Toxic Rain based Trickster, which focuses on damage output through the Plague Bearer gem. The original concept of the Build was to utilize plague bearer AND Death's oath armor aura. However, Death's oath aura provided so little damage, and it became much more valuable to get the extra HP. Also, plague bearer melts all mobs instantly while mapping anyways.
Poe Scourge Arrow is a channeling bow skill. Channeling the Skill charges up an arrow that creates spore pods as the Arrow travels when released. his time, Eznpc Builder will be utilizing the strengths of elemental conversion and penetration, along with the massive leech bonuses that Berzerker gains, to nearly become immortal as long as we are leeching. That, along with up to 8k life and millions of damage, makes this build completely insane against all content.
This build features a reasonably tanky and well-rounded character capable of tackling all of the content this game has to offer. It uses a unique combination of Tornado Shot for map clear and 2 Siege Ballistas for single target damage, with bleed being the primary damaging mechanic.
In POE 3.9, The number of Blast Rain explosions is now affected by the number of projectiles the skill fires. For quiver, there are three options: signal fire, Asphyxia, or good roll spike point quiver. While signal fire gives us more DPS in most cases against high fire-resistant mobs, Asphyxia is a better choice. Spike point, on the other hand, delivers much-needed hp at a price of slightly less damage.
In POE 3.9, Ice Shot is having its chilled ground removed, as changes to calculations of Chill and Shock will make it much easier to apply Chill to a target equivalent to the slow that was previously granted by Chilled Ground.
In POE 3.9, Tornado Shot has been a ubiquitous bow skill for some time now, with its mechanics allowing both high single target damage and large area spread, while being very flexible in how it built. Eznpc Builder enjoys the rate and has been playing different variants of the MF Tornado shot for multiple leagues.
In POE 3.9, Burning Arrow has a new mechanic that applies an additional stacking Burning effect whenever it ignites, dealing a portion of the ignite damage. Upgrade to a Kaom's as soon as you have the strength and currency. Also, leveling with a CwDT - Immortal Call - Increased Duration setup helps increase survivability until you get gear and levels.
Phy's conversion bowyers were once the most overplayed meta build in all of POE; pretty much every veteran of the game can recall the pre 3.0 days of Signal Shot CI instant leech build dominating the meta. Sadly, with nerfs to Vaal Pact, Vinktar, Reach of the Council, etc. this archetype has since faded into obscurity, at least in temp leagues. The ultimate guide about Phy's conversion bows that I could find hasn't updated since 3.3. This Build uses a bow with great physical flat damage and converts all of it into cold damage.
This is my THICC Jugg build in POE 3.8. You may be thinking that this has been done to death, and you would be right. But, I found that most super tanky Jugg's tended to either be Lab farmers because they did not have the dps for bosses, or were high dps glass cannons that relied only on the ascendancies for protection. As someone who usually only plays minion builds and with the "melee patch" of 3.7, I wanted to make an unkillable boss killer/map farmer. And, I think I have done just that, and for much cheaper than I thought I would.
There are many Molten Strike guides out there, probably with more damage too. But they are focusing on damage too much and it hurts the build in other aspects. So I made my own build that fits my playstyle without compromising too much (if any) on the damage. After watching and analyzing more MS builds, I can safely say that mine is among the highest DPS ones.
If you're looking for bow build that may be significantly larger in defense although still possessing insane harm this build achieves just that. This build guide requires you by way of what to acquire and when to acquire it, it's just about the most efficient leveling path that you can take. Passive trees are posted around the google doc for what I recommend for leveling. This build pushes the limits of defense and DPS that a bow build can reach. It can be conveniently the strongest build I have ever league started as along with the tankiest bow character I have ever played.
In POE 3.8 changes are almost negligible to the build, only tempered flesh is affected because the Strength cluster nodes have been moved away from its range. Brutal restraints will be harder to obtain. Simple, Champion has +2 maximum impale on enemies, more added Phys damage based on the number of impaling stacks on the enemy. Banner reservation requires no mana, which allows us to run all the auras required. Pulverise got nerfed in terms of aoe, but gives a higher damage multiplier, this increases dps by roughly 20% but reduces aoe by around 25-30%.
This Guide is always WIP as im playing LA every league not exclusive though. I'll add stuff from time to time. Its a pretty default softcore bow build using the generic offensive and defensive slayer perks and some abyssal/league specific items. That bow builds, in general, tend to be a bit harder as a league starter. If you want to play a bow char anyways you can try my build and I'll try to help you through the leveling by answering questions and providing some of my experiences.
The guide is divided into two main sections. The initial section discusses "budget" wanding viable for temp leagues even though the second section discusses higher dps min-maxing in the common. I wrote this guide for the reason that I wanted to supply an alternative way of developing a wander and to assist do away with the stigma surrounding Phy's conversion wanding. I also wanted to shift the neighborhood away from believing lots of on the myths about Phys wanding that was perhaps correct years ago, but are now completely misleading, however, continue to be circulated.
In POE 3.8 league, This build is like any attack hit. It's pretty low damage since it's only 50-72.8 of base damage. Lasts 1 second by default and does chaos damage over time. However! , it can be scaled with Increased Duration and Skill Effect Duration, as well as Concentrated Effect and a lot of different gems like Swift Affliction and Efficacy. Last the most interesting cause it does around 60 to 80% of our damage Explosions do area damage hits and, of the cause, scale with your weapon damage.
Welcome to my Toxic Rain guide. I think its a phenomenal build because it does not require a lot of gear to get started and progresses nicely as you invest more into it. As a player, I always liked builds that go fast. I prefer movement speed over move skills because I really dislike mashing a button to move and move speed makes looting so much smoother. Turns out that movement speed also makes delve and labs a cakewalk so that's that!