About Seething Divine Life Flask of Staunching
Seething Divine Life Flask of Staunching
Item Level: 63
66% reduced Amount Recovered
Immunity to Bleeding during Flask effect
Removes Bleeding on use
Poe Seething Divine Life Flask of Staunching Builds
List Poe Builds With Seething Divine Life Flask of Staunching.
That is an Impale Cyclone build that can also play as Bladestorm. It works with every duelist/marauder ascendancy apart from Chieftain. It can also play with 2handed or other weapon types with a few changes on the skill tree. This build allows for some pretty cost-efficient options, as well as being viable with low investment and has infinite room to improve damage and survivability. Since Cyclone hits fast, it can be hard to sustain mana only through leech.
Poe Arc is among the five harm types and is among the three classes that count as an elemental damage spell that creates a chaining pulse. In Poe 3.9, The range at which Arc can chain to an additional enemy from 25 to 35 units. This Build offering new players an approachable build with no quite a few restrictions, and that comes using a compromise. So with all that stated, please quit rating Selfcast Arcs viability depending on this Build when it's not even meant to be one of the most min-maxed Highend Selfcast Arc build, to start with.
Pestilent Strike is the best melee skill in the game atm. For Pestilent Strike is an actual melee name locking Skill that has secondary debuff similar to the Infernal Blow, which explodes enemies and deals secondary chaos damage to the surrounding enemies based on the amount of poison damage that primary had on itself. This and Pathfinder's poison proliferation will result in a chain reaction that can wipe out whole lanes of monsters and bosses caught in it
In Poe 3.9, Molten Strike has strengthened. Now Molten Strike deals 120% of base damage at gem level 1, up to 139% 20 (from 130%). Eznpc Builder wanted to try Molten Strike for its single busted target. The ancestral call makes clearing bearable. This used to be a chieftain up until 3.7. Post-MS nerf, I decided to go super tanky and check how to dps is. The dps is excellent. For Weapons Well rolled Nebulously. Good synergy with JUGG make sure your fire res is capped when using these. The degen hurts.
Poe Frenzy is an attack that grants frenzy charges on hit and also gets massive bonuses from them. Frenzy is not the only skill that allows frenzy charges, but it is an excellent way to build them quickly. Originally Eznpc Builder started with Carrion Golems, and the build was high, not going to lie. The only issue was it was still a bit laggy sometimes. So Spectres sounded like my best bet, and Slave Drivers are super easy on performance as they have just one pure middle-range skill.
This build features a reasonably tanky and well-rounded character capable of tackling all of the content this game has to offer. It uses a unique combination of Tornado Shot for map clear and 2 Siege Ballistas for single target damage, with bleed being the primary damaging mechanic.
This build feels really good. In Path of Exile 3.9, Scourge Arrow's base weapon damage has been lowered, but the skill now deals added Chaos Damage that grows as the gem levels. The skill was often used with builds adding elemental damage, so this change is intended to give it a greater reward to Chaos damage based builds while also improving its usability while leveling.
In Poe 3.9, I've returned and after testing the build as my league starter, overhauled the guide significantly. This build takes advantage of many different damage bonuses that combine together to create solid damage output without needing crit or damage conversion.
This build takes advantage of many different damage bonuses that combine together to create solid damage output without needing crit or damage conversion. For defense, we focus on a highly effective life pool with a lot of regeneration/leech, along with MoM. Our ascendancy adds clear speed through both movement and damage, along with significant defenses including nearly permanent immunity to all status ailments.
This build is Immortal Call No longer makes you immune to physical damage for a duration. Base duration is now 1 second at all gem levels. Now has an instant cast time. Now causes you to take 25% less elemental damage and 25% less physical damage at gem level 1, with the values growing based on the gem level, up to 34% less elemental damage and 35% less physical damage at gem level 20.
There are 3 versions to this build. Directly below is the recommended setup since it is amazingly tanky. Great if you are a new player, new to this playstyle or just really hate dying. All the way at the bottom is an explanation of the less tanky but much more damage versions. I am still tanky and my only deaths were when I was playing careless and completely avoidable. The difference in each is only in gear and gem setups. So you can play as the tankier version and incorporate elements of the more damaged version as you see fit.
This build is just let them kill themselves! No need to press anything, not even the flasks! This is probably the craziest build I've done during the Legion. Expected to be a meme, but turned out to be super strong against everything. The reckoning has been there for a while, but it has never been as strong as it is now, with all melee and accuracy as well as flat damage buffs.
Gladiator thanks to the bleed explosion, has an amazing game feeling, it is very rewarding. This is Bleed and a lot of damage comes from Bleed and his possession. The main statistics of this build is Evasion, which we use both as a defense and as an offensive stat, thanks to the use of Dreamfeather Sword. Additionally, thanks to Perfect Form and Cold Resist stacking, we are able to pull out 50,000+ Evasion in HO and a lot come when Increased from the talent tree works in a fight. Originally, the build was made as Bleed Gladiator.
This build does not require a ton of gear, my current character and gear in Path of Building are to show the end game potential only! I did a much more broken down DPS explanation in the Path of Building section. I used crappy gear for 80% of my time with the build and did not struggle an ounce.
Immortal Contact No longer makes you immune to physical harm for any duration. Base duration is now 1 second at all gem levels. Now has an instant cast time. Now causes you to take 25% less elemental harm and 25% much less physical harm at gem level 1, with all the values developing according to the gem level, as much as 34% less elemental damage and 35% less physical damage at gem level 20.
This build is played storm brand in many ways. Life, CI, LL. I hate totems so I've stayed away from Hiero to get a lengthy time, but brands are less boring so here we're. This can be a pretty normal caster build. EB, max out EHP, HP, and ES sustained through leech. Completely ignore mana leech/regen lead to it is too annoying to have. Playstyle is stupidly quick. You play brands and run about pressing Brand recall near enemies while everything dies.
Ice Shot has been buffed, making this build even more insane, and much easier as a league starter. This is a very simple explanation of how chaining works and can get you insane clears. The difference between +2 and +3 is more noticeable than +3 to +4 but will leave one standing now and then.
This build is likely the craziest build I've accomplished through the Legion. Anticipated to become a meme, but turned out to be super powerful against every little thing. The reckoning has been there for a when, but it has by no means been as robust since it is now, with all melee and accuracy together with flat harm buffs. Counterattacks killing points and not a meme anymore.
In POE 3.8, Quiet shattering of enemy corpses? What about having infinite mana sustain and being nearly impossible to hit? How about being able to clear all content on a low budget? If you answered yes to any of these questions, then this build is for you. This build you can choose literally any skill with traps and it will perform admirably with this guide. If you want to play *insert other spell skill here*, feel free. Just make sure to remove any projectile/lightning-related skill nodes/gear bits/jewel stats and make them fit the skill you choose.
This is a specter summoner build that focuses on having a small team of super-strong minions. It is a cheap league starter that excels at boss killing while also having good survivability and map clearing speed. The build focuses on Slave Driver specters. It uses equipment you can pick up or buy for cheap and can clear Uber Elder with a modest budget. It includes a detailed leveling guide, a detailed breakdown on gear/items/gems, basic crafting guides and a list of alternate specters.