About Ancestral Protector
Totem, Attack, Melee, Strike
Mana Cost: 8
Cast Time: 1.00 sec
Effectiveness of Added Damage: (90%-144%)
Requires Level 4
Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed.
Per 1% Quality:
1% increased Totem Damage
Deals (90.2-144)% of Base Damage
Totem lasts 12 seconds
+(16-18) to Melee range
50% increased Totem Placement speed
(10-20)% more Attack Speed while Totem is Active
Summons a Totem which uses the Supported Skill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Poe Ancestral Protector Builds
List Poe Builds With Ancestral Protector.
Pestilent Strike is the best melee skill in the game atm. For Pestilent Strike is an actual melee name locking Skill that has secondary debuff similar to the Infernal Blow, which explodes enemies and deals secondary chaos damage to the surrounding enemies based on the amount of poison damage that primary had on itself. This and Pathfinder's poison proliferation will result in a chain reaction that can wipe out whole lanes of monsters and bosses caught in it
This Builds with a Shattering / Lancing Steel character into the league. This build is based on Shattering / Lancing Steel as a primary skill. Eznpc Builder uses Champion to increase the Damage of enemies taken as much as possible and use the Herald of Purity to support our Damage. With the natural tackiness of Champion, this build should be stable!
In Poe 3.9, Molten Strike has strengthened. Now Molten Strike deals 120% of base damage at gem level 1, up to 139% 20 (from 130%). Eznpc Builder wanted to try Molten Strike for its single busted target. The ancestral call makes clearing bearable. This used to be a chieftain up until 3.7. Post-MS nerf, I decided to go super tanky and check how to dps is. The dps is excellent. For Weapons Well rolled Nebulously. Good synergy with JUGG make sure your fire res is capped when using these. The degen hurts.
In Poe 3.9, Lancing Steel has a base attack time multiplier of 85% (from 80%). deals 135% of base damage at gem level 1 (from 130%), up to 180% at gem level 20 (from 175%). Grants 1% increased Impale Effect per 1% gem quality (from 1% chance to Impale per 2% gem quality). This Builds with the new passive tree reworks for the champ; you can get even greater damage.
In Poe Metamorph League, Shrapnel Shot is called Galvanic Arrow, making the Lightning theme more obvious and differentiating the Skill from the new Shrapnel Ballista. This build clears and walks extremely fast, and you could remove a whole map with less than 20 times of you casting your blade vortex. You could remove Maps with ease, just cast and walk, then you already completed the Map. The only thing that will slow you is picking up items
This is my Ice Crash it all Juggernaut build guide. I reached level 94 in the incursion league and melting endgame content atm. The build can reach about 1,5 - 2,5m Shaper dps and is still pretty tanky because of the Juggernaut Ascendancy and other defense mechanics we can reach high physical damage reduction. The build also freezes nearly everything because of heavy hits with cold damage.
In POE 3.8 changes are almost negligible to the build, only tempered flesh is affected because the Strength cluster nodes have been moved away from its range. Brutal restraints will be harder to obtain. Simple, Champion has +2 maximum impale on enemies, more added Phys damage based on the number of impaling stacks on the enemy. Banner reservation requires no mana, which allows us to run all the auras required. Pulverise got nerfed in terms of aoe, but gives a higher damage multiplier, this increases dps by roughly 20% but reduces aoe by around 25-30%.
Gladiator thanks to the bleed explosion, has an amazing game feeling, it is very rewarding. This is Bleed and a lot of damage comes from Bleed and his possession. The main statistics of this build is Evasion, which we use both as a defense and as an offensive stat, thanks to the use of Dreamfeather Sword. Additionally, thanks to Perfect Form and Cold Resist stacking, we are able to pull out 50,000+ Evasion in HO and a lot come when Increased from the talent tree works in a fight. Originally, the build was made as Bleed Gladiator.
You will find several approaches to play cast on crit at the moment, with unique spells frostbolt, ice nova, arc, and weapon and ascendancy possibilities. High base crit daggers with crafted 'Hits can't be evaded' and spell harm mods make it ensure that you do not even require Lycosidae or Assassin, and you can go for any ascendancy, But you lose the more proc from Cospri's. I wanted to play the old cast on crit discharge with Cospri's and not crafted daggers, and I didn't actually find any guides for ascendant that I liked so right here we are.
This is a guide to my Physical ST Slayer. It is a perfect league starter, can be used in SSF and scales to do all content in the game. It is a lot of fun to play as it is fast and tanky, has good clear speed and easily destroys all bosses. The guide is very detailed and probably contains answers to all your questions so please read it first before asking.
First I want to say that build is heavily inspired by Mathil's Viper Strike build from 3.7 leagues. I liked it very much and wanted to push it to the next level. If you liked Mathil's poison build, wanna run like a maniac and clear like an autobomber but also delete bosses you will like this even more because it has 2x damage with superior defenses. On top of that, it's ranged. He did a great job by scaling that build the right way. I didn't publish my guide for Viper Strike because making mandatory 2 gem swaps was too much hassle.
In 3.8, my dream of a pure Phys/chaos dual-dagger Assassin was becoming a reality. The Assassin has always been my favorite Ascendancy. The Shadow lines in the acts are pure gold, compared to other classes. In particular, the new Impale gave a ton of dmg. But the Assassin was still lacking an identity of his own.
Happen to be playing a glacial hammer juggernaut as a POE Blight league starter and thought it would be good to share my creations with everyone. This creates had the likelihood to play each berserker and jugg for a fair quantity of time using a glacial hammer, and each has its own pros and cons. Berserker had a way quicker clear time and was able to kill guardians significantly more quickly when on full rage stacks.
In Path of Exile Blight league, I wanted to share my new creations with you. This build is Charged Dash Ascendant in the new session. This development is characterized by remarkable harm and large AoE. Having some practice in playing Charge Dash we are extremely mobile. We play CI with huge ES Leech. And Intellect, one of the most critical stat.
This develop is actually a Claw & Shield based Frost Blades develop in Path of Exile Blight. It utilizes a fast clear speed, high mobility, high evasion, and high damage to clear all the available content. This isn't a tanky AFK make. It requires a certain amount of skill in order to clear the hardest content.
Welcome to my bleed gladiator guide, I really enjoyed this character so I decided to share it, hope you are going to have to entertain with it. Bleed is definitely an ailment that offers physical harm over time, depends when the target is standing or if it is moving. Bleeding target can have only 1 bleed stack. We leap slam definitely fast, got excellent defenses, the mobs explode with joy and for the bosses, we jump around although they die.
This is not an easy "buy multiple Uniques and you are done" Guide. It's mostly about getting the best Rares for the best price by proper use of the Trading Site and Path of Building. So it will depend a lot on yourself how good your character will be for the currency you have.
This Poe 3.7 Build relies on stacking as much as possible of Evasion which becomes the necessary defense and thanks to the use of Cream feather Sword significantly increases our hit damage, everything is supported to make the perfect balance between Hit and Bleed Damage.
In POE 3.7 Legion, Cyclone became the single-best skill in Path of Exile. It deals insane damage nearly with every character class and setup, has wide area coverage and amazing clearing speed. This build is Champion revolves around Impale mechanics, which even further increases your damage, and with very high Hit frequency that Cyclone offers, you stack Impale within seconds. This build is one of the best Boss-slayers we have ever played, with all of them melting in seconds including Shaper and his Guardians.
Within Poe 3.7 Reave got a new strong buff this kind of patch with a 20% grow within base damage and also much easier stack maintenance and also having almost all typically the amazing newer ways to scale melee damage, it'll keep it is own intended for bosses as very well.