Aura, Spell, AoE, Fire
Mana Reserved: 50%
Can Store 1 Use(s)
Cooldown Time: 1.20 sec
Requires Level 24
Casts an aura that adds fire damage to the attacks and spells of you and your allies.
Per 1% Quality:
1% increased Area of Effect
You and nearby allies deal (16-109) to (23-155) additional Fire Damage with Attacks
You and nearby allies deal (15-99) to (21-140) additional Fire Damage with Spells
+(0-19) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Poe Anger Builds
List Poe Builds With Anger.
This create was seriously bored with 'melee-meta' and decided to their craft about some stat-stacking archetypes. I had really low expectations of coming up with something wonderful that would not call for Head Hunter and numerous Exalts. It was a coincidence that I decided to theorycraft with Marauder since it was my only character in Common league that did not possess the gear and was generally unused. Please note that gear I use is quite properly optimized and it will be highly-priced to have comparable rare products.
Raise Spectre is really a spell that summons a defeated enemy as an allied minion. This Skill can gain the benefits of numerous different types of help gems, but not all of them can be useful depending on the type of Spectres raised. For leveling use Tabula rasa and two lifesprigs with an SRS setup. Praxis is great too.
Flesh and Stone are amazing and will probably end up a staple of this Build, as Blind + Iron Reflexes is ridiculous. Blind reduces the chance to hit by 50%. Since you cannot Evade with Iron Reflexes, Monsters would have a 100% chance to hit you --> 50%.
Advancing Fortress instead of Epheremal Edge is the right choice. You lose es but gain life and block. If you combine that with Rumi's, you get a nice layer of defense. Zealots Oath is not recommended and not wanted. Your life regen is 100% needed to survive chaos damage, without taking care of your life pool 24/7. The regen is way too crucial for mitigating the chaos damage. Stygian Vise belt is a legit choice and can be OP. nevertheless, it's a lot easier to get a Crystal belt with good chaos res and more ES.
Hi all and welcome to the Chieftain variant of my Dragon's Breath Elementalist build. With all amazing stuff in 3.7 that came with Chieftain rework I wanted to fill the holes Elementalist has. Even though with higher dps, Elementalist has a issue with phys mitigation and that is a problem for some players. That's the time when Beeftain comes to shine.
This Robust build, started red maps and completed uber lab at lvl 72. This build uses Brutus Lead Sprinkler, Geofri's Sanctuary, and Shapers Touch to make Strength scale flat damage, flat ES, and %ES. This character can use almost any attack skill, but the molten strike has the best dps for endgame content, Setup is very budget.
This build can be started very cheaply and can get to red maps with minimal gear, but scales up sufficiently to complete endgame content and delve down below 240.
This build uses a combination of blocking and health regain to mitigate the incoming hits. Block recovery animation for blocking a hit that would stun does count as actually being stunned.
I wanted to try a different approach to RF after playing a lot of jugg RF, the way this all is done may not be the best way as you can't use movement skills or any other skill apart from CWDT and RF. Saying that I'm having a lot of fun with it and also it's great for getting used to flask management from someone who tends to neglect them.
A potential future upgrade could be a crafted sword with the endurance charge on the block, though crafting is expensive for me and I don't have the correct Veiled mods yet. Might be able to extend "life" pool a little bit with MoM and making some adjustments to ES allocation. This might mean swapping out shield charge for Riposte to make sure fortify is always up.
Most Ngamahu's Flame builds focus on scaling the projectile dmg from molten burst and use cyclone as a ball delivery system as it hits lots of times, but we just wanted to play a Cyclone build with the balls as auxiliary dmg, so we focused on scaling cyclone and not fully invest into the Balls. We picked Berserker, well because We first started playing this as a Berserker back in 3.7.
We abuse the mod "life acquire for every enemy hit by your attack" with all the molten strike balls. Each ball that hits a monster grant us Instant life and with 14 shots per swing multiplied by ~12.5 attacks per sec we get TONS of life.the removal of min crit chance cap will not affect us given that we're not using something that lowers our crit opportunity.
In 3.6, some changes affect the build slightly. Leech has changed, but over-leech is still broken regardless. We can remedy this problem a bit more with getting more life, which we already have a crap ton of and especially so if you use Kaom's Heart. Do not be too discouraged. The build still works as intended even with this nerf. The build remains dumb cheap, and we have one of the best if not best and reliable ways to generate Frenzy charges and sustain.