About Arcane Surge Support
Arcane Surge Support
Support, Spell, Duration
Mana Multiplier: 130%
Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, or mines.
Per 1% Quality:
Supported Skills deal 0.5% increased Spell Damage
Arcane Surge grants (10-20)% more Spell Damage
Arcane Surge grants (10-19)% increased Cast Speed
Arcane Surge grants (0.5-1)% of Mana Regenerated per second
Arcane Surge lasts 4 seconds
Gain Arcane Surge after Spending a total of (15-400) Mana with Supported Skills
Supported Skills deal (10-19)% more Spell Damage while you have Arcane Surge
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Poe Arcane Surge Support Builds
List Poe Builds With Arcane Surge Support.
In terms of 3.9 Conquerors of the Altas, Scourge Arrow's base weapon damage has been lowered, but the skill now deals added Chaos Damage that grows as the gem levels. The skill was often used with builds adding elemental damage, so this change is intended to give it a greater reward to Chaos damage based builds while also improving its usability while leveling. This guide is a work in progress and you should expect things to be tweaked in the coming day, especially once I have a chance to play around with Inspiration in practice to determine if it is really worth slotting in our main gem links.
In Poe 3.9, I've returned and after testing the build as my league starter, overhauled the guide significantly. This build takes advantage of many different damage bonuses that combine together to create solid damage output without needing crit or damage conversion.
This build takes advantage of many different damage bonuses that combine together to create solid damage output without needing crit or damage conversion. For defense, we focus on a highly effective life pool with a lot of regeneration/leech, along with MoM. Our ascendancy adds clear speed through both movement and damage, along with significant defenses including nearly permanent immunity to all status ailments.
This build is Immortal Call No longer makes you immune to physical damage for a duration. Base duration is now 1 second at all gem levels. Now has an instant cast time. Now causes you to take 25% less elemental damage and 25% less physical damage at gem level 1, with the values growing based on the gem level, up to 34% less elemental damage and 35% less physical damage at gem level 20.
In this build guide, I'd like to share my Scion build using Mjolner/CoC/ball lightning. This build can clear maps fast, deal with insane damage, and is tanky. Overall, this build is very strong, and I can recommend it to anyone who has some currency. I'm playing this build as Assassin in this patch. I feel Assassin is better than Scion for this build now because Assassin can get a lot of ms boost. The advantage of Scion is that she can get strength and dex easily. I will write a guide for the assassin version next weekend. Meanwhile, you can check my character stat if you are interested.
In POE 3.8, This is a version of my Whispering Ice build for the Cyclone era. The main idea is to be super tanky and faceroll everything in your way without having to dodge almost anything. No boss is too hard, most are too easy. All maps with most any mods are a joke. I've been using this build to do 40/40 challenges on my own merit in many leagues, this is my go-to build to get things done. This build is based on The Whispering Ice unique staff.
In Poe 3.8, Essence Drain Occultist / Trickster can be a properly-recognized, strong league starter with countless guides existing! Let's take a deeper appear into the existing state of Essence Drain as well as learn how properly new Synthesis gear and abilities like Soulrend / Malevolence / Bane will perform with each other! Assume about Contagion as a "fuse" and Essence Drain as a "nuke". You mark enemies with Contagion then shoot ED projectile in a pack. They start off melting and explode, proliferating chaos damage to nearby enemies, as a result, "chaining" DoT chaos harm.
The build utilizes Chaos Inoculation which tends to make you 100% immune to all sources of chaos damage which includes poison. Nonetheless, you'll have 1 HP and thus need to cover yourself with Power Shield alone. This is not suggested for early levels and this guide will cover the transition and workarounds to have yourself to CI. Besides this, the develop slows enemies down and utilizes an enormous EHP pool to be as tanky as you can. For greater spending budget builds you can also throw in Temporal Chains enabling for much more slow effects on enemies.
That is my first build guide produced for PoE along with the purpose of the guide is usually to share my make, my knowledge, and the points I learned along the way. This guide is extremely complete and interested readers can find data on anything from detailed gearing options to explanations of unique game mechanics. As advertised, this build is capable of performing all current content in the game and I personally use this build as an attempted and correct league starter to progress by means of the story and comprehensive my atlas.
Immortal Contact No longer makes you immune to physical harm for any duration. Base duration is now 1 second at all gem levels. Now has an instant cast time. Now causes you to take 25% less elemental harm and 25% much less physical harm at gem level 1, with all the values developing according to the gem level, as much as 34% less elemental damage and 35% less physical damage at gem level 20.
This build is costly and not a league starter. 36 Million Shaper harm is achieved with some legacy gear, but there are plenty of close alternatives. This development is often an enormous puzzle. If you are missing pieces your not going to determine the full image. Blight was the initial league I played extensively on soft-core and I had a blast. So I thought the only logical progression for this league was to create my personal Totem construct using among the new skills they released.
Welcome to my Freezing Pulse Totem guide for the Hierophant! This guide is currently updated for patch 3.8 Blight. In terms of 3.8, this guide is a work in progress and you should expect things to be tweaked in the coming days. Currently, I have updated most sections to the best of my ability!
Hi All, so this can be my league starter for 3.8. Will wait and see how mist walker performs to truly see if it really is worth taking over one more. For essentially the most aspect, there are not a great deal of enormous modifications, not getting access towards the timeless jewels as early will make obtaining to obtain dex a bit of discomfort but after you get a Brutal Restraint, you're set for dex.
In Path of Exile, I played the Poet's Pen Volatile Dead when this skill was introduced in the game. Later I wanted to make another Volatile Dead character, but I really don't like to repeat myself. So I found a few interesting setups, tested them a bit in 3.6. And finally, in 3.7 I managed to create the character I really like. I don't play the game a lot, so my gear not as good as it can be. Anyway, 36 challenges completed in Legion softcore without any assistance from other players.
In POE 3.8, Quiet shattering of enemy corpses? What about having infinite mana sustain and being nearly impossible to hit? How about being able to clear all content on a low budget? If you answered yes to any of these questions, then this build is for you. This build you can choose literally any skill with traps and it will perform admirably with this guide. If you want to play *insert other spell skill here*, feel free. Just make sure to remove any projectile/lightning-related skill nodes/gear bits/jewel stats and make them fit the skill you choose.
For this build, there's nothing mandatory. You'll need some strength on your stuff and a bit of dexterity. Noone bothered with this weird combination, but I actually had a blast even though single target damage was complete crap. With some jewels and abyssal gear and regen in the ascendancy it became much better, yet still sucked for a single target in general. So I've been waiting for some single target help and looks like it finally arrived in 3.8!
This build is my first try to write another simple build guide and any criticism is welcome. First of all, I decided to play SSF in Blight league and beat Uber Elder for the first time on my own. Therefore the build has to be a bosskiller but doesn't suck at general map clearing, so I end up by playing a trapper once again but change from arc to ice trap instead since it is buffed massively in terms of number.
Hello all and welcome to my Arc mine guide, a build that utilizes one of the strongest spells in the game, arc, with mines. In Path of Exile, Arc Trapper every league because it just feels so great for me to just throw things on the ground and wait for Arc to kill those mobs for me! So im creating this build because I was successful at killing Uber Elder and This build is a Balanced approach on the game to make sure you are able to finish all content.
This my first build guide. This build focuses on the chest piece Death's Oath. If this is well received, I might make more for my other characters. I did not make this out of scratch, I was looking to try an occultist in Bestiary and Pohx was playing a DO Occultist in Bestiary that I liked and put my own spin on it.
This build is the guide on Scourge Arrow Ignite Elementalist. This is a build for an Elementalist, Lightning Tendrils Cast While Channeling Arc for the clear, that can apply 50% shock to every monster in the game, even endgame bosses. The mechanics will be developed later in this guide.