About Arcane Surge Support
Arcane Surge Support
Support, Spell, Duration
Mana Multiplier: 130%
Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, or mines.
Per 1% Quality:
Supported Skills deal 0.5% increased Spell Damage
Arcane Surge grants (10-20)% more Spell Damage
Arcane Surge grants (10-19)% increased Cast Speed
Arcane Surge grants (0.5-1)% of Mana Regenerated per second
Arcane Surge lasts 4 seconds
Gain Arcane Surge after Spending a total of (15-400) Mana with Supported Skills
Supported Skills deal (10-19)% more Spell Damage while you have Arcane Surge
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Poe Arcane Surge Support Builds
List Poe Builds With Arcane Surge Support.
While this build is excellent for racing and league starts, it is not a tanky build. You will have to adjust your playstyle if you have a habit of running into the middle of packs. You should ALWAYS lay down a set of mine before you advance. If you see monsters in front of you, detonate your mines. The mines trigger AoE range will still be in variety so you can kill the pack of monsters slight ahead of you.
Poe Vortex is an instant cast, cooldown based aoe spell that causes an initial small hit and then a cold DoT for its duration. Eznpc Builder are trying to get everything out of this DoT to pretty much melt the maps. We're supporting the skill with Cold Snap, which generates us Frenzy Charges, Frost Bomb, which drops enemies cold resistance and orb of storms/ball lightning/storm brand, which helps us proc our Elemental Overload. Being an occultist causes cursed enemies to pop in satisfying purple clouds and help us clear.
The choice between the two abilities comes down to personal preference, and some enjoy to cast Essence Drain and spread it by having a Contagion cast before you use ED. However, we felt that the approach of using Bane was smoother, faster, and honestly, better in all ways.
In this Scion build using Mjolner/CoC/ball lightning. This build can clear maps fast, deal with insane damage, and is tanky. Overall, this build is robust, and Eznpc Builds can recommend it to anyone who has some Poe currency (like ten Exalted orbs). It would be best if you had Watcher's Eye with an "ES on hit" mod for this build. The other Zealotry mod "increased critical strike chance against enemies on the consecrated ground" is optional, but it gives you a huge DPS boost. This kind of WE was fairly cheap (2-4 ex) before I wrote this guide, but now it's much more expensive.
This Build uses at league starts until you get your gear up and running for Icicle. The clear on Pyro is sub-par, but the single target is second to none, and it will help you get over the boss hump early on. Pyroclast Mine > Trap and Mine Support > Swift Assembly > Conc Effect > Combustion > Fire Pen. Early on, you may want to use Pyroclast mine as your boss killer and then swap out full-time for Icicle once you have the damage.
The range at which Arc can chain to another enemy is now 35 units Now. This Builds one of the most potent spells in the game, Arc, with mines. There are several benefits to using tunnels with Arc rather than self casting or with totems, some being the fact that they have a much higher dps output, and you aren't stunning yourself while casting for nearly as long, but Eznpc Builder will go into that later.
In terms of 3.9 Conquerors of the Altas, Scourge Arrow's base weapon damage has been lowered, but the skill now deals added Chaos Damage that grows as the gem levels. The skill was often used with builds adding elemental damage, so this change is intended to give it a greater reward to Chaos damage based builds while also improving its usability while leveling. This guide is a work in progress and you should expect things to be tweaked in the coming day, especially once I have a chance to play around with Inspiration in practice to determine if it is really worth slotting in our main gem links.
In Poe 3.9, I've returned and after testing the build as my league starter, overhauled the guide significantly. This build takes advantage of many different damage bonuses that combine together to create solid damage output without needing crit or damage conversion.
This build takes advantage of many different damage bonuses that combine together to create solid damage output without needing crit or damage conversion. For defense, we focus on a highly effective life pool with a lot of regeneration/leech, along with MoM. Our ascendancy adds clear speed through both movement and damage, along with significant defenses including nearly permanent immunity to all status ailments.
This build is Immortal Call No longer makes you immune to physical damage for a duration. Base duration is now 1 second at all gem levels. Now has an instant cast time. Now causes you to take 25% less elemental damage and 25% less physical damage at gem level 1, with the values growing based on the gem level, up to 34% less elemental damage and 35% less physical damage at gem level 20.
In this build guide, I'd like to share my Scion build using Mjolner/CoC/ball lightning. This build can clear maps fast, deal with insane damage, and is tanky. Overall, this build is very strong, and I can recommend it to anyone who has some currency. I'm playing this build as Assassin in this patch. I feel Assassin is better than Scion for this build now because Assassin can get a lot of ms boost. The advantage of Scion is that she can get strength and dex easily. I will write a guide for the assassin version next weekend. Meanwhile, you can check my character stat if you are interested.
In POE 3.8, This is a version of my Whispering Ice build for the Cyclone era. The main idea is to be super tanky and faceroll everything in your way without having to dodge almost anything. No boss is too hard, most are too easy. All maps with most any mods are a joke. I've been using this build to do 40/40 challenges on my own merit in many leagues, this is my go-to build to get things done. This build is based on The Whispering Ice unique staff.
In Poe 3.8, Essence Drain Occultist / Trickster can be a properly-recognized, strong league starter with countless guides existing! Let's take a deeper appear into the existing state of Essence Drain as well as learn how properly new Synthesis gear and abilities like Soulrend / Malevolence / Bane will perform with each other! Assume about Contagion as a "fuse" and Essence Drain as a "nuke". You mark enemies with Contagion then shoot ED projectile in a pack. They start off melting and explode, proliferating chaos damage to nearby enemies, as a result, "chaining" DoT chaos harm.
The build utilizes Chaos Inoculation which tends to make you 100% immune to all sources of chaos damage which includes poison. Nonetheless, you'll have 1 HP and thus need to cover yourself with Power Shield alone. This is not suggested for early levels and this guide will cover the transition and workarounds to have yourself to CI. Besides this, the develop slows enemies down and utilizes an enormous EHP pool to be as tanky as you can. For greater spending budget builds you can also throw in Temporal Chains enabling for much more slow effects on enemies.
That is my first build guide produced for PoE along with the purpose of the guide is usually to share my make, my knowledge, and the points I learned along the way. This guide is extremely complete and interested readers can find data on anything from detailed gearing options to explanations of unique game mechanics. As advertised, this build is capable of performing all current content in the game and I personally use this build as an attempted and correct league starter to progress by means of the story and comprehensive my atlas.
Immortal Contact No longer makes you immune to physical harm for any duration. Base duration is now 1 second at all gem levels. Now has an instant cast time. Now causes you to take 25% less elemental harm and 25% much less physical harm at gem level 1, with all the values developing according to the gem level, as much as 34% less elemental damage and 35% less physical damage at gem level 20.
This build is costly and not a league starter. 36 Million Shaper harm is achieved with some legacy gear, but there are plenty of close alternatives. This development is often an enormous puzzle. If you are missing pieces your not going to determine the full image. Blight was the initial league I played extensively on soft-core and I had a blast. So I thought the only logical progression for this league was to create my personal Totem construct using among the new skills they released.
Welcome to my Freezing Pulse Totem guide for the Hierophant! This guide is currently updated for patch 3.8 Blight. In terms of 3.8, this guide is a work in progress and you should expect things to be tweaked in the coming days. Currently, I have updated most sections to the best of my ability!
Hi All, so this can be my league starter for 3.8. Will wait and see how mist walker performs to truly see if it really is worth taking over one more. For essentially the most aspect, there are not a great deal of enormous modifications, not getting access towards the timeless jewels as early will make obtaining to obtain dex a bit of discomfort but after you get a Brutal Restraint, you're set for dex.
In Path of Exile, I played the Poet's Pen Volatile Dead when this skill was introduced in the game. Later I wanted to make another Volatile Dead character, but I really don't like to repeat myself. So I found a few interesting setups, tested them a bit in 3.6. And finally, in 3.7 I managed to create the character I really like. I don't play the game a lot, so my gear not as good as it can be. Anyway, 36 challenges completed in Legion softcore without any assistance from other players.