About Arcane Surge Support
Arcane Surge Support
Support, Spell, Duration
Mana Multiplier: 130%
Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, or mines.
Per 1% Quality:
Supported Skills deal 0.5% increased Spell Damage
Arcane Surge grants (10-20)% more Spell Damage
Arcane Surge grants (10-19)% increased Cast Speed
Arcane Surge grants (0.5-1)% of maximum Mana Regenerated per second
Arcane Surge lasts 4 seconds
Gain Arcane Surge after Spending a total of (15-400) Mana with Supported Skills
Supported Skills deal (10-19)% more Spell Damage while you have Arcane Surge
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Poe Arcane Surge Support Builds
List Poe Builds With Arcane Surge Support.
This is my take on a Cold DoT Occultist. This character uses Vortex as its main damage source with a Frostbolt delivery system. You'll also be using Cold Snap, but I rarely use it, mostly just Vaal Cold Snap for the burst. The build is safe, does great damage and scales well throughout the entire game. So it's a great league starter and perfect for SSF especially.
This build is expensive and not a league starter. This build is Trickster Divine Ire Guide and this build has 32 Million Shaper Damage, Fast and Speed Clear, Flick of the Finger Obliterator.
This is Popular Build - Saboteur, Chaos Glacial Cascade Mine, Fast and Safe Clear, So if you have doubts about this build, come to this topic and ask your questions in Portuguese, I will respond to them in the best way possible!
Poe Orb of Storms can do a whole lot! Even made a darkness fossil Poe Currency farmer, It might do all of the Guardians and Shaper/Elder may take a bit kiting. You can commence making use of this gem from level (4) which we appreciate. Just scale cast speed/Crit chance early on.
The choice between the two abilities comes down to personal preference, and some enjoy to cast Essence Drain and spread it by having a Contagion cast before you use ED. However, I felt that the approach of using Bane was smoother, faster, and honestly, better in all ways.
This build is friendly to this league, solo-self-found viable, and comprehensive Storm Brand Inquisitor guide. It's a really strong build and I would love to hear opinions. The leveling section in this guide is meant to take players with a fresh install or in a fresh league and get them into maps and started on a powerful character. Interested readers can find gear priority, stat suggestions, mechanics explanations, and a whole bunch of links that might be useful for newer players.
Although Elementalist is not popular build in POE 3.7 League, I personally still like this profession. Storm Brand Elementalist offers excellent clear speed and capable boss damage.Gameplay is smooth thanks to the instant cast nature of brand recall, as well as the instant damage from Storm Brand.
This build achieves extreme amounts of Energy Shield, Armour, and Maximum Resistances, which allows you to land smooth and safe kills on endgame bosses. The build is also not recommended for beginner players since it requires some game knowledge and specific items and gem setups in order to work.
This is a friendly, league-starter viable, solo-self-found viable, and comprehensive Bane Occultist guide. The leveling section in this guide is meant to take players with a fresh install or in a fresh league and get them into maps and started on a powerful character. Interested readers can find gear priority, stat suggestions, mechanics explanations, and a whole bunch of links that might be useful for newer players.
This build is ED+Bane Build on 3.7 Legion Content since this is currently the second most popular skill for the league. As everyone figured would be the case, this skill combo absolutely wrecks the league mechanic. It’s not quite as strong in the multiple army emblem encounters as it is in the map monoliths, but combined with being a strong/cheap league starter, it’s a great all-around choice.
Poe Blight is shorter ranged and thus less consistent against mobile enemies. It also requires the use of a threshold jewel to be worth using, taking a slot that would otherwise be more EHP. In exchange, it provides a stronger hinder and significant extra damage when you can apply it
The build utilizes Chaos Inoculation, which makes you 100% immune to all sources of chaos damage, including poison. However, you'll have 1 HP and therefore need to cover yourself with Energy Shield alone. This is not suggested for new levels, and this guide will cover the transition and workarounds to get yourself to CI.
The changes to Occultist in 3.7 hurt the high amount of Energy Shield we were able to obtain. Those changes bring the build down from over 9k ES to ~7.5k ES. Damage remains about the same or slightly lower with the first pass at the posted PoB which may be tweaked later as the league officially starts.
This build Trap Support has no cooldown now in 3.6 and you can throw 15 Traps instead of 3. THIS IS A BUFF, so now it's all about your Throwing Speed + cooldown for lengthy 8 second Traps. In 3.7 Arc does 15% MORE damage per remaining chain. If 1 enemy is on screen it will be 105% more damage, which is DOUBLE the damage. So it's now good against single target.
That is a friendly starter league Build. It can do Any map mod and kill Any boss, Leveling, mapping, and progressing the Build feels smooth. No uniques items are essential as this Build is exceptional for a league begin
This build is a budget version, estimated cost under 200 Chaos Orbs a lot of builds show an insane amount of dps which you can only sustain for 1-2 seconds in perfect condition which you can rarely ever achieve. Some build even suggest over 1 million dps budget Build and with over 20 as invested you can hardly hit over 100k (hank the tank for example)
This Build is a beginner-friendly, league-starter viable, solo-self-found viable, and extensive Storm Brand Inquisitor guide. The leveling section in this guide is meant to take players with a fresh set up or in a new league and get them into maps and started on a compelling character.
This build utilizes one of the most potent spells in Path of Exile, arc, with mines. There are numerous added benefits to using tunnels with arc as opposed to self casting or with totems, some becoming the fact that they have a considerably larger dps output and also you aren't beautiful oneself while casting for nearly as extended.
Winter Orb clears remarkably well provided it has dps. Winter has pretty shitty single target dps. CwC has a right mix of both but requires a 6l. At the Begin of this build use Tabula is the MVP here.
This build is just for fun, not a serious build, I've been wanting to make a Tempest Shield build where TS was a main source of damage (and not use it to trigger Orb of Storms) and this is the result. I understand many of the items I have on the PoB are worth multiple exalted orbs, feel free to submit cheaper variations on this build if you care that much.