About Blood and Sand
Blood and Sand
Mana Reserved: 10%
Can Store 1 Use(s)
Cooldown Time: 2.00 sec
Requires Level 4
Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.
Per 1% Quality:
0.5% increased Cooldown Recovery Speed
Melee Skills have 5% less Area of Effect while in Blood Stance
Melee Skills deal (10-15)% more Area Damage while in Blood Stance
Melee Skills have (10-15)% more Area of Effect while in Sand Stance
Melee Skills deal 5% less Area Damage while in Sand Stance
(0-50)% increased Cooldown Recovery Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Poe Blood and Sand Builds
List Poe Builds With Blood and Sand.
That is an Impale Cyclone build that can also play as Bladestorm. It works with every duelist/marauder ascendancy apart from Chieftain. It can also play with 2handed or other weapon types with a few changes on the skill tree. This build allows for some pretty cost-efficient options, as well as being viable with low investment and has infinite room to improve damage and survivability. Since Cyclone hits fast, it can be hard to sustain mana only through leech.
The build is fast, funny and effective, and it's decent also in delve (at 430 tho, not sure can go deeper) the bleeding damage is fantastic - we got around one million for stack - but the point is: it is amusing. We had to run Uber Elder with the Rain of arrows instead of Puncture cause we couldn't survive the pain of my laptop. Still, all video gives at least the idea of the build.
I do not claim my guide to be original or the best or even this build to be super-efficient in Poe 3.8. I write guides mostly because I'm fond of my characters and I'd like to share them. Updated tree and pob. Everything else stays the same. Please let me know if you guys see anything off in the guide. Updates are annoying and tedious to do sometimes.
This is my Ice Crash it all Juggernaut build guide. I reached level 94 in the incursion league and melting endgame content atm. The build can reach about 1,5 - 2,5m Shaper dps and is still pretty tanky because of the Juggernaut Ascendancy and other defense mechanics we can reach high physical damage reduction. The build also freezes nearly everything because of heavy hits with cold damage.
This is my THICC Jugg build in POE 3.8. You may be thinking that this has been done to death, and you would be right. But, I found that most super tanky Jugg's tended to either be Lab farmers because they did not have the dps for bosses, or were high dps glass cannons that relied only on the ascendancies for protection. As someone who usually only plays minion builds and with the "melee patch" of 3.7, I wanted to make an unkillable boss killer/map farmer. And, I think I have done just that, and for much cheaper than I thought I would.
This really is a pure Phys impale crit champion. Because of the buffs to pure Phys is 3.eight we're totally Phys now. Impale is truly fantastic for single target. Creating this guide out of requests. Melee meta op. Reave is great for clear, does not drop all of the stacks at once and does more damage now. BF has always been one of several highest single target expertise in the game and now it has been buffed and has far more QoL. This guide is with legacy gear. Legacy abyssus and lion's roar. Utilizing normal versions won't be considerable of a difference when your dps is in shapers/second.
In POE 3.8 changes are almost negligible to the build, only tempered flesh is affected because the Strength cluster nodes have been moved away from its range. Brutal restraints will be harder to obtain. Simple, Champion has +2 maximum impale on enemies, more added Phys damage based on the number of impaling stacks on the enemy. Banner reservation requires no mana, which allows us to run all the auras required. Pulverise got nerfed in terms of aoe, but gives a higher damage multiplier, this increases dps by roughly 20% but reduces aoe by around 25-30%.
The guide is divided into 2 sections: In the first section, I've described a budget version with all the explanations of the mechanics. You can start the league and do all the content. You easily can run all t15 maps, Guardians, Shaper, and farm currency. In the second section, you'll find an improved version of the build, with more expensive gear. You can easily run all the bosses. Even uber-atziri/uber-elder.
This build is just let them kill themselves! No need to press anything, not even the flasks! This is probably the craziest build I've done during the Legion. Expected to be a meme, but turned out to be super strong against everything. The reckoning has been there for a while, but it has never been as strong as it is now, with all melee and accuracy as well as flat damage buffs.
Gladiator thanks to the bleed explosion, has an amazing game feeling, it is very rewarding. This is Bleed and a lot of damage comes from Bleed and his possession. The main statistics of this build is Evasion, which we use both as a defense and as an offensive stat, thanks to the use of Dreamfeather Sword. Additionally, thanks to Perfect Form and Cold Resist stacking, we are able to pull out 50,000+ Evasion in HO and a lot come when Increased from the talent tree works in a fight. Originally, the build was made as Bleed Gladiator.
Sunderman build is usually a mixture of easiness to play and having the ability to do many of the endgame stuff at a high-efficiency because it really is super quickly clearspeed. It's an all-round construct developed to perform your everyday stuff like mapping, delving, incursions, uber labs, betrayal, red elder and so forth. effectively. It's also super easy to manage, a total noob friendly build. Even when you haven't played Path of Exile prior to, and even any action RPG game just before, you'll have no troubles managing this create.
This build was played for the entirety of Legion League and was able to complete all the services provided here: Service Thread. I started the league with this character and did everything up to Uber Elder with a reasonable budget. Since I enjoyed the character so much, I continued to min/max the character for the rest of the league to what you see currently. It starts off solid on a budget and then has the potential to scale into absolute insanity with proper investment.
That is a build that could clear all content material (maps/shaper/lab/atziri + ubers and so forth). It has to be entertaining and engaging, not cost an extraordinary level of currency, and possess the ability to be a league starter using the capability to do all content material later on as you upgrade and invest into your character. On prime of this, it should have quick movement or move capabilities and not must worry about any weird issues that ruin builds for me (which include operating out of mana, dying to random one-shots, not lacking in single target capability, etc, and so forth).
You will find several approaches to play cast on crit at the moment, with unique spells frostbolt, ice nova, arc, and weapon and ascendancy possibilities. High base crit daggers with crafted 'Hits can't be evaded' and spell harm mods make it ensure that you do not even require Lycosidae or Assassin, and you can go for any ascendancy, But you lose the more proc from Cospri's. I wanted to play the old cast on crit discharge with Cospri's and not crafted daggers, and I didn't actually find any guides for ascendant that I liked so right here we are.
Welcome, exile. This is my first guide and I am excited to share what I have been playing since the start of Blight league. If you are looking for budget Cyclone build that doesn't follow current meta, can be build from scratch as league starter capable of taking on endgame content, then this is probably the build for you. If you have several exalts to spend, you can push the build to the max.
This build is Starforge Cyclone Slayer in POE 3.8, This really is a pure physical cyclone create. It really is truly quickly and mobile, simple to play, has excellent clear speed and actually great sustain thanks to slayer leech. I don't claim my guide to be original or the very best or even this make to become super-efficient. I create guides largely due to the fact I am fond of my characters and I'd prefer to share them.
How does developing function in a nutshell? We spin with cyclone, our weapon is generating 'Molten Burst' very comparable projectiles that Molten Strike is creating, which scale with area damage, fire damage, elemental damage, and so forth. together with the current adjustments to cyclone's AOE radius and much more ways to get Weapon Range, it's very straightforward to obtain high AOE coverage for smooth mapping. Lastly, we use Vaal haste to get even more speed and new talent 'Dash' to close the gap.
This build is definitely an RT Mace build with an emphasis on beautiful; which permits for safety and easier gear progression. Crit versions are viable but more expensive. Check our questions and answers for information on Crit. This construct is capable of doing any and all content inside the game, nevertheless niche issues like depth 800 Auls and HoGM have significantly a lot more suited builds.
This build is likely the craziest build I've accomplished through the Legion. Anticipated to become a meme, but turned out to be super powerful against every little thing. The reckoning has been there for a when, but it has by no means been as robust since it is now, with all melee and accuracy together with flat harm buffs. Counterattacks killing points and not a meme anymore.
This build is mainly based on clearing huge packs of mobs both as fast and easy as possible, using Leap and Sunder. Attack speed on everywhere possible will make us travel fast with a leap, then blast the whole screen with Sunder’s huge aoe and Gladiator’s bleed explosion combined. Sunderman build is a combination of easiness to play and being able to do most of the endgame stuff at a high-efficiency thanks to it's super fast clearspeed.