About Blood Rage
Spell, Duration, Physical
Mana Cost: (7-16)
Can Store 1 Use(s)
Cooldown Time: 1.00 sec
Requires Level 16
Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.
Per 1% Quality:
0.25% increased Attack Speed
(5-15)% increased Attack Speed
1.2% of Attack Physical Damage Leeched as Life
You take 4% of your Maximum Life per second as Physical Damage
You take 4% of your Maximum Energy Shield per second as Physical Damage
25% chance to gain a Frenzy Charge on Kill
Base duration is (7-10.8) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Poe Blood Rage Builds
List Poe Builds With Blood Rage.
This build uses non-meta (maces) 2 Handed weapons, and a couple of uniques that are currently underused. Gearing with rares is easy as well; get good life rolls on all gear (50-75+) along with capping resists (6 endurance charges also helps here). Intelligence and Dexterity can be a bottleneck for gear/skills, so feel free to add those to your gears, or pick up some of the +30 nodes on the tree in the meantime.
This is an Impale Cyclone build that We made during Legion league that We plan to update consistently throughout the future leagues. It can be played as any duelist/marauder ascendancy except for chieftain, and the main focus is to demolish endgame content without spending a fortune.
Few fossil/influence changes. The overall Poe 3.10 build remains mostly unchanged. Chest piece now is probably something like Explody mod + double curse + attack crit % + tons of life. Realistically getting all mods probably won't happen without sacrificing your firstborn child to Lucifer. That being said, most of the build remains unchanged and plays the same.
In POE 3.10, This build works by abusing Paradoxica "Attacks with this weapon deal double damage". This means we stack as much flat damage as possible on gear, gems, and in the tree. Bonus points for using The Savior for those sweet sweet illusion boyz. Molten Strike has been a THICC JUGG slow and tanky skill.
In POE 3.10, Ancestral Warchief Chieftain is amongst the classic Path of Exile builds. It often was a robust league starter, but how is it for all existing end-game? With so much energy creep and so many builds about. it’s really really hard to inform, isn’t it? And it’s a totem construct too, and not absolutely everyone likes totems.
Welcome to my Blade Flurry guide for the Berserker. This will be my league starter for 3.10 IF impale does not get nerfed hard This guide is at the moment updated for patch 3.10. This construct can clear ALL content material. It must be fun and engaging, not cost an extraordinary amount of currency, and possess the capability to be a league starter together with the ability to do all content material later on as you upgrade and invest in your character.
This creates is viable for all content in POE 3.10. The big defensive sides and also the decent damage this development provides will make you kill any boss at Awakener eight and bosses, for example, Uber Elder and Shaper.
In POE 3.10, This can be a 3.10 Lightning Stacking Scourge Arrow & Rain of Arrows build. I will keep the build updated with eventual changes and will be available to clarify any doubts. After the huge nerf to Scourge Arrow in 3.10, making the skill deal around 30% less base damage, I wanted to try and bring Scourge Arrow back to success like in the good old days. And so I started to build a bow based lightning damage stacking Slayer, using Scourge Arrow for the single target and Rain of Arrows for the clear.
With Explosive Arrow can snapshot the first arrow connected, so if swapping for a +3 bow for the single target can hit it once then quill rain it 4 times to stack the charges faster and the damage will be as if you stacked 5x with the +3 bow.
In POE 3.9, Burning Arrow has a new mechanic that applies an additional stacking Burning effect whenever it ignites, dealing a portion of the ignite damage. Upgrade to a Kaom's as soon as you have the strength and currency. Also, leveling with a CwDT - Immortal Call - Increased Duration setup helps increase survivability until you get gear and levels.
In POE 3.9, Ice Shot is having its chilled ground removed, as changes to calculations of Chill and Shock will make it much easier to apply Chill to a target equivalent to the slow that was previously granted by Chilled Ground.
That is an Impale Cyclone build that can also play as Bladestorm. It works with every duelist/marauder ascendancy apart from Chieftain. It can also play with 2handed or other weapon types with a few changes on the skill tree. This build allows for some pretty cost-efficient options, as well as being viable with low investment and has infinite room to improve damage and survivability. Since Cyclone hits fast, it can be hard to sustain mana only through leech.
This Builds with a Shattering / Lancing Steel character into the league. This build is based on Shattering / Lancing Steel as a primary skill. Eznpc Builder uses Champion to increase the Damage of enemies taken as much as possible and use the Herald of Purity to support our Damage. With the natural tackiness of Champion, this build should be stable!
In Poe 3.9, Molten Strike has strengthened. Now Molten Strike deals 120% of base damage at gem level 1, up to 139% 20 (from 130%). Eznpc Builder wanted to try Molten Strike for its single busted target. The ancestral call makes clearing bearable. This used to be a chieftain up until 3.7. Post-MS nerf, I decided to go super tanky and check how to dps is. The dps is excellent. For Weapons Well rolled Nebulously. Good synergy with JUGG make sure your fire res is capped when using these. The degen hurts.
In Poe 3.9, Lancing Steel has a base attack time multiplier of 85% (from 80%). deals 135% of base damage at gem level 1 (from 130%), up to 180% at gem level 20 (from 175%). Grants 1% increased Impale Effect per 1% gem quality (from 1% chance to Impale per 2% gem quality). This Builds with the new passive tree reworks for the champ; you can get even greater damage.
In Poe Metamorph League, Shrapnel Shot is called Galvanic Arrow, making the Lightning theme more obvious and differentiating the Skill from the new Shrapnel Ballista. This build clears and walks extremely fast, and you could remove a whole map with less than 20 times of you casting your blade vortex. You could remove Maps with ease, just cast and walk, then you already completed the Map. The only thing that will slow you is picking up items
Poe Elemental Hit is an attack skill, executing a primary attack that deals with added damage of a random element in an area. Elemental Hit can be performed with any weapon, or with no evidence equipped. In This Build Elemental hits damage mostly scales itself, it mainly scales with gem levels, so you don't need too much % damage to explicit endgame content comfortably.
For everyone saying the build didn't get nerfed, you are wrong. We lost a 200% more multiplier because the whole league there was a bug that caused the fork to make barrage and tornado shot to hit a mob three times instead of one with each attack. The +2 to +1 tornado shot helm change kind of sucks because you could craft +1 Tornado shot helms on a budget.
Poe Scourge Arrow is a channeling bow skill. Channeling the Skill charges up an arrow that creates spore pods as the Arrow travels when released. his time, Eznpc Builder will be utilizing the strengths of elemental conversion and penetration, along with the massive leech bonuses that Berzerker gains, to nearly become immortal as long as we are leeching. That, along with up to 8k life and millions of damage, makes this build completely insane against all content.
This build features a reasonably tanky and well-rounded character capable of tackling all of the content this game has to offer. It uses a unique combination of Tornado Shot for map clear and 2 Siege Ballistas for single target damage, with bleed being the primary damaging mechanic.