About Cast when Damage Taken Support
Cast when Damage Taken Support
Support, Spell, Trigger
Can Store 1 Use(s)
Cooldown Time: 0.25 sec
Requires Level 38
Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills that reserve mana cannot be triggered.
Per 1% Quality:
Supported Skills deal 0.5% increased Damage
Trigger Supported Spells when you take a total of (528-3272) Damage
Supported Skills deal (-70-6)% more Damage
This Gem can only Support Skill Gems requiring Level (38-70) or lower
You cannot Cast Supported Triggerable Spells directly
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Poe Cast when Damage Taken Support Builds
List Poe Builds With Cast when Damage Taken Support.
Before you consider this Build, We highly recommend you read the pros and cons section(listed below). The play style may not be for you. When We first started playing the Path of exile, We found myself dying a lot in late acts. And never actually made it past yellow maps and soon found myself in need of a guide. Hopefully this guide will remedy that issue. Instead of showcasing the Build itself, this guide is mostly aimed at providing a walk-through for new players aimed at getting you from Act We to Red maps and well beyond that.
This build uses non-meta (maces) 2 Handed weapons, and a couple of uniques that are currently underused. Gearing with rares is easy as well; get good life rolls on all gear (50-75+) along with capping resists (6 endurance charges also helps here). Intelligence and Dexterity can be a bottleneck for gear/skills, so feel free to add those to your gears, or pick up some of the +30 nodes on the tree in the meantime.
Poe Cluster Jewels are a new way of modifying the skill tree. They are a better version of the Historic Jewels. Instead of relying on RNG to get the desired mods, you can now use crafting. This opens up a vast array of possibilities. As you can see, there are a lot of them that can be useful to us. Don't forget, though, that getting those nodes requires skill points, so you will have to remove them from other nodes. For now, This Build not going to modify the skill tree.
This is an Impale Cyclone build that We made during Legion league that We plan to update consistently throughout the future leagues. It can be played as any duelist/marauder ascendancy except for chieftain, and the main focus is to demolish endgame content without spending a fortune.
This is the Blade Blast part of the Uniting Wraeclast Blade Blade Blasting duo builds! If this is your league starter, it's going to be a little awkward due to requiring Library quest before you get access to most spell gems/supports. Also, you need to save all your low Poe currency (transmutes/alterations/chances/ALCS) to buy the Gems from the vendor once you've completed the quest.
In this League, the Essence drain was so popular at legion league just because it can clear monoliths very fast. In metaphor, we can get legions from map devices. If you want to farm monoliths, this build is perfect for you. All bosses are at awakening level 8. We killed Sirus with this build at level 8, but the fight wasn't right. We died a couple of times.
The concept of the build would be to stack life and armor as substantially as possible for our defensive layers though still having enough damage to kill all content material with the right investment. This develops something I highly recommend performing though is putting Armageddon Brand in a four hyperlink with Improved Critical strikes, Curse on Hit and Flammability. Incinerate does have a pretty higher base cost and I chose to reserve the majority of my mana so I struggled to discover a solution to sustain the channel for a whilst.
In POE 3.10, Welcome to my Bane/Blight guide. This makes the core is mana. So, let me get started with why I made this construct, how it performs and how is it different from all present Bane and Blight builds. To ensure that is generally how they to develop performs. We have decent mitigation, decent EHP, quite higher recovery, really high damage and on leading, I also grabbed Phase Acrobatics, Acrobatics, and Blind to help us dodge a lot of the harm.
This thread is a building plan that's going to turn into a build guide if all goes to plan. It is untested and purely theorycrafting. Herald of Agony Mana Guardian is definitely one of the tankiest builds in the game, but one of the most expensive too. It is one of these “elusive” builds that you always wanted to try but never had the currency for it.
Hello all, This build original purpose was to work with Ivory Tower chest to acquire far more energy shield, but you'll need to stack 70+ chaos resistance or use Chayula amulet and it gimps damage Major TIME, so, regrettably, it truly is counterproductive and I had to give up and use Shavs for that. The goal right here will be to cast an actually robust spell that can destroy most factors for the duration of a 4-second buff window. Storm Brand is one particular of such well-known robust spells and also you do not even must spam it significantly.
Hello, This build with the additional repeat of Pledge of Hands your Ice Nova will cover more area per cast, but if you use Taryn's Shiver you can potentially drop Frostbolt altogether while mapping and since your damage will not scale anymore with subsequent repeats you will be less dependant on correct positioning to reach max dps. For the start of 3.10, I've decided to use something with the Ice Nova + Frostbolt combo because I had fun with it in Delirium. Since I basically skipped 3.9 I searched some guides to find out how the Ice Nova meta evolved and Hierophant seemed the to-go ascendancy for it, so I started as a Templar, following Arcinde's Hierophant Guide.
This development grew out of my frustrations with 3.10. Even though Caustic Arrow is arguable a "bow" skill, I was fairly miffed that the middle-investment Elemental Bow builds have largely gone extinct due to a heavy-handed series of adjustments from GGG. Though I hope they soften the changes in an upcoming patch, I still wanted to create a bow for more bosses capable of all content material in this league. Trickster is and probably will stay my preferred ascendancy. I wanted to again augment its underlying strengths.
Hello everyone, This build is POE 3.10 Saboteur Icicle Mine popular build. While reading you can see that this build can be both Budget and Expensive. Icicle Mine throws a remote mine that when detonated fires several long-range icicle projectiles in random directions that deal cold damage, launching more icicles with more consecutive mine detonated. The mines have an aura that grants increased critical strike chance against enemies in the aura.
In POE 3.10, This build is based around the galvanic arrow for any single target and lightning arrow for clear speed. Damage is way greater than it appears on pob because galvanic arrow hits after with the cone and after with all the arrow thus it hits twice per arrow count. To obtain the actual dps, multiply the dps number on pob fork with two.
In POE 3.10, This build works by abusing Paradoxica "Attacks with this weapon deal double damage". This means we stack as much flat damage as possible on gear, gems, and in the tree. Bonus points for using The Savior for those sweet sweet illusion boyz. Molten Strike has been a THICC JUGG slow and tanky skill.
In POE 3.10, Ancestral Warchief Chieftain is amongst the classic Path of Exile builds. It often was a robust league starter, but how is it for all existing end-game? With so much energy creep and so many builds about. it’s really really hard to inform, isn’t it? And it’s a totem construct too, and not absolutely everyone likes totems.
In POE 3.10, This creates has comparable playstyle as a summoner, the distinction getting that this build demands the player to stack Virulence Stack to enhance the Agony Crawler damage. Herald of Agony Juggernaut is genuinely tanky for the reason that we are only speccing into mostly defenses around the passive talent tree.
This creates is viable for all content in POE 3.10. The big defensive sides and also the decent damage this development provides will make you kill any boss at Awakener eight and bosses, for example, Uber Elder and Shaper.
Welcome, exile. This is my first POE 3.10 guide and first post on the forum. This build is a cyclone gladiator block impale build guide. With this build, you can facetank all content in the game. This build will cost around 1 Exalted to get it working, to get in the +10Milions shaper dps, will be needed more investment.
In POE 3.10, This can be a 3.10 Lightning Stacking Scourge Arrow & Rain of Arrows build. I will keep the build updated with eventual changes and will be available to clarify any doubts. After the huge nerf to Scourge Arrow in 3.10, making the skill deal around 30% less base damage, I wanted to try and bring Scourge Arrow back to success like in the good old days. And so I started to build a bow based lightning damage stacking Slayer, using Scourge Arrow for the single target and Rain of Arrows for the clear.