About Cast when Damage Taken Support
Cast when Damage Taken Support
Support, Spell, Trigger
Can Store 1 Use(s)
Cooldown Time: 0.25 sec
Requires Level 38
Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills that reserve mana cannot be triggered.
Per 1% Quality:
Supported Skills deal 0.5% increased Damage
Trigger Supported Spells when you take a total of (528-3272) Damage
Supported Skills deal (-70-6)% more Damage
This Gem can only Support Skill Gems requiring Level (38-70) or lower
You cannot Cast Supported Triggerable Spells directly
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Poe Cast when Damage Taken Support Builds
List Poe Builds With Cast when Damage Taken Support.
This could be a phenomenal make because it does not require rather a little gear to obtain began and progresses nicely as you invest extra into it. As a player, I constantly liked builds that go quickly. I choose movement speed greater than move capabilities for the explanation that I definitely dislike mashing a button to move and move speed tends to produce looting so much smoother. Turns out that movement speed also makes delve and labs a cakewalk so that is that!
This create was seriously bored with 'melee-meta' and decided to their craft about some stat-stacking archetypes. I had really low expectations of coming up with something wonderful that would not call for Head Hunter and numerous Exalts. It was a coincidence that I decided to theorycraft with Marauder since it was my only character in Common league that did not possess the gear and was generally unused. Please note that gear I use is quite properly optimized and it will be highly-priced to have comparable rare products.
This creates is definitely an RT Mace create with an emphasis on gorgeous; which allows for security and easier gear progression. Crit versions are viable but extra high-priced. Verify our questions and answers for particulars on Crit. This creates is capable of carrying out any and all content material in the game, nonetheless, niche issues like depth 800 Auls and HoGM have substantially extra suited builds.
This build is made about one of the new jewels: Lethal Pride /of Rakiata/ Timeless Jewel and specific Avian Twins talisman together with Righteous Fire ability working with Chieftain ascendancy class. The concept of your construct will be to get 100% of lightning damage from hits taken as fire harm, 50% of cold harm taken as fire damage and 30-60% of physical damage taken as fire harm while we have 86% max fire resistance because we're working with Righteous Fire for which it is mandatory and simple to have such high max fire res.
Welcome to my bleed gladiator guide, I really enjoyed this character so I decided to share it, hope you are going to have to entertain with it. Bleed is definitely an ailment that offers physical harm over time, depends when the target is standing or if it is moving. Bleeding target can have only 1 bleed stack. We leap slam definitely fast, got excellent defenses, the mobs explode with joy and for the bosses, we jump around although they die.
This create will show you cheap builds in the price 2-2.5 exalts. I know that my builds is often made significantly stronger by investing far more in them. But I don't have a lot free of charge time for farm currency. For the reason that the game is only my hobby and not life. Consequently, I show you only not pricey builds, which do not have to have to commit many currency and time around the farm.
This is my take on a Cold DoT Occultist. This character uses Vortex as its main damage source with a Frostbolt delivery system. You'll also be using Cold Snap, but I rarely use it, mostly just Vaal Cold Snap for the burst. The build is safe, does great damage and scales well throughout the entire game. So it's a great league starter and perfect for SSF especially.
Welcome, exile. Do you like an explosion? Do you primarily play melee construct? Do you choose playstyle of a hit once hit challenging? For those who answer yes to any of these queries then this may very well be anything you trying to find to play.
Does your existing develop leave you asking yourself if probably Cast on Death / Portal may possibly be a great concept? Do you prioritize choosing up loot more than finishing off mob packs? Are you currently just tired of dying, but still choose to be capable of do all the content inside a reasonable time frame? Would you prefer to have the ability to stand in that nasty red AoE in the Legion mobs?
Welcome to develop guide from me. So this league I decided I need to min-max some summoner build, while getting reasonably tanky. I'll start off ideal away with saying that minions don't play incredibly nicely with 3.7 content, and it requires fairly significant investment to create clearing monoliths really feel superior, nevertheless it is doable.
This build is expensive and not a league starter. This build is Trickster Divine Ire Guide and this build has 32 Million Shaper Damage, Fast and Speed Clear, Flick of the Finger Obliterator.
This is Popular Build - Saboteur, Chaos Glacial Cascade Mine, Fast and Safe Clear, So if you have doubts about this build, come to this topic and ask your questions in Portuguese, I will respond to them in the best way possible!
This build is my favorite Poe 3.7 slayer build. All in all, discovering a build that suits me and has all of these things can definitely be a tall order to fill. Luckily I've yet another build that fits all of these criteria. Impale Slayer Cyclone. Hope you all appreciate!
This build stunlocks everything, all at once. This develops you still have max (6+) endurance charges along with a crazy leech, regen, and armor, so you could face tank something else. With all the proper gear, it might tank Shaper's slam.
In Poe 3.7 Cyclone has gotten massive alterations this league as well as each other melee skill within the game. We've got gained enormous AOE improvements alongside sustaining life and also the potential to acquire endurance charges.
This is not an easy "buy multiple Uniques and you are done" Guide. It's mostly about getting the best Rares for the best price by proper use of the Trading Site and Path of Building. So it will depend a lot on yourself how good your character will be for the currency you have.
This Build Can Run all shaper guardians, red elder, every unique map boss in the game, and so much more. It is a perfect league starter, and you can do it with only about 20+ Poe chaos Orb. Use Kondo's pride until you can Exchange a Starforge.
This build is a very good League build. It does not require any specific uniques, all you need to get you through mid-tier maps is a decent DPS bow and flat added physical damage rings and amulet. Tornado Shot is one of the most popular bow skills in Path of Exile. And obviously, Ranger is pretty much the most suitable class to use it. All 3 Ranger Ascendency classes are extremely good, and choosing one of them has always been a close call. Raider is currently the best Ranger Ascendancy class for the end-game viable Tornado Shot Ranger build.
Lightning Spire Trap Lightning Spire Trap is your big cooldown trap, a very powerful trap that destroys tougher foes. It also gains increased critical chance against Shocked enemies, the same way Lightning Trap does. This is why using Vaal Lightning Trap Vaal Lightning Trap against bosses is very important since it leaves Shocked ground, which allows you to Shock even endgame bosses.
Although Elementalist is not popular build in POE 3.7 League, I personally still like this profession. Storm Brand Elementalist offers excellent clear speed and capable boss damage.Gameplay is smooth thanks to the instant cast nature of brand recall, as well as the instant damage from Storm Brand.