Aura, Spell, AoE
Mana Reserved: (34-279)
Can Store 1 Use(s)
Cooldown Time: 1.20 sec
Requires Level 10
Casts an aura that grants mana regeneration to you and your allies.
Per 1% Quality:
1% increased Area of Effect
You and nearby allies regenerate (2.9-17.2) Mana per second
+(0-19) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Poe Clarity Builds
List Poe Builds With Clarity.
Poe Toxic Rain is an attack skill where the user fires multiple arrows in the air, which land and drop spores, dealing with chaos damage. This Build takes on a Toxic Rain based Trickster, which focuses on damage output through the Plague Bearer gem. The original concept of the Build was to utilize plague bearer AND Death's oath armor aura. However, Death's oath aura provided so little damage, and it became much more valuable to get the extra HP. Also, plague bearer melts all mobs instantly while mapping anyways.
In Poe 3.9, I've returned and after testing the build as my league starter, overhauled the guide significantly. This build takes advantage of many different damage bonuses that combine together to create solid damage output without needing crit or damage conversion.
This build takes advantage of many different damage bonuses that combine together to create solid damage output without needing crit or damage conversion. For defense, we focus on a highly effective life pool with a lot of regeneration/leech, along with MoM. Our ascendancy adds clear speed through both movement and damage, along with significant defenses including nearly permanent immunity to all status ailments.
This build stacks a shit ton of Strength! We utilize 3 unique items that give us crazy bonuses for each point of Strength: So from Geofri's Sanctuary, we get a crazy amount of flat Energy Shield, from Shaper's Touch gloves we get huge %Energy Shield increase and lastly from Doon Cuebiyari we get over 300% Increase Damage boost. We use Blade Vortex as it is a very strong skill that scales with our % Damage Increase and Chieftain Ascendancy nodes. I've also tried Armageddon Brand and it was fun but for me personally was lacking single target damage. Vaal Righteous Fire is used to get some extra damage when finishing bosses.
In Poe 3.8, Essence Drain Occultist / Trickster can be a properly-recognized, strong league starter with countless guides existing! Let's take a deeper appear into the existing state of Essence Drain as well as learn how properly new Synthesis gear and abilities like Soulrend / Malevolence / Bane will perform with each other! Assume about Contagion as a "fuse" and Essence Drain as a "nuke". You mark enemies with Contagion then shoot ED projectile in a pack. They start off melting and explode, proliferating chaos damage to nearby enemies, as a result, "chaining" DoT chaos harm.
Welcome to my Toxic Rain guide. I think its a phenomenal build because it does not require a lot of gear to get started and progresses nicely as you invest more into it. As a player, I always liked builds that go fast. I prefer movement speed over move skills because I really dislike mashing a button to move and move speed makes looting so much smoother. Turns out that movement speed also makes delve and labs a cakewalk so that's that!
This build is played storm brand in many ways. Life, CI, LL. I hate totems so I've stayed away from Hiero to get a lengthy time, but brands are less boring so here we're. This can be a pretty normal caster build. EB, max out EHP, HP, and ES sustained through leech. Completely ignore mana leech/regen lead to it is too annoying to have. Playstyle is stupidly quick. You play brands and run about pressing Brand recall near enemies while everything dies.
In Path of Exile, I played the Poet's Pen Volatile Dead when this skill was introduced in the game. Later I wanted to make another Volatile Dead character, but I really don't like to repeat myself. So I found a few interesting setups, tested them a bit in 3.6. And finally, in 3.7 I managed to create the character I really like. I don't play the game a lot, so my gear not as good as it can be. Anyway, 36 challenges completed in Legion softcore without any assistance from other players.
This build focuses on using Glacial Cascade depending on the situation. Glacial Cascade is a strong map clearer and also kills bosses with ease up to tier 16 guardians where we also get help from flamethrower traps to burn them within seconds. You can actually kill everything including Shaper without flamethrower traps but they are just too powerful so you wouldn’t want to miss the fun. This build is capable of clearing every end game content deathless including Uber Elder if you know what you are doing.
Hello all and welcome to my Arc mine guide, a build that utilizes one of the strongest spells in the game, arc, with mines. In Path of Exile, Arc Trapper every league because it just feels so great for me to just throw things on the ground and wait for Arc to kill those mobs for me! So im creating this build because I was successful at killing Uber Elder and This build is a Balanced approach on the game to make sure you are able to finish all content.
Welcome to my Pathfinder Toxic Rain guide. This is the first time I write a build guide so things might be missing. I will be actively maintaining it until 3.8 releases. I will also try to add some videos of the build once it is posted. I have been tuning this build for the past two leagues (Synthesis/Legion) and I've cleared all the regular content with it. I think its a phenomenal build because it does not require a lot of gear to get started and progresses nicely as you invest more into it.
This my first build guide. This build focuses on the chest piece Death's Oath. If this is well received, I might make more for my other characters. I did not make this out of scratch, I was looking to try an occultist in Bestiary and Pohx was playing a DO Occultist in Bestiary that I liked and put my own spin on it.
Welcome to my arc mine guide, this build that utilizes one of the strongest spells in the game, arc, with mines. There are several benefits to using mines with arc rather than self casting or with totems, some being the fact that they have a much higher dps output and you aren't stunning yourself while casting for nearly as long, but we will go into that later. This build is the jack of all trades. It can do every map mod, the boss has decently fast clear, and is extremely cheap.
In Path of Exile Blight, This can be my very first make for Occultist. This construct will potentially do a little a lot more harm than in three.7. No transform to Essence Drain/Bane harm from 3.7. ES mechanics and item-related elements remain identical as three.7. Contagion received a hefty nerf to its radius, so it is advisable playing ED/Bane Low life version in three.eight. You are able to opt for either Low Life or CI, but recall that Low Life will provide you with a lot more utilities and overall harm.
In Path of Exile Blight league, I wanted to share my new creations with you. This build is Charged Dash Ascendant in the new session. This development is characterized by remarkable harm and large AoE. Having some practice in playing Charge Dash we are extremely mobile. We play CI with huge ES Leech. And Intellect, one of the most critical stat.
This build is Path of Exile blight league Chieftain first Build, I think this Chieftain Build is Friendly League Starter. I played the Poet's Pen Volatile Dead when this skill was introduced in the game. Later I wanted to make another Volatile Dead character, but I really don't like to repeat myself. So I found a few interesting setups, tested them a bit in 3.7. And finally, in 3.8, I managed to create a character I really like.
In Path of Exile Blight, This build is a duration make and this CI construct consist of eight hyperlinks and we are utilizing it on a helmet using a 30% additional elemental harm. As for what gem are they, you could refer them below the gem section below. 8M can be a total of damage to all of our SRS been combined collectively. Considering the fact that we can't be casting all 20 all the time, our damage varies between 2M to 8M. For that reason, the minion will require some occasions ahead of they explode. For those that can not bear the heat please just cyclone away.
This could be a phenomenal make because it does not require rather a little gear to obtain began and progresses nicely as you invest extra into it. As a player, I constantly liked builds that go quickly. I choose movement speed greater than move capabilities for the explanation that I definitely dislike mashing a button to move and move speed tends to produce looting so much smoother. Turns out that movement speed also makes delve and labs a cakewalk so that is that!
This create was seriously bored with 'melee-meta' and decided to their craft about some stat-stacking archetypes. I had really low expectations of coming up with something wonderful that would not call for Head Hunter and numerous Exalts. It was a coincidence that I decided to theorycraft with Marauder since it was my only character in Common league that did not possess the gear and was generally unused. Please note that gear I use is quite properly optimized and it will be highly-priced to have comparable rare products.
Does your existing develop leave you asking yourself if probably Cast on Death / Portal may possibly be a great concept? Do you prioritize choosing up loot more than finishing off mob packs? Are you currently just tired of dying, but still choose to be capable of do all the content inside a reasonable time frame? Would you prefer to have the ability to stand in that nasty red AoE in the Legion mobs?