About Controlled Destruction Support
Controlled Destruction Support
Mana Multiplier: 130%
Requires Level 18
Supports attack skills, or spell skills that deal damage.
Per 1% Quality:
Supported Skills deal 0.5% increased Spell Damage
Supported Skills deal (25-44)% more Spell Damage
Supported Skills have 100% reduced Critical Strike Chance
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Poe Controlled Destruction Support Builds
List Poe Builds With Controlled Destruction Support.
Poe Vortex is an instant cast, cooldown based aoe spell that causes an initial small hit and then a cold DoT for its duration. Eznpc Builder are trying to get everything out of this DoT to pretty much melt the maps. We're supporting the skill with Cold Snap, which generates us Frenzy Charges, Frost Bomb, which drops enemies cold resistance and orb of storms/ball lightning/storm brand, which helps us proc our Elemental Overload. Being an occultist causes cursed enemies to pop in satisfying purple clouds and help us clear.
The choice between the two abilities comes down to personal preference, and some enjoy to cast Essence Drain and spread it by having a Contagion cast before you use ED. However, we felt that the approach of using Bane was smoother, faster, and honestly, better in all ways.
This Build uses at league starts until you get your gear up and running for Icicle. The clear on Pyro is sub-par, but the single target is second to none, and it will help you get over the boss hump early on. Pyroclast Mine > Trap and Mine Support > Swift Assembly > Conc Effect > Combustion > Fire Pen. Early on, you may want to use Pyroclast mine as your boss killer and then swap out full-time for Icicle once you have the damage.
The range at which Arc can chain to another enemy is now 35 units Now. This Builds one of the most potent spells in the game, Arc, with mines. There are several benefits to using tunnels with Arc rather than self casting or with totems, some being the fact that they have a much higher dps output, and you aren't stunning yourself while casting for nearly as long, but Eznpc Builder will go into that later.
Poe Arc is among the five harm types and is among the three classes that count as an elemental damage spell that creates a chaining pulse. In Poe 3.9, The range at which Arc can chain to an additional enemy from 25 to 35 units. This Build offering new players an approachable build with no quite a few restrictions, and that comes using a compromise. So with all that stated, please quit rating Selfcast Arcs viability depending on this Build when it's not even meant to be one of the most min-maxed Highend Selfcast Arc build, to start with.
In terms of 3.9 Conquerors of the Altas, Scourge Arrow's base weapon damage has been lowered, but the skill now deals added Chaos Damage that grows as the gem levels. The skill was often used with builds adding elemental damage, so this change is intended to give it a greater reward to Chaos damage based builds while also improving its usability while leveling. This guide is a work in progress and you should expect things to be tweaked in the coming day, especially once I have a chance to play around with Inspiration in practice to determine if it is really worth slotting in our main gem links.
In Poe 3.9, I've returned and after testing the build as my league starter, overhauled the guide significantly. This build takes advantage of many different damage bonuses that combine together to create solid damage output without needing crit or damage conversion.
This build takes advantage of many different damage bonuses that combine together to create solid damage output without needing crit or damage conversion. For defense, we focus on a highly effective life pool with a lot of regeneration/leech, along with MoM. Our ascendancy adds clear speed through both movement and damage, along with significant defenses including nearly permanent immunity to all status ailments.
This build is Immortal Call No longer makes you immune to physical damage for a duration. Base duration is now 1 second at all gem levels. Now has an instant cast time. Now causes you to take 25% less elemental damage and 25% less physical damage at gem level 1, with the values growing based on the gem level, up to 34% less elemental damage and 35% less physical damage at gem level 20.
You will find several approaches to play cast on crit at the moment, with unique spells frostbolt, ice nova, arc, and weapon and ascendancy possibilities. High base crit daggers with crafted 'Hits can't be evaded' and spell harm mods make it ensure that you do not even require Lycosidae or Assassin, and you can go for any ascendancy, But you lose the more proc from Cospri's. I wanted to play the old cast on crit discharge with Cospri's and not crafted daggers, and I didn't actually find any guides for ascendant that I liked so right here we are.
This is my casual take on Icicle Mines not following any guides and just using the knowledge gathered in few leagues. Thus as a disclaimer, this guide would not be for everyone but more of an inspiration as to what could work. As 3.8 came out with new mines, Icicle mines seemed like a good AOE clear option due to the crit chance build up and in all honesty the sweet sweet sound of enemies shattering into million tiny pieces. As far as the build goes currently, it deals with any pack easily and effortlessly.
In this build guide, I'd like to share my Scion build using Mjolner/CoC/ball lightning. This build can clear maps fast, deal with insane damage, and is tanky. Overall, this build is very strong, and I can recommend it to anyone who has some currency. I'm playing this build as Assassin in this patch. I feel Assassin is better than Scion for this build now because Assassin can get a lot of ms boost. The advantage of Scion is that she can get strength and dex easily. I will write a guide for the assassin version next weekend. Meanwhile, you can check my character stat if you are interested.
In Poe 3.8, Essence Drain Occultist / Trickster can be a properly-recognized, strong league starter with countless guides existing! Let's take a deeper appear into the existing state of Essence Drain as well as learn how properly new Synthesis gear and abilities like Soulrend / Malevolence / Bane will perform with each other! Assume about Contagion as a "fuse" and Essence Drain as a "nuke". You mark enemies with Contagion then shoot ED projectile in a pack. They start off melting and explode, proliferating chaos damage to nearby enemies, as a result, "chaining" DoT chaos harm.
The build utilizes Chaos Inoculation which tends to make you 100% immune to all sources of chaos damage which includes poison. Nonetheless, you'll have 1 HP and thus need to cover yourself with Power Shield alone. This is not suggested for early levels and this guide will cover the transition and workarounds to have yourself to CI. Besides this, the develop slows enemies down and utilizes an enormous EHP pool to be as tanky as you can. For greater spending budget builds you can also throw in Temporal Chains enabling for much more slow effects on enemies.
This is a beginner-friendly, league-starter viable, solo-self-found viable, and Bane Occultist guide. The leveling section within this guide is meant to take players using a fresh install or inside a fresh league and get them into maps and started on a highly effective character. Interested readers can find gear priority, stat recommendations, mechanics explanations, in addition to a whole bunch of links that might be useful for newer players.If you are new and choose to get by means of the story and get off to a great start I recommend reading by means of the guide fully before starting.
This build is a "New" golem build right now. Only after some extensive research, I came up to conclusions and my own vision of the build. Since I cleared most of the end-game content with this exact setup and literally no extra effort, I decided to leave this build as easy and straightforward as possible to both old and new players. It's a very easy setup here, without complex double-curse curse-on-hit, EE selfcast stuff and other unnecessary things that are literally not worth it for 99.99% of the game.
That is my first build guide produced for PoE along with the purpose of the guide is usually to share my make, my knowledge, and the points I learned along the way. This guide is extremely complete and interested readers can find data on anything from detailed gearing options to explanations of unique game mechanics. As advertised, this build is capable of performing all current content in the game and I personally use this build as an attempted and correct league starter to progress by means of the story and comprehensive my atlas.
Immortal Contact No longer makes you immune to physical harm for any duration. Base duration is now 1 second at all gem levels. Now has an instant cast time. Now causes you to take 25% less elemental harm and 25% much less physical harm at gem level 1, with all the values developing according to the gem level, as much as 34% less elemental damage and 35% less physical damage at gem level 20.
This build is played storm brand in many ways. Life, CI, LL. I hate totems so I've stayed away from Hiero to get a lengthy time, but brands are less boring so here we're. This can be a pretty normal caster build. EB, max out EHP, HP, and ES sustained through leech. Completely ignore mana leech/regen lead to it is too annoying to have. Playstyle is stupidly quick. You play brands and run about pressing Brand recall near enemies while everything dies.
This build is costly and not a league starter. 36 Million Shaper harm is achieved with some legacy gear, but there are plenty of close alternatives. This development is often an enormous puzzle. If you are missing pieces your not going to determine the full image. Blight was the initial league I played extensively on soft-core and I had a blast. So I thought the only logical progression for this league was to create my personal Totem construct using among the new skills they released.