About Efficacy Support
Mana Multiplier: 130%
Requires Level 31
Supports any skill that deals damage or has a duration.
Per 1% Quality:
Supported Skills deal 0.5% increased Damage over Time
Supported Skills deal (10-20)% more Spell Damage
Supported Skills deal (15-24)% more Damage over Time
Supported Skills have (10-16)% increased Skill Effect Duration
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Poe Efficacy Support Builds
List Poe Builds With Efficacy Support.
This create was seriously bored with 'melee-meta' and decided to their craft about some stat-stacking archetypes. I had really low expectations of coming up with something wonderful that would not call for Head Hunter and numerous Exalts. It was a coincidence that I decided to theorycraft with Marauder since it was my only character in Common league that did not possess the gear and was generally unused. Please note that gear I use is quite properly optimized and it will be highly-priced to have comparable rare products.
This build is made about one of the new jewels: Lethal Pride /of Rakiata/ Timeless Jewel and specific Avian Twins talisman together with Righteous Fire ability working with Chieftain ascendancy class. The concept of your construct will be to get 100% of lightning damage from hits taken as fire harm, 50% of cold harm taken as fire damage and 30-60% of physical damage taken as fire harm while we have 86% max fire resistance because we're working with Righteous Fire for which it is mandatory and simple to have such high max fire res.
This is my take on a Cold DoT Occultist. This character uses Vortex as its main damage source with a Frostbolt delivery system. You'll also be using Cold Snap, but I rarely use it, mostly just Vaal Cold Snap for the burst. The build is safe, does great damage and scales well throughout the entire game. So it's a great league starter and perfect for SSF especially.
Does your existing develop leave you asking yourself if probably Cast on Death / Portal may possibly be a great concept? Do you prioritize choosing up loot more than finishing off mob packs? Are you currently just tired of dying, but still choose to be capable of do all the content inside a reasonable time frame? Would you prefer to have the ability to stand in that nasty red AoE in the Legion mobs?
This is Popular Build - Saboteur, Chaos Glacial Cascade Mine, Fast and Safe Clear, So if you have doubts about this build, come to this topic and ask your questions in Portuguese, I will respond to them in the best way possible!
The choice between the two abilities comes down to personal preference, and some enjoy to cast Essence Drain and spread it by having a Contagion cast before you use ED. However, I felt that the approach of using Bane was smoother, faster, and honestly, better in all ways.
This build achieves extreme amounts of Energy Shield, Armour, and Maximum Resistances, which allows you to land smooth and safe kills on endgame bosses. The build is also not recommended for beginner players since it requires some game knowledge and specific items and gem setups in order to work.
This is a friendly, league-starter viable, solo-self-found viable, and comprehensive Bane Occultist guide. The leveling section in this guide is meant to take players with a fresh install or in a fresh league and get them into maps and started on a powerful character. Interested readers can find gear priority, stat suggestions, mechanics explanations, and a whole bunch of links that might be useful for newer players.
Toxic rain didn't change in 3.7, but the tree got much more damage, at least 20% more damage total! Toxic rain is stronger than before, and this build is here to show you how. This build is just a mixing up of all the best things PF and TR have to offer. You can realistically expect a nice leveler for a low budget and an Uber Elder Killer with less than 10-12 exalts mid-league.
This build is ED+Bane Build on 3.7 Legion Content since this is currently the second most popular skill for the league. As everyone figured would be the case, this skill combo absolutely wrecks the league mechanic. It’s not quite as strong in the multiple army emblem encounters as it is in the map monoliths, but combined with being a strong/cheap league starter, it’s a great all-around choice.
Poe Blight is shorter ranged and thus less consistent against mobile enemies. It also requires the use of a threshold jewel to be worth using, taking a slot that would otherwise be more EHP. In exchange, it provides a stronger hinder and significant extra damage when you can apply it
The build utilizes Chaos Inoculation, which makes you 100% immune to all sources of chaos damage, including poison. However, you'll have 1 HP and therefore need to cover yourself with Energy Shield alone. This is not suggested for new levels, and this guide will cover the transition and workarounds to get yourself to CI.
The changes to Occultist in 3.7 hurt the high amount of Energy Shield we were able to obtain. Those changes bring the build down from over 9k ES to ~7.5k ES. Damage remains about the same or slightly lower with the first pass at the posted PoB which may be tweaked later as the league officially starts.
The build has allowed me to reach my highest level on a character, and clear lots of content I had never seen before for the first time. Much of this is due to its extremely low cost and my complete lack of interest in trading. In terms of playstyle, the build is oriented more towards quick mapping while being tanky enough to endure small lag spikes on rough content. It is extremely good at running Lab and has no trouble with guardians. All this makes for a great first character in a league.
This Build is the first successful 0 dead Pass T18, Vaal Cold Snap is one of the best Starter Builds in the various Gems attack and defense balance, is an excellent choice for Boss killer build, this Build can easily single out this game most Boss. When the double-holding bursts, the DPS is more than 5 million, but there are still nearly 10,000 ES.
This build is a budget version, estimated cost under 200 Chaos Orbs a lot of builds show an insane amount of dps which you can only sustain for 1-2 seconds in perfect condition which you can rarely ever achieve. Some build even suggest over 1 million dps budget Build and with over 20 as invested you can hardly hit over 100k (hank the tank for example)
This build for end game Uberlab farming with %500+ movement speed. It is not the quickest build but adequate for farming Poe Currency. Traps are usually not challenging only 1-2 time they may hit you and trap harm are running your %life so low life doesn't matter when operating traps
This build can be started very cheaply and can get to red maps with minimal gear, but scales up sufficiently to complete endgame content and delve down below 240.
This build uses a combination of blocking and health regain to mitigate the incoming hits. Block recovery animation for blocking a hit that would stun does count as actually being stunned.
This build is just for fun, not a serious build, I've been wanting to make a Tempest Shield build where TS was a main source of damage (and not use it to trigger Orb of Storms) and this is the result. I understand many of the items I have on the PoB are worth multiple exalted orbs, feel free to submit cheaper variations on this build if you care that much.