About Elemental Focus Support
Elemental Focus Support
Mana Multiplier: 130%
Requires Level 18
Supports any skill that hits or burns enemies.
Per 1% Quality:
Supported Skills deal 0.5% increased Elemental Damage
Supported Skills deal (30-49)% more Elemental Damage
Supported Skills cannot inflict Elemental Ailments
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Poe Elemental Focus Support Builds
List Poe Builds With Elemental Focus Support.
This Build you can transition to regular one later, the core is mostly the same anyway, except instead of w/e shield We using you would use Manastorm for flat lightning, wrath instead of skitters and arcane cloak instead of IC.
This is the Blade Blast part of the Uniting Wraeclast Blade Blade Blasting duo builds! If this is your league starter, it's going to be a little awkward due to requiring Library quest before you get access to most spell gems/supports. Also, you need to save all your low Poe currency (transmutes/alterations/chances/ALCS) to buy the Gems from the vendor once you've completed the quest.
Poe Vortex is an instant cast, cooldown based aoe spell that causes an initial small hit and then a cold DoT for its duration. Eznpc Builder are trying to get everything out of this DoT to pretty much melt the maps. We're supporting the skill with Cold Snap, which generates us Frenzy Charges, Frost Bomb, which drops enemies cold resistance and orb of storms/ball lightning/storm brand, which helps us proc our Elemental Overload. Being an occultist causes cursed enemies to pop in satisfying purple clouds and help us clear.
This build is not getting nerfed nearly as much as Eznpc Builder expected. Losing a bit of damage and minion speed, forced to reach level 21 Raise Spectre now to get our fourth Spectre, that's it. The monster armour changes shouldn't be a big deal based on our current understanding of how much armour monsters have.
This Build uses at league starts until you get your gear up and running for Icicle. The clear on Pyro is sub-par, but the single target is second to none, and it will help you get over the boss hump early on. Pyroclast Mine > Trap and Mine Support > Swift Assembly > Conc Effect > Combustion > Fire Pen. Early on, you may want to use Pyroclast mine as your boss killer and then swap out full-time for Icicle once you have the damage.
The range at which Arc can chain to another enemy is now 35 units Now. This Builds one of the most potent spells in the game, Arc, with mines. There are several benefits to using tunnels with Arc rather than self casting or with totems, some being the fact that they have a much higher dps output, and you aren't stunning yourself while casting for nearly as long, but Eznpc Builder will go into that later.
In Poe 3.9, Molten Strike has strengthened. Now Molten Strike deals 120% of base damage at gem level 1, up to 139% 20 (from 130%). Eznpc Builder wanted to try Molten Strike for its single busted target. The ancestral call makes clearing bearable. This used to be a chieftain up until 3.7. Post-MS nerf, I decided to go super tanky and check how to dps is. The dps is excellent. For Weapons Well rolled Nebulously. Good synergy with JUGG make sure your fire res is capped when using these. The degen hurts.
In Poe 3.9, Poe Discharge No longer has a target limit (previously limited to 30 targets). This build uses Kingsguard for heavy 'life leech,' but this means that we need to gain power charges from something other than Volls reliably. To do this, Eznpc Builder uses double with '#% chance to gain a Power Charge on Critical Strike,' along with a lvl 20 Power Charge on Crit support.
Poe Elemental Hit is an attack skill, executing a primary attack that deals with added damage of a random element in an area. Elemental Hit can be performed with any weapon, or with no evidence equipped. In This Build Elemental hits damage mostly scales itself, it mainly scales with gem levels, so you don't need too much % damage to explicit endgame content comfortably.
Welcome to my build, This build is a great clear and league starter in POE 3.9. With 3.9 newly introduced item Triad Grip, physical minions went up to a different level and I had to try it out. With Doedre's skin, you have 7-8 curses up almost all the time, and normal/rare monsters can barely touch you. That combined with 8-10K hybrid life/ES, it was a very safe playstyle.
In terms of 3.9 Conquerors of the Altas, Scourge Arrow's base weapon damage has been lowered, but the skill now deals added Chaos Damage that grows as the gem levels. The skill was often used with builds adding elemental damage, so this change is intended to give it a greater reward to Chaos damage based builds while also improving its usability while leveling. This guide is a work in progress and you should expect things to be tweaked in the coming day, especially once I have a chance to play around with Inspiration in practice to determine if it is really worth slotting in our main gem links.
In Poe 3.9, I've returned and after testing the build as my league starter, overhauled the guide significantly. This build takes advantage of many different damage bonuses that combine together to create solid damage output without needing crit or damage conversion.
The goal of this build is to clear maps as fast as possible and be able to do guardian and Shaper level content. That is not a beginner-friendly build and not recommended if you have never played PoE before or never taken a character to at least level 90. This build can perform as a raider or a deadeye, but the latter chosen here. You should aim to get as much life as possible on every rare gear slot.
Phy's conversion bowyers were once the most overplayed meta build in all of POE; pretty much every veteran of the game can recall the pre 3.0 days of Signal Shot CI instant leech build dominating the meta. Sadly, with nerfs to Vaal Pact, Vinktar, Reach of the Council, etc. this archetype has since faded into obscurity, at least in temp leagues. The ultimate guide about Phy's conversion bows that I could find hasn't updated since 3.3. This Build uses a bow with great physical flat damage and converts all of it into cold damage.
This build takes advantage of many different damage bonuses that combine together to create solid damage output without needing crit or damage conversion. For defense, we focus on a highly effective life pool with a lot of regeneration/leech, along with MoM. Our ascendancy adds clear speed through both movement and damage, along with significant defenses including nearly permanent immunity to all status ailments.
This is a beginner-friendly, league-starter viable, solo-self-found viable, and comprehensive Leap Slam Inquisitor guide. The leveling section in this guide is meant to take players with a fresh install or in a fresh league and get them into maps and started on a powerful character. Interested readers can find gear priority, stat suggestions, mechanics explanations, and a whole bunch of links that might be useful for newer players. But also not be lacking in other aspects of the game and also not be a meta one, so it will be cheaper to do.
This build stacks a shit ton of Strength! We utilize 3 unique items that give us crazy bonuses for each point of Strength: So from Geofri's Sanctuary, we get a crazy amount of flat Energy Shield, from Shaper's Touch gloves we get huge %Energy Shield increase and lastly from Doon Cuebiyari we get over 300% Increase Damage boost. We use Blade Vortex as it is a very strong skill that scales with our % Damage Increase and Chieftain Ascendancy nodes. I've also tried Armageddon Brand and it was fun but for me personally was lacking single target damage. Vaal Righteous Fire is used to get some extra damage when finishing bosses.
This build uses the Facebreaker Gloves which means we play unarmed - you get all the info you need here: Warcry Heal 25% life and mana, which means no reg maps aren't really a problem. Since 3.7 you only need normal/cruel/merc lab. the uber lab is optional. Totems are immune to Fire, which means with Avatar of Fire they are full reflect immune. So if you just want to map I suggest picking the chieftain. And if you just want to farm the Labyrinth I suggest the Berserker.
In this build guide, I'd like to share my Scion build using Mjolner/CoC/ball lightning. This build can clear maps fast, deal with insane damage, and is tanky. Overall, this build is very strong, and I can recommend it to anyone who has some currency. I'm playing this build as Assassin in this patch. I feel Assassin is better than Scion for this build now because Assassin can get a lot of ms boost. The advantage of Scion is that she can get strength and dex easily. I will write a guide for the assassin version next weekend. Meanwhile, you can check my character stat if you are interested.
In POE 3.8, This is a version of my Whispering Ice build for the Cyclone era. The main idea is to be super tanky and faceroll everything in your way without having to dodge almost anything. No boss is too hard, most are too easy. All maps with most any mods are a joke. I've been using this build to do 40/40 challenges on my own merit in many leagues, this is my go-to build to get things done. This build is based on The Whispering Ice unique staff.