About Elemental Weakness
Spell, AoE, Duration, Curse
Mana Cost: (16-33)
Cast Time: 0.50 sec
Requires Level 24
Curses all targets in an area, making them less resistant to elemental damage.
Per 1% Quality:
Cursed enemies have -0.25% to Elemental Resistances
Base duration is (9-10.9) seconds
Cursed enemies have -(20-39)% to Elemental Resistances
+(0-10) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Poe Elemental Weakness Builds
List Poe Builds With Elemental Weakness.
This Build you can transition to regular one later, the core is mostly the same anyway, except instead of w/e shield We using you would use Manastorm for flat lightning, wrath instead of skitters and arcane cloak instead of IC.
While this build is excellent for racing and league starts, it is not a tanky build. You will have to adjust your playstyle if you have a habit of running into the middle of packs. You should ALWAYS lay down a set of mine before you advance. If you see monsters in front of you, detonate your mines. The mines trigger AoE range will still be in variety so you can kill the pack of monsters slight ahead of you.
In this Scion build using Mjolner/CoC/ball lightning. This build can clear maps fast, deal with insane damage, and is tanky. Overall, this build is robust, and Eznpc Builds can recommend it to anyone who has some Poe currency (like ten Exalted orbs). It would be best if you had Watcher's Eye with an "ES on hit" mod for this build. The other Zealotry mod "increased critical strike chance against enemies on the consecrated ground" is optional, but it gives you a huge DPS boost. This kind of WE was fairly cheap (2-4 ex) before I wrote this guide, but now it's much more expensive.
Path of Exile Shrapnel Shot now comes with two additional projectiles, giving a close-range focus to the Skill. It also has added lightning damage that grows as the gem levels. Be very careful with rare enemies with reflective aura, the damage done is extreme and you can die, Eznpc Builder died one time. Do not use the cone damage to kill, just the arrow.
Since you start as a witch, you can level with any spell that you like, We would recommend leveling with any new game fire spell gem until you can use Detonate dead and volatile dead if you are lucky to get a poet's pen you will hit maps pretty soon. We would not recommend switching to Explosive arrow until you have at least a 5l quill rain and proliferation from ascendancy.
In Poe 3.9, I've returned and after testing the build as my league starter, overhauled the guide significantly. This build takes advantage of many different damage bonuses that combine together to create solid damage output without needing crit or damage conversion.
This build takes advantage of many different damage bonuses that combine together to create solid damage output without needing crit or damage conversion. For defense, we focus on a highly effective life pool with a lot of regeneration/leech, along with MoM. Our ascendancy adds clear speed through both movement and damage, along with significant defenses including nearly permanent immunity to all status ailments.
Incredible buffs to this build. Big buffs to our lightning/stone/chaos golems' damage. Massive buffs to golem effectiveness, life regen, Phy's dmg reduction, attack/cast speed, etc. Debating the effectiveness of adding the new golem. Vis Mortis now is a much higher damage chest option but would lose tons of ES. Honestly, so many summoners change that I might need to rewrite most, if not all of this guide. This might be a challenge as I am planning on necro mass summoner for this league.
That is my first build guide produced for PoE along with the purpose of the guide is usually to share my make, my knowledge, and the points I learned along the way. This guide is extremely complete and interested readers can find data on anything from detailed gearing options to explanations of unique game mechanics. As advertised, this build is capable of performing all current content in the game and I personally use this build as an attempted and correct league starter to progress by means of the story and comprehensive my atlas.
This is a specter summoner build that focuses on having a small team of super-strong minions. It is a cheap league starter that excels at boss killing while also having good survivability and map clearing speed. The build focuses on Slave Driver specters. It uses equipment you can pick up or buy for cheap and can clear Uber Elder with a modest budget. It includes a detailed leveling guide, a detailed breakdown on gear/items/gems, basic crafting guides and a list of alternate specters.
In Poe 3.7 Legion, This specter summoner build is designed to give you good defenses, movement speed, and big DPS. It is a cheap league starter that can clear Shaper/Uber Elder. The build can also be scaled and customized to your own liking and playstyle. The 'league starter' is for people who are new to PoE, specter summoners or are just interested in the build. With a modest amount of currency, you will have a character able to kill Uber Elder.
That is a friendly starter league Build. It can do Any map mod and kill Any boss, Leveling, mapping, and progressing the Build feels smooth. No uniques items are essential as this Build is exceptional for a league begin
This Build Using Ngamahu's Flame AXE, our Charged Dash will spew out Molten Burst to add extra damage. Using Berserker Ascendancy gives us TONS of attack speed that scales Charged Dash damage, movement speed, and quality of Life very well.
This build uses a combination of blocking and health regain to mitigate the incoming hits. Block recovery animation for blocking a hit that would stun does count as actually being stunned.
I wanted to try a different approach to RF after playing a lot of jugg RF, the way this all is done may not be the best way as you can't use movement skills or any other skill apart from CWDT and RF. Saying that I'm having a lot of fun with it and also it's great for getting used to flask management from someone who tends to neglect them.
A potential future upgrade could be a crafted sword with the endurance charge on the block, though crafting is expensive for me and I don't have the correct Veiled mods yet. Might be able to extend "life" pool a little bit with MoM and making some adjustments to ES allocation. This might mean swapping out shield charge for Riposte to make sure fortify is always up.