About Endurance Charge on Melee Stun
Endurance Charge on Melee Stun Support
Support, Melee, Attack
Mana Multiplier: 110%
Requires Level 18
Supports melee attack skills.
Per 1% Quality:
Supported Skills have 1% increased Stun Duration on Enemies
4% more Damage per Endurance Charge
Gain an Endurance Charge when you Stun an Enemy with a Melee Hit from Supported Skills
Supported Skills have (0-19)% reduced Enemy Stun Threshold
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Poe Endurance Charge on Melee Stun Builds
List Poe Builds With Endurance Charge on Melee Stun.
This Builds with a Shattering / Lancing Steel character into the league. This build is based on Shattering / Lancing Steel as a primary skill. Eznpc Builder uses Champion to increase the Damage of enemies taken as much as possible and use the Herald of Purity to support our Damage. With the natural tackiness of Champion, this build should be stable!
In Poe 3.9, Lancing Steel has a base attack time multiplier of 85% (from 80%). deals 135% of base damage at gem level 1 (from 130%), up to 180% at gem level 20 (from 175%). Grants 1% increased Impale Effect per 1% gem quality (from 1% chance to Impale per 2% gem quality). This Builds with the new passive tree reworks for the champ; you can get even greater damage.
This guide will cover the basics of cyclone dual-wielding paradoxical and using the impale mechanic. This build should be very cheap in 3.9 with everyone playing Bow/Wand and to a lesser extent Necro. The only problematic point might be getting a watcher's eye with Impale. I will league start this build and probably try Assassin/Raider to be safe.
This build includes the leveling trees & the ability to swap between the budget and expensive version of the character's gear in the items section. It is easily the strongest build I have ever league started as and the tankiest bow character I have ever played. The intention of this build is to create a cheap, simple and effective uber lab farmer. This is a monkey maker build.
Sunderman build is usually a mixture of easiness to play and having the ability to do many of the endgame stuff at a high-efficiency because it really is super quickly clearspeed. It's an all-round construct developed to perform your everyday stuff like mapping, delving, incursions, uber labs, betrayal, red elder and so forth. effectively. It's also super easy to manage, a total noob friendly build. Even when you haven't played Path of Exile prior to, and even any action RPG game just before, you'll have no troubles managing this create.
This build I'm as proud to say this may be a superb starter for 3.8. Outdoors of the berserker ascendancy adjustments, not a lot has altered. The passive tree pastebins have also been updated for that 3.8 tree, content hunting exiles! This make utilizes some fair op mechanics that do the job collectively extremely nicely. I'll cover the majority of the mechanics of this establish here, other people are going to be down inside the gem segment. And I will be presenting for you my Vaal Double Strike "The Boys' Impale Stacking berserker".
Welcome, exile. This is my first guide and I am excited to share what I have been playing since the start of Blight league. If you are looking for budget Cyclone build that doesn't follow current meta, can be build from scratch as league starter capable of taking on endgame content, then this is probably the build for you. If you have several exalts to spend, you can push the build to the max.
This build is mainly based on clearing huge packs of mobs both as fast and easy as possible, using Leap and Sunder. Attack speed on everywhere possible will make us travel fast with a leap, then blast the whole screen with Sunder’s huge aoe and Gladiator’s bleed explosion combined. Sunderman build is a combination of easiness to play and being able to do most of the endgame stuff at a high-efficiency thanks to it's super fast clearspeed.
This build is POE 3.8 Implae Slayer Cyclone Build. When I look for "Top Tier" in a build I have many requirements that must be met. I want a build that can clear ALL content. It must be fun and engaging, not cost an extraordinary amount of currency, and have the ability to be a league starter with the ability to do all content later on as you upgrade and invest into your character.
This build we're taking a appear at a Dominating Blow Guardian. And this guide in its current form can be a viable construct for 3.8. The likeliest modifications would be the use in the new minion supports in our two main hyperlinks, at the same time as substituting Stone Golem for Carrion Golem.
This build is my favorite Poe 3.7 slayer build. All in all, discovering a build that suits me and has all of these things can definitely be a tall order to fill. Luckily I've yet another build that fits all of these criteria. Impale Slayer Cyclone. Hope you all appreciate!
In Poe 3.7 Cyclone has gotten massive alterations this league as well as each other melee skill within the game. We've got gained enormous AOE improvements alongside sustaining life and also the potential to acquire endurance charges.
The build uses blade flurry or cyclone for both its clear and boss killing gem and it has worked very well for me ever since the changes to melee in 3.7. This will be my first successful build and I have played since Essence League so this is a huge milestone for me to be able to kill Uber Elder on my own without looking at any guides.
This build I like to introduce you to one of the strongest ever made. I utilize many different mechanics in this build so I'll try to explain them all as clearly as possible. This is my first guide so forgive me any flaws that it will undoubtedly contain, I'll try my best though.
In Path of Exile: Legion, The Melee character has made a lot of improvements and joined the new Melee Skill, Melee Builds will be popular Poe in 3.7. use This Build in lower levels recommended to get three jewels out of five and reduce some Armour in the passive tree but keep in mind to cap the physical damage reduction.