About Faster Casting Support
Faster Casting Support
Mana Multiplier: 120%
Requires Level 18
Supports non-instant spell skills.
Per 1% Quality:
Supported Skills have 0.5% increased Cast Speed
Supported Skills have (20-39)% increased Cast Speed
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Poe Faster Casting Support Builds
List Poe Builds With Faster Casting Support.
This build is Immortal Call No longer makes you immune to physical damage for a duration. Base duration is now 1 second at all gem levels. Now has an instant cast time. Now causes you to take 25% less elemental damage and 25% less physical damage at gem level 1, with the values growing based on the gem level, up to 34% less elemental damage and 35% less physical damage at gem level 20.
In POE 3.8, Elemental Hit saw a huge revamp, and it has come to be a premiere potential for each MF and Bossing. The superb bossing has been shown by nine undertaking this quite impressive 2 minute Uber Elder Kill. Winds have shown the insane clearspeed of Elemental Hit with his Magic Locate Deadeye version from the developer. This guide is going to be the culmination of my research and presenting what I really feel would be the best all-around version of Elemental Hit for folks who desire to try the capacity out.
In Poe 3.8, Essence Drain Occultist / Trickster can be a properly-recognized, strong league starter with countless guides existing! Let's take a deeper appear into the existing state of Essence Drain as well as learn how properly new Synthesis gear and abilities like Soulrend / Malevolence / Bane will perform with each other! Assume about Contagion as a "fuse" and Essence Drain as a "nuke". You mark enemies with Contagion then shoot ED projectile in a pack. They start off melting and explode, proliferating chaos damage to nearby enemies, as a result, "chaining" DoT chaos harm.
The build utilizes Chaos Inoculation which tends to make you 100% immune to all sources of chaos damage which includes poison. Nonetheless, you'll have 1 HP and thus need to cover yourself with Power Shield alone. This is not suggested for early levels and this guide will cover the transition and workarounds to have yourself to CI. Besides this, the develop slows enemies down and utilizes an enormous EHP pool to be as tanky as you can. For greater spending budget builds you can also throw in Temporal Chains enabling for much more slow effects on enemies.
This build is designed to run fast and clear maps safely. It summons storm brands that shock, freeze and trigger our herald to clear massive packs of mobs both on-screen and off. With Brand Recall we can pull the brands with us to a new screen, clear it AND extend the duration of the brands themselves. It has good single target for map bosses because if 2 brands attach themselves to the same target, it increases the damage each brand does by 50% more damage.
In POE 3.8 league, This build is like any attack hit. It's pretty low damage since it's only 50-72.8 of base damage. Lasts 1 second by default and does chaos damage over time. However! , it can be scaled with Increased Duration and Skill Effect Duration, as well as Concentrated Effect and a lot of different gems like Swift Affliction and Efficacy. Last the most interesting cause it does around 60 to 80% of our damage Explosions do area damage hits and, of the cause, scale with your weapon damage.
Welcome to my Toxic Rain guide. I think its a phenomenal build because it does not require a lot of gear to get started and progresses nicely as you invest more into it. As a player, I always liked builds that go fast. I prefer movement speed over move skills because I really dislike mashing a button to move and move speed makes looting so much smoother. Turns out that movement speed also makes delve and labs a cakewalk so that's that!
POE 3.8 Popular Build - Scourge Arrow Poison Prolif Pathfinder, Fast, Tanky, Easy Beginner - Friendly
In 3.8 poison builds received massive buffs on the tree, at present one particular of the very best bows for this make received enormous buff too. Scourge Arrow was buffed too so now it, in fact, feels fantastic to play even in closed regions. Mainly due to Nature's Reprisal great poison proliferation. It solves a lot of problems that Scourge Arrow has, and that is having to charge to deal good damage, having issues with struggler monsters near walls and having issues with outputting damage consistently.
That is my first build guide produced for PoE along with the purpose of the guide is usually to share my make, my knowledge, and the points I learned along the way. This guide is extremely complete and interested readers can find data on anything from detailed gearing options to explanations of unique game mechanics. As advertised, this build is capable of performing all current content in the game and I personally use this build as an attempted and correct league starter to progress by means of the story and comprehensive my atlas.
Immortal Contact No longer makes you immune to physical harm for any duration. Base duration is now 1 second at all gem levels. Now has an instant cast time. Now causes you to take 25% less elemental harm and 25% much less physical harm at gem level 1, with all the values developing according to the gem level, as much as 34% less elemental damage and 35% less physical damage at gem level 20.
This build is played storm brand in many ways. Life, CI, LL. I hate totems so I've stayed away from Hiero to get a lengthy time, but brands are less boring so here we're. This can be a pretty normal caster build. EB, max out EHP, HP, and ES sustained through leech. Completely ignore mana leech/regen lead to it is too annoying to have. Playstyle is stupidly quick. You play brands and run about pressing Brand recall near enemies while everything dies.
This build is costly and not a league starter. 36 Million Shaper harm is achieved with some legacy gear, but there are plenty of close alternatives. This development is often an enormous puzzle. If you are missing pieces your not going to determine the full image. Blight was the initial league I played extensively on soft-core and I had a blast. So I thought the only logical progression for this league was to create my personal Totem construct using among the new skills they released.
Welcome to my Freezing Pulse Totem guide for the Hierophant! This guide is currently updated for patch 3.8 Blight. In terms of 3.8, this guide is a work in progress and you should expect things to be tweaked in the coming days. Currently, I have updated most sections to the best of my ability!
This build, however, isn’t easily juiced a-la Big Streamer to use HH and Inspired Learning. I’ve been playing PoE for about two years now, and magic find is something I always return to once a league in various forms. This specific build I’ve geared in three different leagues and is a favorite of mine. I always run an MF character every league because I just keep coming back to the chill playstyle and the comfort that comes from running a bunch of maps at a low investment with tons of herald of ice shatters.
In Path of Exile 3.8 league, This build is not a league starter, it is designed to push the bow character to its limits, and to pose as an alternative to PHYS bow builds. The core of this build is to shift how you look at dexterity. Instead of seeing it as some negligible buff to accuracy or evasion, or meeting requirements for your equipment, we are going to convert the attributes found on our gear to flat damage.
Hi All, so this can be my league starter for 3.8. Will wait and see how mist walker performs to truly see if it really is worth taking over one more. For essentially the most aspect, there are not a great deal of enormous modifications, not getting access towards the timeless jewels as early will make obtaining to obtain dex a bit of discomfort but after you get a Brutal Restraint, you're set for dex.
This is my take on Essence Drain-Contagion trickster. It took on all content in the game in 1.5 weeks, around 55 hours played at the time. It focuses on much more defenses than other Essence Drain guides you will find out there while achieving similar to higher damage numbers. While there are many other Essence Drain guides out there, the concepts shown here are the ones that prove to work best overall to clear the post-game content.
In Path of Exile 3.8 league, This is typical Toxic Rain develop with my personal spin on factors. The build is incredibly tanky, decent life pool, and has great damage and clear speed. This guide needs to be rather comprehensive, so if I left anything out, just ask within the comments. I also added some example calculations in the bottom if you would like to calculate your own DPS.
In POE 3.8, Quiet shattering of enemy corpses? What about having infinite mana sustain and being nearly impossible to hit? How about being able to clear all content on a low budget? If you answered yes to any of these questions, then this build is for you. This build you can choose literally any skill with traps and it will perform admirably with this guide. If you want to play *insert other spell skill here*, feel free. Just make sure to remove any projectile/lightning-related skill nodes/gear bits/jewel stats and make them fit the skill you choose.
This build is my first try to write another simple build guide and any criticism is welcome. First of all, I decided to play SSF in Blight league and beat Uber Elder for the first time on my own. Therefore the build has to be a bosskiller but doesn't suck at general map clearing, so I end up by playing a trapper once again but change from arc to ice trap instead since it is buffed massively in terms of number.