About Fire Penetration Support
Fire Penetration Support
Mana Multiplier: 140%
Requires Level 31
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Per 1% Quality:
Supported Skills deal 0.5% increased Fire Damage
Supported Skills Penetrate (18-37)% Fire Resistance
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Poe Fire Penetration Support Builds
List Poe Builds With Fire Penetration Support.
This is a Chieftain Cyclone CWC Blade Vortex(BV) build. This seems like a fun build to play. The concept is to get BV stacks started by using cyclone while still moving. It also uses Vaal RF for boss fights. You can use regular righteous fire as needed and just use a life flask with "of dousing: to end the effect so you don't kill yourself with fire. This build focuses on the easily accessible life nodes and uses a staff (Can be switched out for sword and shield or even Axe).
This Build the best all-around version of Elemental Hit for people who want to try the ability out. Like our other builds, we will present options for you to choose from and we always encourage people to use the guide as a guideline for taking the things you like and making the build your own!
This Build was attainable but quite clunky. You can cast Zombies devoid of Corps, plus they count as corps, so it is possible to let them explode, although alive. With 110.000 HP, they give us most likely the most significant corpses hp-wise inside the game.
This build can be started very cheaply and can get to red maps with minimal gear, but scales up sufficiently to complete endgame content and delve down below 240.
This build uses a combination of blocking and health regain to mitigate the incoming hits. Block recovery animation for blocking a hit that would stun does count as actually being stunned.
I wanted to try a different approach to RF after playing a lot of jugg RF, the way this all is done may not be the best way as you can't use movement skills or any other skill apart from CWDT and RF. Saying that I'm having a lot of fun with it and also it's great for getting used to flask management from someone who tends to neglect them.
A potential future upgrade could be a crafted sword with the endurance charge on the block, though crafting is expensive for me and I don't have the correct Veiled mods yet. Might be able to extend "life" pool a little bit with MoM and making some adjustments to ES allocation. This might mean swapping out shield charge for Riposte to make sure fortify is always up.
This build is Path of Exile on the PS4 platform and This build after playing trickster last league, and while I did enjoy it, the overall build felt lacking. We played quite a bit with Winter Orb elementalist during Betrayal league and liked the skill, but the damage wasn't so good for late game content. With the buff to Trickster via Ghost Dance and Escape Artist this league we wanted to give it another shot, and use this as an excuse to test out how a spell-leech focused channeling build would feel. Thus we decided to pick the incredibly non-meta skill: Winter Orb.