About Flesh and Stone
Flesh and Stone
Spell, Aura, AoE
Mana Reserved: 25%
Can Store 1 Use(s)
Cooldown Time: 2.00 sec
Requires Level 16
Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.
Per 1% Quality:
0.5% increased Cooldown Recovery Speed
Nearby Enemies are Blinded while in Sand Stance
You take (9-11)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance
Nearby Enemies are Maimed while in Blood Stance
Enemies Maimed by this Skill take (13-16)% increased Physical Damage
(0-50)% increased Cooldown Recovery Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Poe Flesh and Stone Builds
List Poe Builds With Flesh and Stone.
Pestilent Strike is the best melee skill in the game atm. For Pestilent Strike is an actual melee name locking Skill that has secondary debuff similar to the Infernal Blow, which explodes enemies and deals secondary chaos damage to the surrounding enemies based on the amount of poison damage that primary had on itself. This and Pathfinder's poison proliferation will result in a chain reaction that can wipe out whole lanes of monsters and bosses caught in it
This Builds with a Shattering / Lancing Steel character into the league. This build is based on Shattering / Lancing Steel as a primary skill. Eznpc Builder uses Champion to increase the Damage of enemies taken as much as possible and use the Herald of Purity to support our Damage. With the natural tackiness of Champion, this build should be stable!
In Poe 3.9, Lancing Steel has a base attack time multiplier of 85% (from 80%). deals 135% of base damage at gem level 1 (from 130%), up to 180% at gem level 20 (from 175%). Grants 1% increased Impale Effect per 1% gem quality (from 1% chance to Impale per 2% gem quality). This Builds with the new passive tree reworks for the champ; you can get even greater damage.
In Poe 3.9, Poe Discharge No longer has a target limit (previously limited to 30 targets). This build uses Kingsguard for heavy 'life leech,' but this means that we need to gain power charges from something other than Volls reliably. To do this, Eznpc Builder uses double with '#% chance to gain a Power Charge on Critical Strike,' along with a lvl 20 Power Charge on Crit support.
For everyone saying the build didn't get nerfed, you are wrong. We lost a 200% more multiplier because the whole league there was a bug that caused the fork to make barrage and tornado shot to hit a mob three times instead of one with each attack. The +2 to +1 tornado shot helm change kind of sucks because you could craft +1 Tornado shot helms on a budget.
Welcome to my build, This build is a great clear and league starter in POE 3.9. With 3.9 newly introduced item Triad Grip, physical minions went up to a different level and I had to try it out. With Doedre's skin, you have 7-8 curses up almost all the time, and normal/rare monsters can barely touch you. That combined with 8-10K hybrid life/ES, it was a very safe playstyle.
Poe Toxic Rain is an attack skill where the user fires multiple arrows in the air, which land and drop spores, dealing with chaos damage. This Build takes on a Toxic Rain based Trickster, which focuses on damage output through the Plague Bearer gem. The original concept of the Build was to utilize plague bearer AND Death's oath armor aura. However, Death's oath aura provided so little damage, and it became much more valuable to get the extra HP. Also, plague bearer melts all mobs instantly while mapping anyways.
The build is very defensive, fast clearing as well as being relatively budget. Offensively, on a budget, you are looking at around 1M single-target DPS, with the potential to rise to 2-3M+ with new currency and changes. At level 89, This build has 6k Life, 20k Armour, 24% Dodge, 77/76/76 resistances, Blind, and a lot more other defensive layers. With the +6 arrows from Split Arrow, +2-3 from the helm enchant, and +2 from Arborix, the AoE coverage is great for this build.
This is my take on a Guardian support. This build is well suited for both chill mapping on some dangerous maps and fast clearing of some easier. It has insane amounts of defense while being speedy and providing obscene amounts of damage and tankiness to your carry.
The build is fast, funny and effective, and it's decent also in delve (at 430 tho, not sure can go deeper) the bleeding damage is fantastic - we got around one million for stack - but the point is: it is amusing. We had to run Uber Elder with the Rain of arrows instead of Puncture cause we couldn't survive the pain of my laptop. Still, all video gives at least the idea of the build.
This guide will cover the basics of cyclone dual-wielding paradoxical and using the impale mechanic. This build should be very cheap in 3.9 with everyone playing Bow/Wand and to a lesser extent Necro. The only problematic point might be getting a watcher's eye with Impale. I will league start this build and probably try Assassin/Raider to be safe.
Before you ask for help with your characters, please consult the Starter, and Endgame PoBs for the guide. So far, most of the characters we have seen from people needing help are not following my suggested tree closely enough and dropping too many defenses or life for more damage.
There are 3 versions to this build. Directly below is the recommended setup since it is amazingly tanky. Great if you are a new player, new to this playstyle or just really hate dying. All the way at the bottom is an explanation of the less tanky but much more damage versions. I am still tanky and my only deaths were when I was playing careless and completely avoidable. The difference in each is only in gear and gem setups. So you can play as the tankier version and incorporate elements of the more damaged version as you see fit.
If you're looking for bow build that may be significantly larger in defense although still possessing insane harm this build achieves just that. This build guide requires you by way of what to acquire and when to acquire it, it's just about the most efficient leveling path that you can take. Passive trees are posted around the google doc for what I recommend for leveling. This build pushes the limits of defense and DPS that a bow build can reach. It can be conveniently the strongest build I have ever league started as along with the tankiest bow character I have ever played.
This really is a pure Phys impale crit champion. Because of the buffs to pure Phys is 3.eight we're totally Phys now. Impale is truly fantastic for single target. Creating this guide out of requests. Melee meta op. Reave is great for clear, does not drop all of the stacks at once and does more damage now. BF has always been one of several highest single target expertise in the game and now it has been buffed and has far more QoL. This guide is with legacy gear. Legacy abyssus and lion's roar. Utilizing normal versions won't be considerable of a difference when your dps is in shapers/second.
In POE 3.8 changes are almost negligible to the build, only tempered flesh is affected because the Strength cluster nodes have been moved away from its range. Brutal restraints will be harder to obtain. Simple, Champion has +2 maximum impale on enemies, more added Phys damage based on the number of impaling stacks on the enemy. Banner reservation requires no mana, which allows us to run all the auras required. Pulverise got nerfed in terms of aoe, but gives a higher damage multiplier, this increases dps by roughly 20% but reduces aoe by around 25-30%.
This build does not require a ton of gear, my current character and gear in Path of Building are to show the end game potential only! I did a much more broken down DPS explanation in the Path of Building section. I used crappy gear for 80% of my time with the build and did not struggle an ounce.
This build was played for the entirety of Legion League and was able to complete all the services provided here: Service Thread. I started the league with this character and did everything up to Uber Elder with a reasonable budget. Since I enjoyed the character so much, I continued to min/max the character for the rest of the league to what you see currently. It starts off solid on a budget and then has the potential to scale into absolute insanity with proper investment.
That is a build that could clear all content material (maps/shaper/lab/atziri + ubers and so forth). It has to be entertaining and engaging, not cost an extraordinary level of currency, and possess the ability to be a league starter using the capability to do all content material later on as you upgrade and invest into your character. On prime of this, it should have quick movement or move capabilities and not must worry about any weird issues that ruin builds for me (which include operating out of mana, dying to random one-shots, not lacking in single target capability, etc, and so forth).
You will find several approaches to play cast on crit at the moment, with unique spells frostbolt, ice nova, arc, and weapon and ascendancy possibilities. High base crit daggers with crafted 'Hits can't be evaded' and spell harm mods make it ensure that you do not even require Lycosidae or Assassin, and you can go for any ascendancy, But you lose the more proc from Cospri's. I wanted to play the old cast on crit discharge with Cospri's and not crafted daggers, and I didn't actually find any guides for ascendant that I liked so right here we are.