About Inspiration Support
Mana Multiplier: 115%
Requires Level 31
Supports any skill. Minions, Totems, Traps and Mines cannot gain Inspiration Charges.
Per 1% Quality:
Supported Skills have 1% increased Inspiration Charge Duration
Supported Skills have (25-34)% reduced Mana Cost
Gain an Inspiration Charge when you Spend Mana for Supported Skills
Lose all Inspiration Charges after Spending a total of (122-800) Mana with Supported Skills
Supported Skills deal (5-8)% more Elemental Damage per Inspiration Charge
Supported Skills have (7-10)% increased Critical Strike Chance per Inspiration Charge
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Poe Inspiration Support Builds
List Poe Builds With Inspiration Support.
The concept of the build would be to stack life and armor as substantially as possible for our defensive layers though still having enough damage to kill all content material with the right investment. This develops something I highly recommend performing though is putting Armageddon Brand in a four hyperlink with Improved Critical strikes, Curse on Hit and Flammability. Incinerate does have a pretty higher base cost and I chose to reserve the majority of my mana so I struggled to discover a solution to sustain the channel for a whilst.
Hello all, This build original purpose was to work with Ivory Tower chest to acquire far more energy shield, but you'll need to stack 70+ chaos resistance or use Chayula amulet and it gimps damage Major TIME, so, regrettably, it truly is counterproductive and I had to give up and use Shavs for that. The goal right here will be to cast an actually robust spell that can destroy most factors for the duration of a 4-second buff window. Storm Brand is one particular of such well-known robust spells and also you do not even must spam it significantly.
Hello everyone, This build is POE 3.10 Saboteur Icicle Mine popular build. While reading you can see that this build can be both Budget and Expensive. Icicle Mine throws a remote mine that when detonated fires several long-range icicle projectiles in random directions that deal cold damage, launching more icicles with more consecutive mine detonated. The mines have an aura that grants increased critical strike chance against enemies in the aura.
In POE 3.10, This build is based around the galvanic arrow for any single target and lightning arrow for clear speed. Damage is way greater than it appears on pob because galvanic arrow hits after with the cone and after with all the arrow thus it hits twice per arrow count. To obtain the actual dps, multiply the dps number on pob fork with two.
In POE 3.10, This can be a 3.10 Lightning Stacking Scourge Arrow & Rain of Arrows build. I will keep the build updated with eventual changes and will be available to clarify any doubts. After the huge nerf to Scourge Arrow in 3.10, making the skill deal around 30% less base damage, I wanted to try and bring Scourge Arrow back to success like in the good old days. And so I started to build a bow based lightning damage stacking Slayer, using Scourge Arrow for the single target and Rain of Arrows for the clear.
While this build is excellent for racing and league starts, it is not a tanky build. You will have to adjust your playstyle if you have a habit of running into the middle of packs. You should ALWAYS lay down a set of mine before you advance. If you see monsters in front of you, detonate your mines. The mines trigger AoE range will still be in variety so you can kill the pack of monsters slight ahead of you.
In Poe Metamorph League, Shrapnel Shot is called Galvanic Arrow, making the Lightning theme more obvious and differentiating the Skill from the new Shrapnel Ballista. This build clears and walks extremely fast, and you could remove a whole map with less than 20 times of you casting your blade vortex. You could remove Maps with ease, just cast and walk, then you already completed the Map. The only thing that will slow you is picking up items
Blink Arrow is an attack that fires an arrow, upon reaching the destination teleported there, and a clone summoned at your previous location. THAT IS NOT A BUDGET BUILD! However, you can easily make this better than the Resolute Technique build without having to spend much more. this build work is to alt spam for just the double damage mod and imprint -> regal -> annul until left with only the double Damage on rare base.
Poe Scourge Arrow is a channeling bow skill. Channeling the Skill charges up an arrow that creates spore pods as the Arrow travels when released. his time, Eznpc Builder will be utilizing the strengths of elemental conversion and penetration, along with the massive leech bonuses that Berzerker gains, to nearly become immortal as long as we are leeching. That, along with up to 8k life and millions of damage, makes this build completely insane against all content.
In POE 3.9, Ice Shot is having its chilled ground removed, as changes to calculations of Chill and Shock will make it much easier to apply Chill to a target equivalent to the slow that was previously granted by Chilled Ground.
In POE 3.9, Tornado Shot has been a ubiquitous bow skill for some time now, with its mechanics allowing both high single target damage and large area spread, while being very flexible in how it built. Eznpc Builder enjoys the rate and has been playing different variants of the MF Tornado shot for multiple leagues.
Phy's conversion bowyers were once the most overplayed meta build in all of POE; pretty much every veteran of the game can recall the pre 3.0 days of Signal Shot CI instant leech build dominating the meta. Sadly, with nerfs to Vaal Pact, Vinktar, Reach of the Council, etc. this archetype has since faded into obscurity, at least in temp leagues. The ultimate guide about Phy's conversion bows that I could find hasn't updated since 3.3. This Build uses a bow with great physical flat damage and converts all of it into cold damage.