About Mirage Archer Support
Mirage Archer Support
Bow, Attack, Support, Duration
Mana Multiplier: 140%
Requires Level 4
Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
Per 1% Quality:
0.5% increased Attack Damage
Mirage Archer lasts 4 seconds
Mirage Archer deals (30-11)% less Damage with Supported Skills
Mirage Archer uses Supported Skill with 60% less Attack Speed
Can have up to 1 Mirage Archer Summoned at a time
When you Hit an Enemy with an Arrow from a Supported Skill, Summon a Mirage Archer which uses that Skill
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Poe Mirage Archer Support Builds
List Poe Builds With Mirage Archer Support.
If you're looking for bow build that may be significantly larger in defense although still possessing insane harm this build achieves just that. This build guide requires you by way of what to acquire and when to acquire it, it's just about the most efficient leveling path that you can take. Passive trees are posted around the google doc for what I recommend for leveling. This build pushes the limits of defense and DPS that a bow build can reach. It can be conveniently the strongest build I have ever league started as along with the tankiest bow character I have ever played.
In POE 3.8, Elemental Hit saw a huge revamp, and it has come to be a premiere potential for each MF and Bossing. The superb bossing has been shown by nine undertaking this quite impressive 2 minute Uber Elder Kill. Winds have shown the insane clearspeed of Elemental Hit with his Magic Locate Deadeye version from the developer. This guide is going to be the culmination of my research and presenting what I really feel would be the best all-around version of Elemental Hit for folks who desire to try the capacity out.
In Poe 3.8, This is my first guide and I am excited to share what I have been playing since the start of Blight league. This is a Scourge Arrow Slayer build that focuses on stacking physical, cold and elemental damage. I currently have 60% Phys to cold conversion and enough DPS to melt down all content.
This is a guide to my Physical ST Slayer. It is a perfect league starter, can be used in SSF and scales to do all content in the game. It is a lot of fun to play as it is fast and tanky, has good clear speed and easily destroys all bosses. The guide is very detailed and probably contains answers to all your questions so please read it first before asking.
This build is designed to run fast and clear maps safely. It summons storm brands that shock, freeze and trigger our herald to clear massive packs of mobs both on-screen and off. With Brand Recall we can pull the brands with us to a new screen, clear it AND extend the duration of the brands themselves. It has good single target for map bosses because if 2 brands attach themselves to the same target, it increases the damage each brand does by 50% more damage.
In POE 3.8 league, This build is like any attack hit. It's pretty low damage since it's only 50-72.8 of base damage. Lasts 1 second by default and does chaos damage over time. However! , it can be scaled with Increased Duration and Skill Effect Duration, as well as Concentrated Effect and a lot of different gems like Swift Affliction and Efficacy. Last the most interesting cause it does around 60 to 80% of our damage Explosions do area damage hits and, of the cause, scale with your weapon damage.
Welcome to my Toxic Rain guide. I think its a phenomenal build because it does not require a lot of gear to get started and progresses nicely as you invest more into it. As a player, I always liked builds that go fast. I prefer movement speed over move skills because I really dislike mashing a button to move and move speed makes looting so much smoother. Turns out that movement speed also makes delve and labs a cakewalk so that's that!
POE 3.8 Popular Build - Scourge Arrow Poison Prolif Pathfinder, Fast, Tanky, Easy Beginner - Friendly
In 3.8 poison builds received massive buffs on the tree, at present one particular of the very best bows for this make received enormous buff too. Scourge Arrow was buffed too so now it, in fact, feels fantastic to play even in closed regions. Mainly due to Nature's Reprisal great poison proliferation. It solves a lot of problems that Scourge Arrow has, and that is having to charge to deal good damage, having issues with struggler monsters near walls and having issues with outputting damage consistently.
This build was heavily inspired by Mathil and a major thanks to him for enlightening me with this build. Today I present to you all a Lightning Damage based Scourge Arrow/Lightning Arrow Archer. I started playing halfway through the Legacy League and have only played Ranger. I'm playing Betrayal and I've kept a mini-journal below if you would like to follow along with my progress with this build. This build will be the only build I will play this League to see how much potential it has in the Temp Leagues. I have tried cold-based Archers previously, but this build was my first build that was able to complete all of the Endgame content.
This build, however, isn’t easily juiced a-la Big Streamer to use HH and Inspired Learning. I’ve been playing PoE for about two years now, and magic find is something I always return to once a league in various forms. This specific build I’ve geared in three different leagues and is a favorite of mine. I always run an MF character every league because I just keep coming back to the chill playstyle and the comfort that comes from running a bunch of maps at a low investment with tons of herald of ice shatters.
Ice Shot has been buffed, making this build even more insane, and much easier as a league starter. This is a very simple explanation of how chaining works and can get you insane clears. The difference between +2 and +3 is more noticeable than +3 to +4 but will leave one standing now and then.
In Path of Exile 3.8 league, This build is not a league starter, it is designed to push the bow character to its limits, and to pose as an alternative to PHYS bow builds. The core of this build is to shift how you look at dexterity. Instead of seeing it as some negligible buff to accuracy or evasion, or meeting requirements for your equipment, we are going to convert the attributes found on our gear to flat damage.
In POE 3.8, Scourge Arrow is a very powerful skill. Like Volatile Dead and other similar abilities, its AoE damage is powerful enough there is no need for a single target as well. With the upcoming changes to Scourge Arrow’s projectiles, there will be no more annoying clipping through doorways and hallways, leaving it up to you if you’d like to add in a Rain of Arrows secondary link for clear. This build can do all content! Though not extremely impressive in Delves 500+ with patience you could hit 600 for End Game Grinds.
In Path of Exile 3.8 league, This is typical Toxic Rain develop with my personal spin on factors. The build is incredibly tanky, decent life pool, and has great damage and clear speed. This guide needs to be rather comprehensive, so if I left anything out, just ask within the comments. I also added some example calculations in the bottom if you would like to calculate your own DPS.
Welcome to my Pathfinder Toxic Rain guide. This is the first time I write a build guide so things might be missing. I will be actively maintaining it until 3.8 releases. I will also try to add some videos of the build once it is posted. I have been tuning this build for the past two leagues (Synthesis/Legion) and I've cleared all the regular content with it. I think its a phenomenal build because it does not require a lot of gear to get started and progresses nicely as you invest more into it.
This specific build I’ve geared in three different leagues and is a favorite of mine. Magic find is something I always return to once a league in various forms. The purpose of this character is for Magic Find Only. It can do all tiers with investment, including Eldered T16s, but like most MF, struggles with bosses. You can likely kill map bosses up to T10 or so, depending on your gear. The changes to Rares having more health make things a bit risky in Red maps, but it's still definitely doable with some gear changes.
This build is standard Toxic Rain build with my own spin on things. The build is incredibly tanky, decent life pool, and has great damage and clear speed. This guide should be rather comprehensive, so if I left anything out, just ask in the comments. The build remains relatively unchanged, however with the difference in league content, some differences might be warranted.
This build remains relatively unchanged, however with the difference in league content, some differences might be warranted. This build is standard Toxic Rain build with my own spin on things. And this guide should be rather comprehensive. The build is incredibly tanky, decent life pool, and has great damage and clear speed. Path of Exile 3.8 changes to poison interacting with DOT Multi MIGHT make PF poison decent
Welcome to my Scourge Arrow build guide. In Path of Exile Blight, Scourge Arrow Clarified the Piercing behavior on the gem. So, let me start with saying that I really love Scourge Arrow. I tried quite a few variations of SA (including CI Trickster version, for what I have another build) and I think I like this one the most.
This develops was fantastic to begin a blight league with as each of the core products for the creatures are very easily accessible and also you can start leveling together with the Herald as soon as you get it. This develop can do each of the content material in Path of Exile with Little Difficulty.