About Mirage Archer Support
Mirage Archer Support
Bow, Attack, Support, Duration
Mana Multiplier: 140%
Requires Level 4
Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
Per 1% Quality:
Supported Skills deal 0.5% increased Attack Damage
Mirage Archer lasts 4 seconds
Mirage Archer deals (30-11)% less Damage with Supported Skills
Mirage Archer uses Supported Skill with 60% less Attack Speed
Maximum 1 Summoned Mirage Archer
When you Hit an Enemy with an Arrow from a Supported Skill, Summon a Mirage Archer which uses that Skill
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Poe Mirage Archer Support Builds
List Poe Builds With Mirage Archer Support.
This Build can have a pretty good budget version, especially with ele wand and ele bow. Wand version would love that essence, only crit gloves. Eznpc Build think people would greatly appreciate a league-oriented budget version of it (5l, no vinegar, cheap wand, no rats, malis, etc.). It could be even taken to 100, but you would have to invest in different mana reservation setup, like grace + curse(s), for example. 5k life with this setup won't cut it, and character will die eventually form many reasons in maps
Poe Elemental Hit is an attack skill, executing a primary attack that deals with added damage of a random element in an area. Elemental Hit can be performed with any weapon, or with no evidence equipped. In This Build Elemental hits damage mostly scales itself, it mainly scales with gem levels, so you don't need too much % damage to explicit endgame content comfortably.
Blink Arrow is an attack that fires an arrow, upon reaching the destination teleported there, and a clone summoned at your previous location. THAT IS NOT A BUDGET BUILD! However, you can easily make this better than the Resolute Technique build without having to spend much more. this build work is to alt spam for just the double damage mod and imprint -> regal -> annul until left with only the double Damage on rare base.
Poe Caustic Arrow is a bow attack that fires an arrow dealing with chaos damage and spreading caustic ground. Trickster also has some enormous DoT damage boost in the Ascendancy, which works well with CA. All these combined results in probably the safest character we ever played with moderate single target damage and impressive apparent speed.
For everyone saying the build didn't get nerfed, you are wrong. We lost a 200% more multiplier because the whole league there was a bug that caused the fork to make barrage and tornado shot to hit a mob three times instead of one with each attack. The +2 to +1 tornado shot helm change kind of sucks because you could craft +1 Tornado shot helms on a budget.
Poe Toxic Rain is an attack skill where the user fires multiple arrows in the air, which land and drop spores, dealing with chaos damage. This Build takes on a Toxic Rain based Trickster, which focuses on damage output through the Plague Bearer gem. The original concept of the Build was to utilize plague bearer AND Death's oath armor aura. However, Death's oath aura provided so little damage, and it became much more valuable to get the extra HP. Also, plague bearer melts all mobs instantly while mapping anyways.
Poe Scourge Arrow is a channeling bow skill. Channeling the Skill charges up an arrow that creates spore pods as the Arrow travels when released. his time, Eznpc Builder will be utilizing the strengths of elemental conversion and penetration, along with the massive leech bonuses that Berzerker gains, to nearly become immortal as long as we are leeching. That, along with up to 8k life and millions of damage, makes this build completely insane against all content.
This build features a reasonably tanky and well-rounded character capable of tackling all of the content this game has to offer. It uses a unique combination of Tornado Shot for map clear and 2 Siege Ballistas for single target damage, with bleed being the primary damaging mechanic.
with this build, you will be leveling with Toxic Rain as it is super smooth. After leveling, you can switch to Scourge Arrow. Important! The gems we are using for Toxic Rain leveling are not all the same as we will be using after we migrate to Scourge Arrow. Check the end of the Gem Progression section for details.
In POE 3.9, The number of Blast Rain explosions is now affected by the number of projectiles the skill fires. For quiver, there are three options: signal fire, Asphyxia, or good roll spike point quiver. While signal fire gives us more DPS in most cases against high fire-resistant mobs, Asphyxia is a better choice. Spike point, on the other hand, delivers much-needed hp at a price of slightly less damage.
In POE 3.9, Ice Shot is having its chilled ground removed, as changes to calculations of Chill and Shock will make it much easier to apply Chill to a target equivalent to the slow that was previously granted by Chilled Ground.
In POE 3.9, Tornado Shot has been a ubiquitous bow skill for some time now, with its mechanics allowing both high single target damage and large area spread, while being very flexible in how it built. Eznpc Builder enjoys the rate and has been playing different variants of the MF Tornado shot for multiple leagues.
This build feels really good. In Path of Exile 3.9, Scourge Arrow's base weapon damage has been lowered, but the skill now deals added Chaos Damage that grows as the gem levels. The skill was often used with builds adding elemental damage, so this change is intended to give it a greater reward to Chaos damage based builds while also improving its usability while leveling.
Before you ask for help with your characters, please consult the Starter, and Endgame PoBs for the guide. So far, most of the characters we have seen from people needing help are not following my suggested tree closely enough and dropping too many defenses or life for more damage.
If you're looking for bow build that may be significantly larger in defense although still possessing insane harm this build achieves just that. This build guide requires you by way of what to acquire and when to acquire it, it's just about the most efficient leveling path that you can take. Passive trees are posted around the google doc for what I recommend for leveling. This build pushes the limits of defense and DPS that a bow build can reach. It can be conveniently the strongest build I have ever league started as along with the tankiest bow character I have ever played.
In POE 3.8, Elemental Hit saw a huge revamp, and it has come to be a premiere potential for each MF and Bossing. The superb bossing has been shown by nine undertaking this quite impressive 2 minute Uber Elder Kill. Winds have shown the insane clearspeed of Elemental Hit with his Magic Locate Deadeye version from the developer. This guide is going to be the culmination of my research and presenting what I really feel would be the best all-around version of Elemental Hit for folks who desire to try the capacity out.
In Poe 3.8, This is my first guide and I am excited to share what I have been playing since the start of Blight league. This is a Scourge Arrow Slayer build that focuses on stacking physical, cold and elemental damage. I currently have 60% Phys to cold conversion and enough DPS to melt down all content.
This is a guide to my Physical ST Slayer. It is a perfect league starter, can be used in SSF and scales to do all content in the game. It is a lot of fun to play as it is fast and tanky, has good clear speed and easily destroys all bosses. The guide is very detailed and probably contains answers to all your questions so please read it first before asking.
This build is designed to run fast and clear maps safely. It summons storm brands that shock, freeze and trigger our herald to clear massive packs of mobs both on-screen and off. With Brand Recall we can pull the brands with us to a new screen, clear it AND extend the duration of the brands themselves. It has good single target for map bosses because if 2 brands attach themselves to the same target, it increases the damage each brand does by 50% more damage.
In POE 3.8 league, This build is like any attack hit. It's pretty low damage since it's only 50-72.8 of base damage. Lasts 1 second by default and does chaos damage over time. However! , it can be scaled with Increased Duration and Skill Effect Duration, as well as Concentrated Effect and a lot of different gems like Swift Affliction and Efficacy. Last the most interesting cause it does around 60 to 80% of our damage Explosions do area damage hits and, of the cause, scale with your weapon damage.