About Molten Shell
Spell, AoE, Duration, Fire
Mana Cost: (7-26)
Can Store 1 Use(s)
Cooldown Time: 1.00 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 200%
Requires Level 4
Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.
Per 1% Quality:
1% chance to Ignite enemies
Deals (14-1962) to (20-2943) Fire Damage
Shields break after (26-1508) total Damage is prevented
(17-943) additional Armour
Base duration is 10 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Poe Molten Shell Builds
List Poe Builds With Molten Shell.
I do not claim my guide to be original or the best or even this build to be super-efficient in Poe 3.8. I write guides mostly because I'm fond of my characters and I'd like to share them. Updated tree and pob. Everything else stays the same. Please let me know if you guys see anything off in the guide. Updates are annoying and tedious to do sometimes.
In POE 3.8 Blight league, Chieftain will have higher top-end damage, which tbh doesn't really matter much in this age of billions of dps. However, if you're looking for a build that exploits the TC - Valako interaction, this is the place to be. This build is a good choice for fire-based attack builds tectonic slam in particular because of the node Valako, Storm's embrace. It gives up to 15% more damage based on endurance charge consumption. TC consumes endurance charges.
This is my Ice Crash it all Juggernaut build guide. I reached level 94 in the incursion league and melting endgame content atm. The build can reach about 1,5 - 2,5m Shaper dps and is still pretty tanky because of the Juggernaut Ascendancy and other defense mechanics we can reach high physical damage reduction. The build also freezes nearly everything because of heavy hits with cold damage.
This really is a pure Phys impale crit champion. Because of the buffs to pure Phys is 3.eight we're totally Phys now. Impale is truly fantastic for single target. Creating this guide out of requests. Melee meta op. Reave is great for clear, does not drop all of the stacks at once and does more damage now. BF has always been one of several highest single target expertise in the game and now it has been buffed and has far more QoL. This guide is with legacy gear. Legacy abyssus and lion's roar. Utilizing normal versions won't be considerable of a difference when your dps is in shapers/second.
This build is Starforge Cyclone Slayer in POE 3.8, This really is a pure physical cyclone create. It really is truly quickly and mobile, simple to play, has excellent clear speed and actually great sustain thanks to slayer leech. I don't claim my guide to be original or the very best or even this make to become super-efficient. I create guides largely due to the fact I am fond of my characters and I'd prefer to share them.
Here's a gem of a development that makes use of phantasms in Soulwrest for screen-wide physical damage. The majority of our remaining work is spent buffing up the astounding defenses. It excels as a newbie-friendly, cheap, straightforward method to push into red maps without having to die or dodge or target something. It is also on the list of old school inventive synergy builds, in that it doesn't depend on higher rolled stats or highly-priced gear.
Does your existing develop leave you asking yourself if probably Cast on Death / Portal may possibly be a great concept? Do you prioritize choosing up loot more than finishing off mob packs? Are you currently just tired of dying, but still choose to be capable of do all the content inside a reasonable time frame? Would you prefer to have the ability to stand in that nasty red AoE in the Legion mobs?
In POE 3.7 Legion, Cyclone became the single-best skill in Path of Exile. It deals insane damage nearly with every character class and setup, has wide area coverage and amazing clearing speed. This build is Champion revolves around Impale mechanics, which even further increases your damage, and with very high Hit frequency that Cyclone offers, you stack Impale within seconds. This build is one of the best Boss-slayers we have ever played, with all of them melting in seconds including Shaper and his Guardians.
This build Feels like crap a bit after all that attack speed but I can sustain charges fine now. It's just a different playstyle now. No multistrike, no endurance charges on hit. And swap out pulverize for ruthless for single target. With the recent chieftain buffs, it's a good choice for fire based attack builds tectonic slam in particular because of the node Valako, Storm's embrace.
This build to be super efficient. I write guides mostly because I'm fond of my characters and I'd like to share them. This build is Changing to pure Phys and impale. Not sure about the math and impale isn't implemented in pob but I'm going with it. IF the math is correct, we'll lose damage when clearing but gain more single target. Also will be much cheaper. Using a custom jewel to test impale stuff. Used a Reddit post for the math. The jewel is included in the pob, swap it in to check to impale dps. Gem section is bit scuffed.
Earthquake JUGG is one of the most Iconic builds in Path of Exile history. The nerfs hit the damage and AOE too hard of the cause, but it is still end-game viable, In Poe 3.7 17% Juggernaut Players Choose this Gems for Main Skill.
Sharing my 3.7 starters, a summoner champion based entirely on the agony crawler. I completed all content including hall of the grandmasters and uber elder. I've been impressed by the tank of this character, handling everything I threw at it with stride
Winter Orb clears remarkably well provided it has dps. Winter has pretty shitty single target dps. CwC has a right mix of both but requires a 6l. At the Begin of this build use Tabula is the MVP here.
This build can be started very cheaply and can get to red maps with minimal gear, but scales up sufficiently to complete endgame content and delve down below 240.
This build uses a combination of blocking and health regain to mitigate the incoming hits. Block recovery animation for blocking a hit that would stun does count as actually being stunned.
I wanted to try a different approach to RF after playing a lot of jugg RF, the way this all is done may not be the best way as you can't use movement skills or any other skill apart from CWDT and RF. Saying that I'm having a lot of fun with it and also it's great for getting used to flask management from someone who tends to neglect them.
A potential future upgrade could be a crafted sword with the endurance charge on the block, though crafting is expensive for me and I don't have the correct Veiled mods yet. Might be able to extend "life" pool a little bit with MoM and making some adjustments to ES allocation. This might mean swapping out shield charge for Riposte to make sure fortify is always up.