About Multiple Totems Support
Multiple Totems Support
Mana Multiplier: 150%
Requires Level 38
Supports skills which summon totems.
Per 1% Quality:
1% increased Totem Placement speed
Supported Skills have +2 to maximum number of Summoned Totems
Supported Skills deal (40-21)% less Damage
Supported Skills Summon two Totems instead of one
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Poe Multiple Totems Support Builds
List Poe Builds With Multiple Totems Support.
Poe Toxic Rain is an attack skill where the user fires multiple arrows in the air, which land and drop spores, dealing with chaos damage. This Build takes on a Toxic Rain based Trickster, which focuses on damage output through the Plague Bearer gem. The original concept of the Build was to utilize plague bearer AND Death's oath armor aura. However, Death's oath aura provided so little damage, and it became much more valuable to get the extra HP. Also, plague bearer melts all mobs instantly while mapping anyways.
Pestilent Strike is the best melee skill in the game atm. For Pestilent Strike is an actual melee name locking Skill that has secondary debuff similar to the Infernal Blow, which explodes enemies and deals secondary chaos damage to the surrounding enemies based on the amount of poison damage that primary had on itself. This and Pathfinder's poison proliferation will result in a chain reaction that can wipe out whole lanes of monsters and bosses caught in it
with this build, you will be leveling with Toxic Rain as it is super smooth. After leveling, you can switch to Scourge Arrow. Important! The gems we are using for Toxic Rain leveling are not all the same as we will be using after we migrate to Scourge Arrow. Check the end of the Gem Progression section for details.
This build feels really good. In Path of Exile 3.9, Scourge Arrow's base weapon damage has been lowered, but the skill now deals added Chaos Damage that grows as the gem levels. The skill was often used with builds adding elemental damage, so this change is intended to give it a greater reward to Chaos damage based builds while also improving its usability while leveling.
This build is Immortal Call No longer makes you immune to physical damage for a duration. Base duration is now 1 second at all gem levels. Now has an instant cast time. Now causes you to take 25% less elemental damage and 25% less physical damage at gem level 1, with the values growing based on the gem level, up to 34% less elemental damage and 35% less physical damage at gem level 20.
This build uses the Facebreaker Gloves which means we play unarmed - you get all the info you need here: Warcry Heal 25% life and mana, which means no reg maps aren't really a problem. Since 3.7 you only need normal/cruel/merc lab. the uber lab is optional. Totems are immune to Fire, which means with Avatar of Fire they are full reflect immune. So if you just want to map I suggest picking the chieftain. And if you just want to farm the Labyrinth I suggest the Berserker.
The guide is divided into 2 sections: In the first section, I've described a budget version with all the explanations of the mechanics. You can start the league and do all the content. You easily can run all t15 maps, Guardians, Shaper, and farm currency. In the second section, you'll find an improved version of the build, with more expensive gear. You can easily run all the bosses. Even uber-atziri/uber-elder.
This build includes the leveling trees & the ability to swap between the budget and expensive version of the character's gear in the items section. It is easily the strongest build I have ever league started as and the tankiest bow character I have ever played. The intention of this build is to create a cheap, simple and effective uber lab farmer. This is a monkey maker build.
This build I'm as proud to say this may be a superb starter for 3.8. Outdoors of the berserker ascendancy adjustments, not a lot has altered. The passive tree pastebins have also been updated for that 3.8 tree, content hunting exiles! This make utilizes some fair op mechanics that do the job collectively extremely nicely. I'll cover the majority of the mechanics of this establish here, other people are going to be down inside the gem segment. And I will be presenting for you my Vaal Double Strike "The Boys' Impale Stacking berserker".
First I want to say that build is heavily inspired by Mathil's Viper Strike build from 3.7 leagues. I liked it very much and wanted to push it to the next level. If you liked Mathil's poison build, wanna run like a maniac and clear like an autobomber but also delete bosses you will like this even more because it has 2x damage with superior defenses. On top of that, it's ranged. He did a great job by scaling that build the right way. I didn't publish my guide for Viper Strike because making mandatory 2 gem swaps was too much hassle.
This build is designed to run fast and clear maps safely. It summons storm brands that shock, freeze and trigger our herald to clear massive packs of mobs both on-screen and off. With Brand Recall we can pull the brands with us to a new screen, clear it AND extend the duration of the brands themselves. It has good single target for map bosses because if 2 brands attach themselves to the same target, it increases the damage each brand does by 50% more damage.
Welcome to my Toxic Rain guide. I think its a phenomenal build because it does not require a lot of gear to get started and progresses nicely as you invest more into it. As a player, I always liked builds that go fast. I prefer movement speed over move skills because I really dislike mashing a button to move and move speed makes looting so much smoother. Turns out that movement speed also makes delve and labs a cakewalk so that's that!
POE 3.8 Popular Build - Scourge Arrow Poison Prolif Pathfinder, Fast, Tanky, Easy Beginner - Friendly
In 3.8 poison builds received massive buffs on the tree, at present one particular of the very best bows for this make received enormous buff too. Scourge Arrow was buffed too so now it, in fact, feels fantastic to play even in closed regions. Mainly due to Nature's Reprisal great poison proliferation. It solves a lot of problems that Scourge Arrow has, and that is having to charge to deal good damage, having issues with struggler monsters near walls and having issues with outputting damage consistently.
This build features over 6000 life, very high evasion with up to 95% evade chance cap, 50/40% dodge/spell dodge. Starting with the most important question: "Why Raider of all classes?" For powerful defensive abilities, QoL features and speed. When damage is not a problem, these are more valuable qualities than slightly higher dps number. That's why I believe this is the best ascendancy choice for life-based CA.
In 3.8, my dream of a pure Phys/chaos dual-dagger Assassin was becoming a reality. The Assassin has always been my favorite Ascendancy. The Shadow lines in the acts are pure gold, compared to other classes. In particular, the new Impale gave a ton of dmg. But the Assassin was still lacking an identity of his own.
This build is my initial guide. I have encountered several a player which has no thought where to go together with the new update for the poison Assassin, aside from copying Mathil naturally. So I've decided to compile a couple of builds fit various playstyles and could perhaps assist some individuals.
Welcome, Path of Exile. If you are looking for nonmetal build to kill some time before waiting for the next league or maybe you just want to try out two-handed Glacial Hammer/Ice Crash, look no further because I've got you covered. I've played dual-wield Doryani's Catalyst Glacial Hammer with Berserker in the past, but have always wanting to play it as a "slugger", hit once hit hard playstyle.
This is my take on Essence Drain-Contagion trickster. It took on all content in the game in 1.5 weeks, around 55 hours played at the time. It focuses on much more defenses than other Essence Drain guides you will find out there while achieving similar to higher damage numbers. While there are many other Essence Drain guides out there, the concepts shown here are the ones that prove to work best overall to clear the post-game content.
In Path of Exile 3.8 league, This is typical Toxic Rain develop with my personal spin on factors. The build is incredibly tanky, decent life pool, and has great damage and clear speed. This guide needs to be rather comprehensive, so if I left anything out, just ask within the comments. I also added some example calculations in the bottom if you would like to calculate your own DPS.
If you are looking for a non-meta build to kill some time before waiting for the next league, or maybe you just want to try out two-handed Glacial Hammer/Ice Crash, look no further because I've got you covered. I've played dual-wield Doryani's Catalyst Glacial Hammer with Berserker in the past, but have always wanting to play it as a "slugger", hit once hit hard playstyle.