About Phase Run
Spell, Duration, Movement, Physical, Travel
Mana Cost: (8-13)
Can Store 1 Use(s)
Cooldown Time: 4.00 sec
Requires Level 34
Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.
Per 1% Quality:
0.5% increased Movement Speed
(30-39)% increased Movement Speed
(20-30)% more Melee Physical Damage
50% reduced Visibility to Enemies
Base duration is 1.8 seconds
Base secondary duration is 0.2 seconds
100% increased Skill Duration per Frenzy Charge removed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.