About Phase Run
Spell, Duration, Movement, Physical, Travel
Mana Cost: (8-13)
Can Store 1 Use(s)
Cooldown Time: 4.00 sec
Requires Level 34
Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.
Per 1% Quality:
0.5% increased Movement Speed
(30-39)% increased Movement Speed
(20-30)% more Melee Physical Damage
50% reduced Visibility to Enemies
Base duration is 1.8 seconds
Base secondary duration is 0.2 seconds
100% increased Skill Duration per Frenzy Charge removed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Poe Phase Run Builds
List Poe Builds With Phase Run.
Poe Elemental Hit is an attack skill, executing a primary attack that deals with added damage of a random element in an area. Elemental Hit can be performed with any weapon, or with no evidence equipped. In This Build Elemental hits damage mostly scales itself, it mainly scales with gem levels, so you don't need too much % damage to explicit endgame content comfortably.
This build features a reasonably tanky and well-rounded character capable of tackling all of the content this game has to offer. It uses a unique combination of Tornado Shot for map clear and 2 Siege Ballistas for single target damage, with bleed being the primary damaging mechanic.
In POE 3.9, Tornado Shot has been a ubiquitous bow skill for some time now, with its mechanics allowing both high single target damage and large area spread, while being very flexible in how it built. Eznpc Builder enjoys the rate and has been playing different variants of the MF Tornado shot for multiple leagues.
Path of Exile Shrapnel Shot now comes with two additional projectiles, giving a close-range focus to the Skill. It also has added lightning damage that grows as the gem levels. Be very careful with rare enemies with reflective aura, the damage done is extreme and you can die, Eznpc Builder died one time. Do not use the cone damage to kill, just the arrow.
This is my take on a Guardian support. This build is well suited for both chill mapping on some dangerous maps and fast clearing of some easier. It has insane amounts of defense while being speedy and providing obscene amounts of damage and tankiness to your carry.
This build is just let them kill themselves! No need to press anything, not even the flasks! This is probably the craziest build I've done during the Legion. Expected to be a meme, but turned out to be super strong against everything. The reckoning has been there for a while, but it has never been as strong as it is now, with all melee and accuracy as well as flat damage buffs.
In this build guide, I'd like to share my Scion build using Mjolner/CoC/ball lightning. This build can clear maps fast, deal with insane damage, and is tanky. Overall, this build is very strong, and I can recommend it to anyone who has some currency. I'm playing this build as Assassin in this patch. I feel Assassin is better than Scion for this build now because Assassin can get a lot of ms boost. The advantage of Scion is that she can get strength and dex easily. I will write a guide for the assassin version next weekend. Meanwhile, you can check my character stat if you are interested.
The build utilizes Chaos Inoculation which tends to make you 100% immune to all sources of chaos damage which includes poison. Nonetheless, you'll have 1 HP and thus need to cover yourself with Power Shield alone. This is not suggested for early levels and this guide will cover the transition and workarounds to have yourself to CI. Besides this, the develop slows enemies down and utilizes an enormous EHP pool to be as tanky as you can. For greater spending budget builds you can also throw in Temporal Chains enabling for much more slow effects on enemies.
This is a beginner-friendly, league-starter viable, solo-self-found viable, and Bane Occultist guide. The leveling section within this guide is meant to take players using a fresh install or inside a fresh league and get them into maps and started on a highly effective character. Interested readers can find gear priority, stat recommendations, mechanics explanations, in addition to a whole bunch of links that might be useful for newer players.If you are new and choose to get by means of the story and get off to a great start I recommend reading by means of the guide fully before starting.
This build is creating off-meta builds capable of reaching the endgame. In Poe 3.8 Blight league Update: Huge Ignite buffs! Elementalist also got some love with some numerical buffs and QoL improvements. This should be the best iteration of the build so far, damage and smoothness wise. The build also dodged the Mana sustain nerfs.
Incredible buffs to this build. Big buffs to our lightning/stone/chaos golems' damage. Massive buffs to golem effectiveness, life regen, Phy's dmg reduction, attack/cast speed, etc. Debating the effectiveness of adding the new golem. Vis Mortis now is a much higher damage chest option but would lose tons of ES. Honestly, so many summoners change that I might need to rewrite most, if not all of this guide. This might be a challenge as I am planning on necro mass summoner for this league.
Ice golem golemancer develop. I did each of the content material. Mine construct is balanced so no worries you gonna smash every little thing. Took me loads of time/tests to produce this occur also u get serious dmg along with your golems. So far everybody is pleased with mine to develop and I hope 100% happiness ratio will stay: I did all in my finest to explain all the things so u shouldn't have any challenges but feel no cost to pm me.
Welcome to my Toxic Rain guide. I think its a phenomenal build because it does not require a lot of gear to get started and progresses nicely as you invest more into it. As a player, I always liked builds that go fast. I prefer movement speed over move skills because I really dislike mashing a button to move and move speed makes looting so much smoother. Turns out that movement speed also makes delve and labs a cakewalk so that's that!
This build is costly and not a league starter. 36 Million Shaper harm is achieved with some legacy gear, but there are plenty of close alternatives. This development is often an enormous puzzle. If you are missing pieces your not going to determine the full image. Blight was the initial league I played extensively on soft-core and I had a blast. So I thought the only logical progression for this league was to create my personal Totem construct using among the new skills they released.
In 3.8, my dream of a pure Phys/chaos dual-dagger Assassin was becoming a reality. The Assassin has always been my favorite Ascendancy. The Shadow lines in the acts are pure gold, compared to other classes. In particular, the new Impale gave a ton of dmg. But the Assassin was still lacking an identity of his own.
This build is likely the craziest build I've accomplished through the Legion. Anticipated to become a meme, but turned out to be super powerful against every little thing. The reckoning has been there for a when, but it has by no means been as robust since it is now, with all melee and accuracy together with flat harm buffs. Counterattacks killing points and not a meme anymore.
This build I have many requirements that must be met. I want a build that can clear ALL content. It must be FUN and ENGAGING, not cost an extraordinary amount of currency, and have the ability to be a league starter with the ability to do all content later on as you upgrade and invest into your character. On top of this, it must have fast movement or move skills and not have to worry about any weird issues that ruin builds for me.
This is my take on Essence Drain-Contagion trickster. It took on all content in the game in 1.5 weeks, around 55 hours played at the time. It focuses on much more defenses than other Essence Drain guides you will find out there while achieving similar to higher damage numbers. While there are many other Essence Drain guides out there, the concepts shown here are the ones that prove to work best overall to clear the post-game content.
Welcome to my Pathfinder Toxic Rain guide. This is the first time I write a build guide so things might be missing. I will be actively maintaining it until 3.8 releases. I will also try to add some videos of the build once it is posted. I have been tuning this build for the past two leagues (Synthesis/Legion) and I've cleared all the regular content with it. I think its a phenomenal build because it does not require a lot of gear to get started and progresses nicely as you invest more into it.
In Path of Exile 3.8, Elementalist also got some love with some numerical buffs and QoL improvements. So this is scourge arrow elementalist build of my first. This should be the best iteration of the build so far, damage and smoothness wise. The build also dodged the Mana sustain nerfs.