Aura, Spell, AoE
Mana Reserved: (22-186)
Can Store 1 Use(s)
Cooldown Time: 1.20 sec
Requires Level 10
Casts an aura that grants accuracy and critical strike chance to you and your allies.
Per 1% Quality:
2% increased Area of Effect
You and nearby allies gain +(93-701) to Accuracy Rating
You and nearby allies gain (40-59)% increased Critical Strike Chance
+(0-19) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Poe Precision Builds
List Poe Builds With Precision.
This Build can have a pretty good budget version, especially with ele wand and ele bow. Wand version would love that essence, only crit gloves. Eznpc Build think people would greatly appreciate a league-oriented budget version of it (5l, no vinegar, cheap wand, no rats, malis, etc.). It could be even taken to 100, but you would have to invest in different mana reservation setup, like grace + curse(s), for example. 5k life with this setup won't cut it, and character will die eventually form many reasons in maps
In Poe Metamorph League, Shrapnel Shot is called Galvanic Arrow, making the Lightning theme more obvious and differentiating the Skill from the new Shrapnel Ballista. This build clears and walks extremely fast, and you could remove a whole map with less than 20 times of you casting your blade vortex. You could remove Maps with ease, just cast and walk, then you already completed the Map. The only thing that will slow you is picking up items
Poe Frenzy is an attack that grants frenzy charges on hit and also gets massive bonuses from them. Frenzy is not the only skill that allows frenzy charges, but it is an excellent way to build them quickly. Originally Eznpc Builder started with Carrion Golems, and the build was high, not going to lie. The only issue was it was still a bit laggy sometimes. So Spectres sounded like my best bet, and Slave Drivers are super easy on performance as they have just one pure middle-range skill.
Poe Elemental Hit is an attack skill, executing a primary attack that deals with added damage of a random element in an area. Elemental Hit can be performed with any weapon, or with no evidence equipped. In This Build Elemental hits damage mostly scales itself, it mainly scales with gem levels, so you don't need too much % damage to explicit endgame content comfortably.
Blink Arrow is an attack that fires an arrow, upon reaching the destination teleported there, and a clone summoned at your previous location. THAT IS NOT A BUDGET BUILD! However, you can easily make this better than the Resolute Technique build without having to spend much more. this build work is to alt spam for just the double damage mod and imprint -> regal -> annul until left with only the double Damage on rare base.
For everyone saying the build didn't get nerfed, you are wrong. We lost a 200% more multiplier because the whole league there was a bug that caused the fork to make barrage and tornado shot to hit a mob three times instead of one with each attack. The +2 to +1 tornado shot helm change kind of sucks because you could craft +1 Tornado shot helms on a budget.
Poe Scourge Arrow is a channeling bow skill. Channeling the Skill charges up an arrow that creates spore pods as the Arrow travels when released. his time, Eznpc Builder will be utilizing the strengths of elemental conversion and penetration, along with the massive leech bonuses that Berzerker gains, to nearly become immortal as long as we are leeching. That, along with up to 8k life and millions of damage, makes this build completely insane against all content.
This build features a reasonably tanky and well-rounded character capable of tackling all of the content this game has to offer. It uses a unique combination of Tornado Shot for map clear and 2 Siege Ballistas for single target damage, with bleed being the primary damaging mechanic.
with this build, you will be leveling with Toxic Rain as it is super smooth. After leveling, you can switch to Scourge Arrow. Important! The gems we are using for Toxic Rain leveling are not all the same as we will be using after we migrate to Scourge Arrow. Check the end of the Gem Progression section for details.
In POE 3.9, The number of Blast Rain explosions is now affected by the number of projectiles the skill fires. For quiver, there are three options: signal fire, Asphyxia, or good roll spike point quiver. While signal fire gives us more DPS in most cases against high fire-resistant mobs, Asphyxia is a better choice. Spike point, on the other hand, delivers much-needed hp at a price of slightly less damage.
In POE 3.9, Ice Shot is having its chilled ground removed, as changes to calculations of Chill and Shock will make it much easier to apply Chill to a target equivalent to the slow that was previously granted by Chilled Ground.
In POE 3.9, Tornado Shot has been a ubiquitous bow skill for some time now, with its mechanics allowing both high single target damage and large area spread, while being very flexible in how it built. Eznpc Builder enjoys the rate and has been playing different variants of the MF Tornado shot for multiple leagues.
Path of Exile Shrapnel Shot now comes with two additional projectiles, giving a close-range focus to the Skill. It also has added lightning damage that grows as the gem levels. Be very careful with rare enemies with reflective aura, the damage done is extreme and you can die, Eznpc Builder died one time. Do not use the cone damage to kill, just the arrow.
This is my take on a Guardian support. This build is well suited for both chill mapping on some dangerous maps and fast clearing of some easier. It has insane amounts of defense while being speedy and providing obscene amounts of damage and tankiness to your carry.
This guide will cover the basics of cyclone dual-wielding paradoxical and using the impale mechanic. This build should be very cheap in 3.9 with everyone playing Bow/Wand and to a lesser extent Necro. The only problematic point might be getting a watcher's eye with Impale. I will league start this build and probably try Assassin/Raider to be safe.
Before you ask for help with your characters, please consult the Starter, and Endgame PoBs for the guide. So far, most of the characters we have seen from people needing help are not following my suggested tree closely enough and dropping too many defenses or life for more damage.
The goal of this build is to clear maps as fast as possible and be able to do guardian and Shaper level content. That is not a beginner-friendly build and not recommended if you have never played PoE before or never taken a character to at least level 90. This build can perform as a raider or a deadeye, but the latter chosen here. You should aim to get as much life as possible on every rare gear slot.
Phy's conversion bowyers were once the most overplayed meta build in all of POE; pretty much every veteran of the game can recall the pre 3.0 days of Signal Shot CI instant leech build dominating the meta. Sadly, with nerfs to Vaal Pact, Vinktar, Reach of the Council, etc. this archetype has since faded into obscurity, at least in temp leagues. The ultimate guide about Phy's conversion bows that I could find hasn't updated since 3.3. This Build uses a bow with great physical flat damage and converts all of it into cold damage.
In POE 3.8 Blight league, Chieftain will have higher top-end damage, which tbh doesn't really matter much in this age of billions of dps. However, if you're looking for a build that exploits the TC - Valako interaction, this is the place to be. This build is a good choice for fire-based attack builds tectonic slam in particular because of the node Valako, Storm's embrace. It gives up to 15% more damage based on endurance charge consumption. TC consumes endurance charges.
This build utilizes the Chieftain ascendancy and a few key uniques to deliver massive fire damage, wicked ignites and solid clear speed. Best of all, with this build, you can jump into your end game set up at a low level bringing massive dps to your playthrough. Furthermore, the build's core requires little investment to conquer all content. Combine the potency of Chieftain's Ngamahu, Flame's Advance with the uniques Facebreaker and The Signal Fire quiver, toss in some flat physical damage and burn down every boss in the game.