About Shield Charge
Attack, AoE, Movement, Melee
Radius: 8 / 16
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (50%-61%)
Requires Level 10
Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.
Per 1% Quality:
1% increased Damage
Deals (50-61.4)% of Base Damage
50% increased Stun Threshold reduction on enemies at Maximum charge distance
(75-94)% increased Movement Speed
200% more Damage with Hits at Maximum Charge Distance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Poe Shield Charge Builds
List Poe Builds With Shield Charge.
This create was seriously bored with 'melee-meta' and decided to their craft about some stat-stacking archetypes. I had really low expectations of coming up with something wonderful that would not call for Head Hunter and numerous Exalts. It was a coincidence that I decided to theorycraft with Marauder since it was my only character in Common league that did not possess the gear and was generally unused. Please note that gear I use is quite properly optimized and it will be highly-priced to have comparable rare products.
Does your existing develop leave you asking yourself if probably Cast on Death / Portal may possibly be a great concept? Do you prioritize choosing up loot more than finishing off mob packs? Are you currently just tired of dying, but still choose to be capable of do all the content inside a reasonable time frame? Would you prefer to have the ability to stand in that nasty red AoE in the Legion mobs?
Welcome to develop guide from me. So this league I decided I need to min-max some summoner build, while getting reasonably tanky. I'll start off ideal away with saying that minions don't play incredibly nicely with 3.7 content, and it requires fairly significant investment to create clearing monoliths really feel superior, nevertheless it is doable.
This is a rough rendition of the build guide. I will be making edits frequently feel free to ask any questions. This is a build built around the berserker blitz mechanic completely mitigating the downside of less crit by using wands. Inspired by the shield charge change that allows the use of wands.
This build is a Popular Poe 3.7 Berserker Build. So I really, really liked the idea of Consecrated Path but it always felt a little slow to me personally. After leveling a new character following my Frost Blades guide, I was stuck between a few. Around level twenty-eight, I started to test them and found that Consecrated Path was feeling exceptionally smooth.
Poe Orb of Storms can do a whole lot! Even made a darkness fossil Poe Currency farmer, It might do all of the Guardians and Shaper/Elder may take a bit kiting. You can commence making use of this gem from level (4) which we appreciate. Just scale cast speed/Crit chance early on.
The choice between the two abilities comes down to personal preference, and some enjoy to cast Essence Drain and spread it by having a Contagion cast before you use ED. However, I felt that the approach of using Bane was smoother, faster, and honestly, better in all ways.
Lightning Spire Trap Lightning Spire Trap is your big cooldown trap, a very powerful trap that destroys tougher foes. It also gains increased critical chance against Shocked enemies, the same way Lightning Trap does. This is why using Vaal Lightning Trap Vaal Lightning Trap against bosses is very important since it leaves Shocked ground, which allows you to Shock even endgame bosses.
This build achieves extreme amounts of Energy Shield, Armour, and Maximum Resistances, which allows you to land smooth and safe kills on endgame bosses. The build is also not recommended for beginner players since it requires some game knowledge and specific items and gem setups in order to work.
This build allows you to clear all the content with the very cheap stuff. Cyclone has been buffed with 3.7, so we will use the new flat physical added on the skill with Facebreaker gloves. Those gloves allow you to DPS without any weapon, just take a shield and you're good to go.
This build is also awesome for the Legion mechanics, as Berserker speed combined with Reave's huge area of effect will help us unlock as many statues as possible and, with all of our defenses, it is safe and easy to cull the hordes.
Poe Blight is shorter ranged and thus less consistent against mobile enemies. It also requires the use of a threshold jewel to be worth using, taking a slot that would otherwise be more EHP. In exchange, it provides a stronger hinder and significant extra damage when you can apply it
This build allows you to clear all the content with the very cheap stuff. Cyclone has been buffed with 3.7, so we will use the new flat physical added on the skill with Facebreaker gloves. Those gloves allow you to DPS without any weapon, just take a shield and you're good to go :)
Hi all and welcome to the Chieftain variant of my Dragon's Breath Elementalist build. With all amazing stuff in 3.7 that came with Chieftain rework I wanted to fill the holes Elementalist has. Even though with higher dps, Elementalist has a issue with phys mitigation and that is a problem for some players. That's the time when Beeftain comes to shine.
That is a HOWA Build, So need to stack as substantially intelligence as possible. Data will give us damage, energy shield but attack speed also, thanks to shaper's touch and Undeniable ascendancy perk. This isn't a big league starter Build. It is going to perform on a decreased budget, you will still have superior ES, Damage, and immunities, but definitely, the additional you may have, the excellent.
Winter Orb clears remarkably well provided it has dps. Winter has pretty shitty single target dps. CwC has a right mix of both but requires a 6l. At the Begin of this build use Tabula is the MVP here.
This Robust build, started red maps and completed uber lab at lvl 72. This build uses Brutus Lead Sprinkler, Geofri's Sanctuary, and Shapers Touch to make Strength scale flat damage, flat ES, and %ES. This character can use almost any attack skill, but the molten strike has the best dps for endgame content, Setup is very budget.
On a comparable currency, investment feels a lot stronger and quicker than winter orb build. Elemental Hit broken beyond belief. While you can sink a ton of Poe currency into the character, you undoubtedly mustn't. It’s an extremely muscular build with several variations, which we will go over in hopes that you too can appreciate the wonder that is undoubtedly Elemental Hit!
This Build For bosses you can take a couple of seconds to prep by casting Desecrate then killing the mobs in the boss room to get 20 Spiders. Or use a worm flask as your life flask to be extra safe. When Start Build Getting enough INT and DEX is a challenge for this build.
This build can be started very cheaply and can get to red maps with minimal gear, but scales up sufficiently to complete endgame content and delve down below 240.