Spell, Duration, Guard
Mana Cost: (4-16)
Can Store 1 Use(s)
Cooldown Time: 3.00 sec
Requires Level 4
Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.
Per 1% Quality:
0.5% increased Cooldown Recovery Speed
Base duration is 1.5 seconds
70% of Damage from Hits is taken from the Buff before Life or Energy Shield
Buff can take (54-2209) Damage
This Skill's Cooldown does not recover during its effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Poe Steelskin Builds
List Poe Builds With Steelskin.
This is the Blade Blast part of the Uniting Wraeclast Blade Blade Blasting duo builds! If this is your league starter, it's going to be a little awkward due to requiring Library quest before you get access to most spell gems/supports. Also, you need to save all your low Poe currency (transmutes/alterations/chances/ALCS) to buy the Gems from the vendor once you've completed the quest.
In this League, the Essence drain was so popular at legion league just because it can clear monoliths very fast. In metaphor, we can get legions from map devices. If you want to farm monoliths, this build is perfect for you. All bosses are at awakening level 8. We killed Sirus with this build at level 8, but the fight wasn't right. We died a couple of times.
Hello, This build with the additional repeat of Pledge of Hands your Ice Nova will cover more area per cast, but if you use Taryn's Shiver you can potentially drop Frostbolt altogether while mapping and since your damage will not scale anymore with subsequent repeats you will be less dependant on correct positioning to reach max dps. For the start of 3.10, I've decided to use something with the Ice Nova + Frostbolt combo because I had fun with it in Delirium. Since I basically skipped 3.9 I searched some guides to find out how the Ice Nova meta evolved and Hierophant seemed the to-go ascendancy for it, so I started as a Templar, following Arcinde's Hierophant Guide.
This development grew out of my frustrations with 3.10. Even though Caustic Arrow is arguable a "bow" skill, I was fairly miffed that the middle-investment Elemental Bow builds have largely gone extinct due to a heavy-handed series of adjustments from GGG. Though I hope they soften the changes in an upcoming patch, I still wanted to create a bow for more bosses capable of all content material in this league. Trickster is and probably will stay my preferred ascendancy. I wanted to again augment its underlying strengths.
Hello everyone, This build is POE 3.10 Saboteur Icicle Mine popular build. While reading you can see that this build can be both Budget and Expensive. Icicle Mine throws a remote mine that when detonated fires several long-range icicle projectiles in random directions that deal cold damage, launching more icicles with more consecutive mine detonated. The mines have an aura that grants increased critical strike chance against enemies in the aura.
In POE 3.10, This build is based around the galvanic arrow for any single target and lightning arrow for clear speed. Damage is way greater than it appears on pob because galvanic arrow hits after with the cone and after with all the arrow thus it hits twice per arrow count. To obtain the actual dps, multiply the dps number on pob fork with two.
This Poe 3.10 delirium Build using Cyclone to trigger ice nova. Cospri's Malice is mandatory for this build but somewhat expensive We using two of them. Also, We are using Glorious Vanity Timeless Jewell to get an extra energy shield.
In POE 3.9, Burning Arrow has a new mechanic that applies an additional stacking Burning effect whenever it ignites, dealing a portion of the ignite damage. Upgrade to a Kaom's as soon as you have the strength and currency. Also, leveling with a CwDT - Immortal Call - Increased Duration setup helps increase survivability until you get gear and levels.
In POE 3.9, Ice Shot is having its chilled ground removed, as changes to calculations of Chill and Shock will make it much easier to apply Chill to a target equivalent to the slow that was previously granted by Chilled Ground.
That is an Impale Cyclone build that can also play as Bladestorm. It works with every duelist/marauder ascendancy apart from Chieftain. It can also play with 2handed or other weapon types with a few changes on the skill tree. This build allows for some pretty cost-efficient options, as well as being viable with low investment and has infinite room to improve damage and survivability. Since Cyclone hits fast, it can be hard to sustain mana only through leech.
In this Scion build using Mjolner/CoC/ball lightning. This build can clear maps fast, deal with insane damage, and is tanky. Overall, this build is robust, and Eznpc Builds can recommend it to anyone who has some Poe currency (like ten Exalted orbs). It would be best if you had Watcher's Eye with an "ES on hit" mod for this build. The other Zealotry mod "increased critical strike chance against enemies on the consecrated ground" is optional, but it gives you a huge DPS boost. This kind of WE was fairly cheap (2-4 ex) before I wrote this guide, but now it's much more expensive.
This Build can have a pretty good budget version, especially with ele wand and ele bow. Wand version would love that essence, only crit gloves. Eznpc Build think people would greatly appreciate a league-oriented budget version of it (5l, no vinegar, cheap wand, no rats, malis, etc.). It could be even taken to 100, but you would have to invest in different mana reservation setup, like grace + curse(s), for example. 5k life with this setup won't cut it, and character will die eventually form many reasons in maps
Blink Arrow is an attack that fires an arrow, upon reaching the destination teleported there, and a clone summoned at your previous location. THAT IS NOT A BUDGET BUILD! However, you can easily make this better than the Resolute Technique build without having to spend much more. this build work is to alt spam for just the double damage mod and imprint -> regal -> annul until left with only the double Damage on rare base.
In terms of 3.9 Conquerors of the Altas, Scourge Arrow's base weapon damage has been lowered, but the skill now deals added Chaos Damage that grows as the gem levels. The skill was often used with builds adding elemental damage, so this change is intended to give it a greater reward to Chaos damage based builds while also improving its usability while leveling. This guide is a work in progress and you should expect things to be tweaked in the coming day, especially once I have a chance to play around with Inspiration in practice to determine if it is really worth slotting in our main gem links.
This build feels really good. In Path of Exile 3.9, Scourge Arrow's base weapon damage has been lowered, but the skill now deals added Chaos Damage that grows as the gem levels. The skill was often used with builds adding elemental damage, so this change is intended to give it a greater reward to Chaos damage based builds while also improving its usability while leveling.
In Poe 3.9, I've returned and after testing the build as my league starter, overhauled the guide significantly. This build takes advantage of many different damage bonuses that combine together to create solid damage output without needing crit or damage conversion.
Before you ask for help with your characters, please consult the Starter, and Endgame PoBs for the guide. So far, most of the characters we have seen from people needing help are not following my suggested tree closely enough and dropping too many defenses or life for more damage.
Phy's conversion bowyers were once the most overplayed meta build in all of POE; pretty much every veteran of the game can recall the pre 3.0 days of Signal Shot CI instant leech build dominating the meta. Sadly, with nerfs to Vaal Pact, Vinktar, Reach of the Council, etc. this archetype has since faded into obscurity, at least in temp leagues. The ultimate guide about Phy's conversion bows that I could find hasn't updated since 3.3. This Build uses a bow with great physical flat damage and converts all of it into cold damage.
This build takes advantage of many different damage bonuses that combine together to create solid damage output without needing crit or damage conversion. For defense, we focus on a highly effective life pool with a lot of regeneration/leech, along with MoM. Our ascendancy adds clear speed through both movement and damage, along with significant defenses including nearly permanent immunity to all status ailments.
This is a beginner-friendly, league-starter viable, solo-self-found viable, and comprehensive Leap Slam Inquisitor guide. The leveling section in this guide is meant to take players with a fresh install or in a fresh league and get them into maps and started on a powerful character. Interested readers can find gear priority, stat suggestions, mechanics explanations, and a whole bunch of links that might be useful for newer players. But also not be lacking in other aspects of the game and also not be a meta one, so it will be cheaper to do.