About Swift Affliction Support
Swift Affliction Support
Mana Multiplier: 125%
Requires Level 31
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Per 1% Quality:
Supported Skills deal 0.5% increased Damage over Time
Supported Skills deal (25-44)% more Damage over Time
15% reduced Duration of Supported Skills and Damaging Ailments they inflict
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Poe Swift Affliction Support Builds
List Poe Builds With Swift Affliction Support.
Poe Vortex is an instant cast, cooldown based aoe spell that causes an initial small hit and then a cold DoT for its duration. Eznpc Builder are trying to get everything out of this DoT to pretty much melt the maps. We're supporting the skill with Cold Snap, which generates us Frenzy Charges, Frost Bomb, which drops enemies cold resistance and orb of storms/ball lightning/storm brand, which helps us proc our Elemental Overload. Being an occultist causes cursed enemies to pop in satisfying purple clouds and help us clear.
Poe Toxic Rain is an attack skill where the user fires multiple arrows in the air, which land and drop spores, dealing with chaos damage. This Build takes on a Toxic Rain based Trickster, which focuses on damage output through the Plague Bearer gem. The original concept of the Build was to utilize plague bearer AND Death's oath armor aura. However, Death's oath aura provided so little damage, and it became much more valuable to get the extra HP. Also, plague bearer melts all mobs instantly while mapping anyways.
The choice between the two abilities comes down to personal preference, and some enjoy to cast Essence Drain and spread it by having a Contagion cast before you use ED. However, we felt that the approach of using Bane was smoother, faster, and honestly, better in all ways.
Poe Caustic Arrow is a bow attack that fires an arrow dealing with chaos damage and spreading caustic ground. Trickster also has some enormous DoT damage boost in the Ascendancy, which works well with CA. All these combined results in probably the safest character we ever played with moderate single target damage and impressive apparent speed.
In terms of 3.9 Conquerors of the Altas, Scourge Arrow's base weapon damage has been lowered, but the skill now deals added Chaos Damage that grows as the gem levels. The skill was often used with builds adding elemental damage, so this change is intended to give it a greater reward to Chaos damage based builds while also improving its usability while leveling. This guide is a work in progress and you should expect things to be tweaked in the coming day, especially once I have a chance to play around with Inspiration in practice to determine if it is really worth slotting in our main gem links.
The build is very defensive, fast clearing as well as being relatively budget. Offensively, on a budget, you are looking at around 1M single-target DPS, with the potential to rise to 2-3M+ with new currency and changes. At level 89, This build has 6k Life, 20k Armour, 24% Dodge, 77/76/76 resistances, Blind, and a lot more other defensive layers. With the +6 arrows from Split Arrow, +2-3 from the helm enchant, and +2 from Arborix, the AoE coverage is great for this build.
With Explosive Arrow can snapshot the first arrow connected, so if swapping for a +3 bow for the single target can hit it once then quill rain it 4 times to stack the charges faster and the damage will be as if you stacked 5x with the +3 bow.
This build stacks a shit ton of Strength! We utilize 3 unique items that give us crazy bonuses for each point of Strength: So from Geofri's Sanctuary, we get a crazy amount of flat Energy Shield, from Shaper's Touch gloves we get huge %Energy Shield increase and lastly from Doon Cuebiyari we get over 300% Increase Damage boost. We use Blade Vortex as it is a very strong skill that scales with our % Damage Increase and Chieftain Ascendancy nodes. I've also tried Armageddon Brand and it was fun but for me personally was lacking single target damage. Vaal Righteous Fire is used to get some extra damage when finishing bosses.
This build is Immortal Call No longer makes you immune to physical damage for a duration. Base duration is now 1 second at all gem levels. Now has an instant cast time. Now causes you to take 25% less elemental damage and 25% less physical damage at gem level 1, with the values growing based on the gem level, up to 34% less elemental damage and 35% less physical damage at gem level 20.
This build capability a reasonably tanky and well-rounded character capable of tackling all the content material this game has to give. It utilizes a one of a kind mixture of Tornado Shot for map clear and two Siege Ballistas for single target damage, with bleed getting the major damaging mechanic. For the longest time bleed was inside a rough spot, a mechanic that could not be utilized as a standalone... but is it still the case?
In Poe 3.8, Essence Drain Occultist / Trickster can be a properly-recognized, strong league starter with countless guides existing! Let's take a deeper appear into the existing state of Essence Drain as well as learn how properly new Synthesis gear and abilities like Soulrend / Malevolence / Bane will perform with each other! Assume about Contagion as a "fuse" and Essence Drain as a "nuke". You mark enemies with Contagion then shoot ED projectile in a pack. They start off melting and explode, proliferating chaos damage to nearby enemies, as a result, "chaining" DoT chaos harm.
The build utilizes Chaos Inoculation which tends to make you 100% immune to all sources of chaos damage which includes poison. Nonetheless, you'll have 1 HP and thus need to cover yourself with Power Shield alone. This is not suggested for early levels and this guide will cover the transition and workarounds to have yourself to CI. Besides this, the develop slows enemies down and utilizes an enormous EHP pool to be as tanky as you can. For greater spending budget builds you can also throw in Temporal Chains enabling for much more slow effects on enemies.
This is a beginner-friendly, league-starter viable, solo-self-found viable, and Bane Occultist guide. The leveling section within this guide is meant to take players using a fresh install or inside a fresh league and get them into maps and started on a highly effective character. Interested readers can find gear priority, stat recommendations, mechanics explanations, in addition to a whole bunch of links that might be useful for newer players.If you are new and choose to get by means of the story and get off to a great start I recommend reading by means of the guide fully before starting.
In POE 3.8 league, This build is like any attack hit. It's pretty low damage since it's only 50-72.8 of base damage. Lasts 1 second by default and does chaos damage over time. However! , it can be scaled with Increased Duration and Skill Effect Duration, as well as Concentrated Effect and a lot of different gems like Swift Affliction and Efficacy. Last the most interesting cause it does around 60 to 80% of our damage Explosions do area damage hits and, of the cause, scale with your weapon damage.
Welcome to my Toxic Rain guide. I think its a phenomenal build because it does not require a lot of gear to get started and progresses nicely as you invest more into it. As a player, I always liked builds that go fast. I prefer movement speed over move skills because I really dislike mashing a button to move and move speed makes looting so much smoother. Turns out that movement speed also makes delve and labs a cakewalk so that's that!
Immortal Contact No longer makes you immune to physical harm for any duration. Base duration is now 1 second at all gem levels. Now has an instant cast time. Now causes you to take 25% less elemental harm and 25% much less physical harm at gem level 1, with all the values developing according to the gem level, as much as 34% less elemental damage and 35% less physical damage at gem level 20.
This build is played storm brand in many ways. Life, CI, LL. I hate totems so I've stayed away from Hiero to get a lengthy time, but brands are less boring so here we're. This can be a pretty normal caster build. EB, max out EHP, HP, and ES sustained through leech. Completely ignore mana leech/regen lead to it is too annoying to have. Playstyle is stupidly quick. You play brands and run about pressing Brand recall near enemies while everything dies.
This build features over 6000 life, very high evasion with up to 95% evade chance cap, 50/40% dodge/spell dodge. Starting with the most important question: "Why Raider of all classes?" For powerful defensive abilities, QoL features and speed. When damage is not a problem, these are more valuable qualities than slightly higher dps number. That's why I believe this is the best ascendancy choice for life-based CA.
This is my take on Essence Drain-Contagion trickster. It took on all content in the game in 1.5 weeks, around 55 hours played at the time. It focuses on much more defenses than other Essence Drain guides you will find out there while achieving similar to higher damage numbers. While there are many other Essence Drain guides out there, the concepts shown here are the ones that prove to work best overall to clear the post-game content.
Welcome to my Pathfinder Toxic Rain guide. This is the first time I write a build guide so things might be missing. I will be actively maintaining it until 3.8 releases. I will also try to add some videos of the build once it is posted. I have been tuning this build for the past two leagues (Synthesis/Legion) and I've cleared all the regular content with it. I think its a phenomenal build because it does not require a lot of gear to get started and progresses nicely as you invest more into it.