About Unbound Ailments Support
Unbound Ailments Support
Mana Multiplier: 110%
Requires Level 8
Supports any skill that hits enemies.
Per 1% Quality:Supported Skills have 0.5% increased Duration of Ailments on Enemies
Supported Skills have (25-44)% increased Duration of Ailments on EnemiesSupported Skills deal (20-30)% more Damage with AilmentsSupported Skills have (20-30)% increased Effect of non-Damaging Ailments on Enemies
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Poe Unbound Ailments Support Builds
List Poe Builds With Unbound Ailments Support.
This build is my initial guide. I have encountered several a player which has no thought where to go together with the new update for the poison Assassin, aside from copying Mathil naturally. So I've decided to compile a couple of builds fit various playstyles and could perhaps assist some individuals.
This build is my first try to write another simple build guide and any criticism is welcome. First of all, I decided to play SSF in Blight league and beat Uber Elder for the first time on my own. Therefore the build has to be a bosskiller but doesn't suck at general map clearing, so I end up by playing a trapper once again but change from arc to ice trap instead since it is buffed massively in terms of number.
In Path of Exile 3.8, Elementalist also got some love with some numerical buffs and QoL improvements. So this is scourge arrow elementalist build of my first. This should be the best iteration of the build so far, damage and smoothness wise. The build also dodged the Mana sustain nerfs.
This build is the guide on Scourge Arrow Ignite Elementalist. This is a build for an Elementalist, Lightning Tendrils Cast While Channeling Arc for the clear, that can apply 50% shock to every monster in the game, even endgame bosses. The mechanics will be developed later in this guide.
This build is Simple, Spin to win and Poison everything! The most important interaction is, of course, every time you crit, you cast spells that poison! Physical + Chaos damage means that we're able to do the most map. Mods without having to worry about elemental reflect! The other notable difference from other builds is the use of Impresence where our Despair + Blasphemy setup becomes free!
Welcome to my Scourge Arrow build guide. In Path of Exile Blight, Scourge Arrow Clarified the Piercing behavior on the gem. So, let me start with saying that I really love Scourge Arrow. I tried quite a few variations of SA (including CI Trickster version, for what I have another build) and I think I like this one the most.
Does your existing develop leave you asking yourself if probably Cast on Death / Portal may possibly be a great concept? Do you prioritize choosing up loot more than finishing off mob packs? Are you currently just tired of dying, but still choose to be capable of do all the content inside a reasonable time frame? Would you prefer to have the ability to stand in that nasty red AoE in the Legion mobs?
This is a build for Elementalist, using Scourge Arrow to deliver high Ignite values through a combination of unique items and rely on the Ignite proliferation from the Ascendancy to clear screens of monsters. The main goal for this build was to remove map as fast and as smoothly as possible with Scourge Arrow, can say that it's a success.
This build is Fun for posion. Being a life-based build gearing is substantially cheaper, and you can make a lot of use from Synthesis mechanics which would otherwise be behind massive piles of currency.