About Vile Toxins Support
Vile Toxins Support
Mana Multiplier: 120%
Requires Level 38
Supports any skill that hits enemies.
Per 1% Quality:
Supported Skills deal 1% increased Damage with Poison
Supported Skills deal (30-49)% more Damage with Poison
Supported Skills deal 5% more Damage with Hits for each Poison on the Enemy, up to (6-9)
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Poe Vile Toxins Support Builds
List Poe Builds With Vile Toxins Support.
This build revolves around playing about the raider's defenses, utilizing particular defenses that convert Phys into an element or lessen incoming harm when we aren't hit regularly, and herald of agony for damage. It is absurdly inexpensive to acquire started and scales easily for the content you might be targeting. It may do uber elder with just it's six link and poison gloves and you are one particular tanky boy.
In 3.8, my dream of a pure Phys/chaos dual-dagger Assassin was becoming a reality. The Assassin has always been my favorite Ascendancy. The Shadow lines in the acts are pure gold, compared to other classes. In particular, the new Impale gave a ton of dmg. But the Assassin was still lacking an identity of his own.
This build is my first Poe 3.8 Assassin guide. The Build has been updated with the new Path of Building. This is what I'll be playing this time around. I already made the whole Pastebin, tested the state of the build-in standard and saw it was really good even with minimal gear investment so I said FK it's ready to go. Also, we are going to play the buffed version!
This build is my initial guide. I have encountered several a player which has no thought where to go together with the new update for the poison Assassin, aside from copying Mathil naturally. So I've decided to compile a couple of builds fit various playstyles and could perhaps assist some individuals.
This build is Simple, Spin to win and Poison everything! The most important interaction is, of course, every time you crit, you cast spells that poison! Physical + Chaos damage means that we're able to do the most map. Mods without having to worry about elemental reflect! The other notable difference from other builds is the use of Impresence where our Despair + Blasphemy setup becomes free!
This build is Fun for posion. Being a life-based build gearing is substantially cheaper, and you can make a lot of use from Synthesis mechanics which would otherwise be behind massive piles of currency.
Sharing my 3.7 starters, a summoner champion based entirely on the agony crawler. I completed all content including hall of the grandmasters and uber elder. I've been impressed by the tank of this character, handling everything I threw at it with stride
This Build can quickly clear maps up to 16 on a budget. The two uniques you seriously will need cost one chaos Orb right after the very first couple of days of a league. On the other hand, This Build produced quite a little currency in the memory nexus and delved as This Build progressed.
Winter Orb clears remarkably well provided it has dps. Winter has pretty shitty single target dps. CwC has a right mix of both but requires a 6l. At the Begin of this build use Tabula is the MVP here.
Within this Poe Legion Build, Blade Flurry gives you +20% far more dmg for every stage, having a total of +100% extra any time you reach the 6th stage, essentially doubling your DPS. This build gives Stable DPS from Guardians/Shaper, with Ancestral Protector up, Extremely high strike prospect and (95%+) productive crit likelihood (75%) and Great lifetime pool (6k+)
This build is primarily a life-based version of Occultist build. Becoming a life-based build gearing is substantially less costly, and you could make lots of use from Synthesis mechanics which would otherwise be behind huge piles of Poe currency.