About Void Manipulation Support
Void Manipulation Support
Mana Multiplier: 120%
Requires Level 8
Supports any skill that deals damage.
Per 1% Quality:
Supported Skills deal 0.5% increased Chaos Damage
Supported Skills deal (20-39)% more Chaos Damage
Supported Skills deal 25% reduced Elemental Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Poe Void Manipulation Support Builds
List Poe Builds With Void Manipulation Support.
In Poe 3.8, Essence Drain Occultist / Trickster can be a properly-recognized, strong league starter with countless guides existing! Let's take a deeper appear into the existing state of Essence Drain as well as learn how properly new Synthesis gear and abilities like Soulrend / Malevolence / Bane will perform with each other! Assume about Contagion as a "fuse" and Essence Drain as a "nuke". You mark enemies with Contagion then shoot ED projectile in a pack. They start off melting and explode, proliferating chaos damage to nearby enemies, as a result, "chaining" DoT chaos harm.
This is a beginner-friendly, league-starter viable, solo-self-found viable, and Bane Occultist guide. The leveling section within this guide is meant to take players using a fresh install or inside a fresh league and get them into maps and started on a highly effective character. Interested readers can find gear priority, stat recommendations, mechanics explanations, in addition to a whole bunch of links that might be useful for newer players.If you are new and choose to get by means of the story and get off to a great start I recommend reading by means of the guide fully before starting.
In POE 3.8 league, This build is like any attack hit. It's pretty low damage since it's only 50-72.8 of base damage. Lasts 1 second by default and does chaos damage over time. However! , it can be scaled with Increased Duration and Skill Effect Duration, as well as Concentrated Effect and a lot of different gems like Swift Affliction and Efficacy. Last the most interesting cause it does around 60 to 80% of our damage Explosions do area damage hits and, of the cause, scale with your weapon damage.
Welcome to my Toxic Rain guide. I think its a phenomenal build because it does not require a lot of gear to get started and progresses nicely as you invest more into it. As a player, I always liked builds that go fast. I prefer movement speed over move skills because I really dislike mashing a button to move and move speed makes looting so much smoother. Turns out that movement speed also makes delve and labs a cakewalk so that's that!
This build features over 6000 life, very high evasion with up to 95% evade chance cap, 50/40% dodge/spell dodge. Starting with the most important question: "Why Raider of all classes?" For powerful defensive abilities, QoL features and speed. When damage is not a problem, these are more valuable qualities than slightly higher dps number. That's why I believe this is the best ascendancy choice for life-based CA.
This is my take on Essence Drain-Contagion trickster. It took on all content in the game in 1.5 weeks, around 55 hours played at the time. It focuses on much more defenses than other Essence Drain guides you will find out there while achieving similar to higher damage numbers. While there are many other Essence Drain guides out there, the concepts shown here are the ones that prove to work best overall to clear the post-game content.
In Path of Exile 3.8 league, This is typical Toxic Rain develop with my personal spin on factors. The build is incredibly tanky, decent life pool, and has great damage and clear speed. This guide needs to be rather comprehensive, so if I left anything out, just ask within the comments. I also added some example calculations in the bottom if you would like to calculate your own DPS.
Welcome to my Pathfinder Toxic Rain guide. This is the first time I write a build guide so things might be missing. I will be actively maintaining it until 3.8 releases. I will also try to add some videos of the build once it is posted. I have been tuning this build for the past two leagues (Synthesis/Legion) and I've cleared all the regular content with it. I think its a phenomenal build because it does not require a lot of gear to get started and progresses nicely as you invest more into it.
This my first build guide. This build focuses on the chest piece Death's Oath. If this is well received, I might make more for my other characters. I did not make this out of scratch, I was looking to try an occultist in Bestiary and Pohx was playing a DO Occultist in Bestiary that I liked and put my own spin on it.
This build is standard Toxic Rain build with my own spin on things. The build is incredibly tanky, decent life pool, and has great damage and clear speed. This guide should be rather comprehensive, so if I left anything out, just ask in the comments. The build remains relatively unchanged, however with the difference in league content, some differences might be warranted.
This build remains relatively unchanged, however with the difference in league content, some differences might be warranted. This build is standard Toxic Rain build with my own spin on things. And this guide should be rather comprehensive. The build is incredibly tanky, decent life pool, and has great damage and clear speed. Path of Exile 3.8 changes to poison interacting with DOT Multi MIGHT make PF poison decent
In Path of Exile Blight, This can be my very first make for Occultist. This construct will potentially do a little a lot more harm than in three.7. No transform to Essence Drain/Bane harm from 3.7. ES mechanics and item-related elements remain identical as three.7. Contagion received a hefty nerf to its radius, so it is advisable playing ED/Bane Low life version in three.eight. You are able to opt for either Low Life or CI, but recall that Low Life will provide you with a lot more utilities and overall harm.
This could be a phenomenal make because it does not require rather a little gear to obtain began and progresses nicely as you invest extra into it. As a player, I constantly liked builds that go quickly. I choose movement speed greater than move capabilities for the explanation that I definitely dislike mashing a button to move and move speed tends to produce looting so much smoother. Turns out that movement speed also makes delve and labs a cakewalk so that is that!
The choice between the two abilities comes down to personal preference, and some enjoy to cast Essence Drain and spread it by having a Contagion cast before you use ED. However, I felt that the approach of using Bane was smoother, faster, and honestly, better in all ways.
This is a friendly, league-starter viable, solo-self-found viable, and comprehensive Bane Occultist guide. The leveling section in this guide is meant to take players with a fresh install or in a fresh league and get them into maps and started on a powerful character. Interested readers can find gear priority, stat suggestions, mechanics explanations, and a whole bunch of links that might be useful for newer players.
Toxic rain didn't change in 3.7, but the tree got much more damage, at least 20% more damage total! Toxic rain is stronger than before, and this build is here to show you how. This build is just a mixing up of all the best things PF and TR have to offer. You can realistically expect a nice leveler for a low budget and an Uber Elder Killer with less than 10-12 exalts mid-league.
This build is ED+Bane Build on 3.7 Legion Content since this is currently the second most popular skill for the league. As everyone figured would be the case, this skill combo absolutely wrecks the league mechanic. It’s not quite as strong in the multiple army emblem encounters as it is in the map monoliths, but combined with being a strong/cheap league starter, it’s a great all-around choice.
Poe Blight is shorter ranged and thus less consistent against mobile enemies. It also requires the use of a threshold jewel to be worth using, taking a slot that would otherwise be more EHP. In exchange, it provides a stronger hinder and significant extra damage when you can apply it
This build is Fun for posion. Being a life-based build gearing is substantially cheaper, and you can make a lot of use from Synthesis mechanics which would otherwise be behind massive piles of currency.
The changes to Occultist in 3.7 hurt the high amount of Energy Shield we were able to obtain. Those changes bring the build down from over 9k ES to ~7.5k ES. Damage remains about the same or slightly lower with the first pass at the posted PoB which may be tweaked later as the league officially starts.